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Ghostwire: Tokyo - Free Spider's Thread DLC


Keyboard Koala

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Does anyone know what you're supposed to do with the metal "bit of a steelbook but not all of one" thing that comes with the special edition of this? It doesn't fit on the case, it doesn't do anything, and it's too small to be a poster (and it's metal!).

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I've no clue what type of game this is. The few gameplay reviews I've seen reveal very little, it looks/feels/seems like Killer 7 but I might be completely wrong here. So... what is this?

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  • 3 months later...

I'm up to chapter 4 and the padding has really kicked in now.

 

Just watching the map light up with icons for Torii gates (which need to be cleansed to progress) made my heart sink a little bit.

 

Was hoping to have this finished before Friday but I fear it may end up on the same pile as Horizon FW.

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36 minutes ago, teddymeow said:

I'm up to chapter 4 and the padding has really kicked in now.

 

Just watching the map light up with icons for Torii gates (which need to be cleansed to progress) made my heart sink a little bit.

 

Was hoping to have this finished before Friday but I fear it may end up on the same pile as Horizon FW.


You can ignore all the padding. I completed it and more than half of the map was still locked. You don’t need to cleanse most of the gates either.

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31 minutes ago, deKay said:


You can ignore all the padding. I completed it and more than half of the map was still locked. You don’t need to cleanse most of the gates either.

 

Oh, thank goodness!!!

 

Maybe I will clear the story before TLOU Part 1.

 

Thanks.

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  • 2 months later...

So, I'd seen the middling responses to this, seen it was by the developers of a series that didn't exactly suggest 'great action game pedigree', and didn't expect much of it. Nevertheless, I ended up picking it up cheap to give a go on PC this month, and... it's actually a lot of fun? It just feels like, well, peak Japanese b-game; something I'd put in the same vein as Maken X, a slightly quirky take on established genres dominated by Western developers.

 

I can see that the busywork will drag it down (as it does any game that dots its map with icons — seriously, if there's one lesson I'd like every open world game to unlearn, it's the Ubisoft 'fill the map with Things' approach), but the combat is quirky and fun, the aesthetic is great, and the first-person traversal is surprisingly engaging.

 

Also, the ability to purchase in-game cosmetic items for a first-person-only game is just the funniest thing to me. Like, it was a bit daft in Cyberpunk, but at least there you had occasional third-person camera, actual stats tied to your clothes, and regular viewing of your outfit in the inventory. Here I guess it's... for using in Photo mode? Just a wonderfully outré design decision.

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  • 1 month later...
  • 3 months later...

Finally played this as it's part of PS Premium. End of Chapter 2 and I like it but it's on thin ice. So far so decent, but if it does anything wrong/lame I am out.

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I got this for Christmas from my wife, didn't think I would like it all that much from the middling online reception, then went on to absolutely rinse it over the break to get the platinum. I thought it was a fantastic game overall with a wonderful style and sense of place. Extremely unique and underrated IMO

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So far I think I agree with you. Combat is neat, the whole weird spiritual vibe is fantastic (no surprise for Tango) but it lacks that proverbial something. I don't know, pressing on for now.

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  • 3 weeks later...

Really odd game. The city looks ace, but it’s so sterile and uninteractive. The story telling is bizarre, it starts out intriguing but the plot mostly felt like listening to people next door having a muffled conversation through the wall. By the time it limped over the finish line with a bad guy monologuing who I barely knew anymore than I did in his introductory cutscene and asking me to care about stuff it had done next to naff all to make feel meaningful, my overall review was partridgeshrug.jpg. Glad I played it through a subscription service and didn’t pay full price for it.

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  • Keyboard Koala changed the title to Ghostwire: Tokyo - Tango Gameworks' latest action-horror game

I've this weird relationship with developer Tango Gameworks. Their first output The Evil Within I bought for full price on release (digital also so I did pay all of the money) I thought was complete garbage - random spooky things happen the videogame - which left me very wary. I reluctantly bought TEW2 for dirt cheap and ended up absolutely loving it (genuinely one of my desert island games). Ghostwire was never really on my radar since all of the promo material left me with one question: what kind of game is it?The comparison to Killer7 did not help it at all I might add.

 

Fortunately for me it was part of PS+ once. Against my own expectations I ended up really liking it yet I can not recommended it. The (very) repetitive loop kept me engaged for all 80 hours it took to Platinum it but I can completely understand people questioning their sanity after 40 hours. Tokyo is lovely to explore but does not change a lot (night with a 50% chance of rain), the everything-loop (combat, securing spirits) is extremely repetitive, the bosses are impressively boring and disappointing, the story is most of the time forgotten until the game remembers it needs to remind you about your sister (which at times made me go "oh right, that's why I'm here"). Despite all of that... I liked it a lot.

 

My biggest personal disappointment is the severe lack of Tango Gameworks' bread-and-butter: spiritualspookiness. If you've ever played TEW1 or 2 you surely remember the shifting hallways, transforming environments, upside-down houses. Like real world things you know and recognize being possessed creates an eerie vibe. I remember 3 of those moments. Which truth be told is just not nearly enough. I understand it being an open-world game makes balancing moments like these difficult so I am not too upset, just disappointed.

 

A typical 7/10 game that I really, really liked.

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I liked this at first, but just got bored after about a dozen hours. It's so repetitive.

 

The most interesting bits were the side missions where you have to deal with a specific type of demon/spirit, but even then there wasn't much to them really. 

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16 hours ago, Keyboard Koala said:

I must be the only one on this forum who absolutely loved The Evil Within. The opening scene and the big wink to Se7en alone were already worth the price of admission for me 😁

 

I'm still playing it. I prefer it to TEW2.

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I was very up for this and kind of enjoyed the first few hours but I’ve just run out of energy for it. It all feels so… rudimentary. Some lovely ideas and the world could be great. But it feels like nothing’s developed beyond the most basic level. And I just can’t be bothered. Which is a really sad thing to say about a promising game

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It never gets better, after approx. 5 hours it runs out of steam. I liked what it had to offer to the point I spent 75 additional hours on it yet can completely understand people growing sick and tired of it.

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On 09/04/2023 at 23:42, Keyboard Koala said:

I must be the only one on this forum who absolutely loved The Evil Within. The opening scene and the big wink to Se7en alone were already worth the price of admission for me 😁

 

You're not alone - it's one of my all time favourites! Really love EW2 as well, but the first one just had that more Grindhouse-y feel. Yes, there were one or two QTE type bits that let it down, but I reckon it's a bit of a flawed masterpiece. :wub:

I might give Ghostwire a go, as it's recently popped up on PS Premium and I've always been intrigued by it. 

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This was such a weird game for me. I don't even know if I remember it fondly despite its flaws, because there's a lot of it that I adored as far as style and aesthetic go. However, combat was just such a nothing at launch. I remember watching a presentation that showed you some of the cool stuff that was possible like deflecting thrown blades back through your attackers, none of which was ever even remotely necessary in practice.

 

So, now that it's on Gamepass and stronger hardware I think I'll revisit it a little. More than the gameplay, it was the story that failed to ignite - essentially 'here's a bunch of characters you don't know, please care about them' without giving any reason to do so. This spooky character here died before the game started and your spiritual buddy has a line about knowing them from before. Isn't that awful? Don't you want to avenge them despite knowing nothing about them? No? Oh.

 

Cool concept and setup. Not terrible overall, but so, so middling.

 

As for TEW, my unexpected love for the second game led me to give that one another chance. I dug the grindhouse aesthetic, but it had a lot of issues regarding combat, balance, setpieces and the like. Playing TEW2 right now (literally, about to do the Classic run) and it's a real joy of a game. A little too many unskippable narrative moments given that I've played it through multiple times already, but the freeform approach to exploration and combat works beautifully for this one.

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I enjoyed Ghostwire so much I replayed TEW2 right after it to finish up and get the platinum. Love both games

 

Ghostwire has a trio of side quests called Hide and Seek and the final one is one of the few times a game has pulled at my heartstrings. 

 

Tango absolutely nailed the setting and atmosphere in this which really does the heavy lifting. This new update looks extremely promising full of new enemies and combat moves, the roguelite mode and even new cutscenes to flesh things out more. Looking forward to giving it a try soon. 

 

On 09/04/2023 at 14:17, df0 said:

 

Fortunately for me it was part of PS+ once. Against my own expectations I ended up really liking it yet I can not recommended it. The (very) repetitive loop kept me engaged for all 80 hours it took to Platinum it but I can completely understand people questioning their sanity after 40 hours. 

 

It took me 36 hours to get the platinum according to psn. I did clear out each area one at a time with little backtracking so maybe that's where I made the time up. I really liked hunting down all the haunted items , game is like a crash course in Japanese mythology so if you get into it or already have an interest you'll get a lot more out of it than the average player. I also loved the combat loop, yes definitely needed more options (hopefully the update provides) but the audio and visual feedback as well as the Dual Sense going absolutely bananas as you rip out Soul Cubes tethered to your Ghost Whip feels amazing*

 

Agree with your comments about TEW1 which especially on launch was a terrible game. After that debut I'm amazed Tango have turned out as good as they are, TEW2 , GW and HFR all great games. Definitely a studio I'll always take an interest in and there aren't many left like that anymore 

 

*Videogames 😅

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Oh, the DLC is available from today!

 

I wonder if the new enemies, combat and locations are blended into the main story mode. If so, it’s further vindication for not buying or playing a game in release, and may go some way towards addressing the criticisms of the game. 

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1 hour ago, df0 said:

36? Wow, no idea how you accomplished that.

Technically I do not have Plat yet, all I need is that stupid bad luck draw😒 

 

Oh, I lied. It was 37 😅

 

10 new trophies with the update too it seems 

 

Edit: For the bad luck draw, I put a save right near the shop near the woods and just reloaded if I pulled out a buff, as it's far quicker than waiting for the buff to expire and pulling another one.

IMG_20230412_093855.thumb.jpg.d1df9f0e2859619425e25244b3bcdf2f.jpg

 

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  • Keyboard Koala changed the title to Ghostwire: Tokyo - Free Spider's Thread DLC

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