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anewman
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Another update to Sp!ng with 18 new classic levels - I went thru them just now pretty fast and 3* the lot, which placed me 39th in the world on the leaderboard for 3* classic levels.

 

I'm sill doing the time trials most days and just can't fathom the times at the top, the game really needs ghost replays as either I'm totally missing some skill speed tricks or the leaderboards are rife with cheats - you do a perfect run where you can't see any major shortcuts to what you've done and there are 400 people above you some with times 10s faster, on short 40-50s levels.

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5 hours ago, Gotters said:

Another update to Sp!ng with 18 new classic levels - I went thru them just now pretty fast and 3* the lot, which placed me 39th in the world on the leaderboard for 3* classic levels.

 

I'm sill doing the time trials most days and just can't fathom the times at the top, the game really needs ghost replays as either I'm totally missing some skill speed tricks or the leaderboards are rife with cheats - you do a perfect run where you can't see any major shortcuts to what you've done and there are 400 people above you some with times 10s faster, on short 40-50s levels.

 

Thanks for the heads up! I'm still doing the time trial pretty much every day as well. It's a wonderful game. I was hankering for ghosts also - I can usually get top 200, but I think most of the top players are just very efficient. Tighter spins, shortest route possible. I generally do one acceptable run without any glaring errors, then I can shave off a second or two by just going faster. Multiple taps to suck the thing in closer to the anchor helps sometimes.

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  • 3 weeks later...

 

1 hour ago, Mike said:

Getting Apple Arcade for a month.  Any recommendations of must play games from the last year or any good 2 player games to play with my partner would be welcome.

 

I would second Clap Hanz Golf. It's by the Everybody's Golf people.

 

Layton, DoDonPachi, Zen Pinball, and Castlevania have all been my commute games of choice recently. Zen Pinball being the standout, with the medievel madness table.

 

Detonation racing is worth a go as a stupid fun arcade racer that is all to rare these days, South of the Circle is a 'worthy indie darling' I've yet to try, and Taiko Pop Tap is stupid Rhythm game fun. Talking of which Thumper is just coming out too.

 

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2 hours ago, Mike said:

Getting Apple Arcade for a month.  Any recommendations of must play games from the last year or any good 2 player games to play with my partner would be welcome.


What the Golf

Sping

 

For two players:

 

Cricket through the Ages (an essential for 1 or 2 players)

SongPop Party (especially if you can cast to your telly)

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Oh yeah, tried Castlevania on Apple Arcade, but it's the worst. Won't stop with tutorials, everything is gacha, somehow only allows stick controls when playing with a controller and somehow doesn't let you disable auto-attack.

 

Being released in the same week as the Castlevania Advance Collection it really is just pitiful. Avoid.

 

Also apparently another "Popular Game Design(TM) with the Transformers IP Slapped On" is coming to Apple Arcade. Can wait.

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Finished Grindstone today and enjoyed it. Thanks to those who recommended in here. It became a bit of a slog towards the end, but the music in particular is joyous.

 

At one point I got a level into a sort of equilibrium where I could have played it forever. I think the armour that sometimes gives you two grindstones was key.

 

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I got bored shortly after this and a few complete clearances. I think I got about 3500 grindstones from that one level in the end. I does feel like the armour is border-line game breaking.

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  • 4 weeks later...

Am i missing something with Grindstone? It’s highly rated everywhere but I have found that the game gets really repetitive really quickly and the only thing keeping me going is the art style and the fact it is a mindless time spender. 

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Nope, not really. Not sure how far through you are, but there’s some interesting variety  in the later levels but it is spread pretty thinly. I played a level or two a day and found it enjoyable. More than that and it became, well, a bit of a grind.

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1 hour ago, andyw said:

Thanks, @Gotters Another excellent bunch of levels. What’s your secret to spotting the updates so promptly?

 

I have a lot of apps on phone and old force of habit I go into the store every day or so to check what's been updated.

 

I love the 1 shot levels, got 3* on them all but couple were tricky

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2 hours ago, KRP said:

Am i missing something with Grindstone? It’s highly rated everywhere but I have found that the game gets really repetitive really quickly and the only thing keeping me going is the art style and the fact it is a mindless time spender. 


Yeah, I deleted it after five minutes. There are a million varieties of time wasters like Grindstone, so you either want to waste your time with it or don’t.

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  • 1 month later...
6 hours ago, Gotters said:

Huge Sp!ng update, so many new ways to play.

 

Definitely in my GOtY contention

 

A brilliant and huge update - 3 new game modes with a timed set of challenge levels, some 'lost levels' and hundreds of sped up super fast levels - plus the addition of 2 new daily modes.

 

I've already got 3* on all the timed levels as only 18 of them but the leaderboards not working so can't see if I'm in really early and ranked highly.

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  • 2 weeks later...
On 27/12/2021 at 06:46, DeDeDe said:
  • Dodonpachi Daifukkatsu HD +: @ImmaculateClump might disagree, but I really enjoy playing shoot-em-ups on my smartphone or tablet. I have great memories of playing Rayforce on my iPad last year, and Dodonpachi Daifukkatsu HD + works just as great. Cave might have turned its business model into developing F2P shooters (which, to be fair, still feature their own unique designs and ideas), but mobile ports of their older games are still very welcome. Recommended.

 

Haha :D

I appreciate the @ because this is something that does interest me.

 

While I'd say that the precise yet restrictive digital movement controls in shmups are integral to the genre, and that once you introduce mouse or touch controls and allow the player to teleport across the screen and through bullets, even though it's technically the same game, you've changed the way it plays so fundamentally that it becomes something else entirely.

 

The important point to make is that, this "something else entirely" is not automatically a better or worse thing. Just different.

 

There are games like "Aka to blue", first released on mobile, designed from the ground up around the touchscreen controls, which had it's bullet patterns toned down for the arcade versions to accommodate the more restrictive movement.

 

The upcoming game from Endless Shirafu, the hardest of hardcore devs that made "∀kashicverse" where you're playing a shmup, but also taxing yourself with pulling off fighting game style combos, that is built around mouse control.

 

 

It isn't a lesser input method, it's different and comes with it's own strengths and weaknesses and potential for great gameplay mechanics.

 

As always with gaming, if you're playing and having fun, you're doing it right.

If you've lost sight of that and you're now some "git gud" seething gatekeeper, insisting that it's your party and that everyone should line up in an orderly fashion and have fun exactly how you like to have it, you done fucked up, son.

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Thanks again for another Sp!ng update alert, @Gotters.

 

I’ve 3*ed everything again now and it continues to be a delight. After 864 hyper levels, popping back to anything else seems almost comically slow by comparison.

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9 hours ago, andyw said:

Thanks again for another Sp!ng update alert, @Gotters.

 

I’ve 3*ed everything again now and it continues to be a delight. After 864 hyper levels, popping back to anything else seems almost comically slow by comparison.

 

good effort, I did the lost levels on the day of launch then have slowed down a bit on the hyper ones, about two thirds thru them. totally agree on the speed, it makes you feel like Neo in the Matrix going back to normal from hyper. I'm plugging away doing a few a day.

 

think they rushed it out for year end as none of my leaderboards updated properly for completing the new levels and 2 of the 3 daily daily modes don't have any time leaderboards for them yet.

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Yeah, love the big update, but hyper does make the normal game seem so slow now. Might go back in on the rock hard levels once I get through the hyper ones, see if they're any easier. I'm holding off on the lost levels, the ones i've done so far are really good so i'll do them last. Easily my most played game of the year.

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  • 1 month later...

Is Apple Arcade something worthwhile investing in or an Apple family with. 7-8 year old and a 5 year old? 
 

The 5 year old in particular keeps requesting the shittiest of shit when it comes to iPad games. Basically, the kind that throws up adverts every two seconds and looks like a janky procedurally created “run” game of some description. 

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  • 2 weeks later...

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