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Sony removes PS4 advert/music video due to plagiarised animation


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Sony published a PS4 Lineup Music Video, consisting of game clips interspersed with 2D animation. Then 

people spotted how much of the animation was traced from other sources, so the video was taken down. Here's a re-uploaded copy:

 

 

Side-by-side comparison of all the identified sources:

 

 

 

As mentioned in that @catsuka thread, some of the credits/social media pages of the credited director - Kevin Bao - now give 404 errors. And people have identified other things he worked on that look suspicious.

 

 

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So, just to be clear, Kevin Bao is the plagiarizer? And it may be that he has stolen other stuff in the past?

 

I do wonder how often he has got away with this in the past because this is such a blatant rip-off that only someone who has done it many times and has gone beyond caring, would see that as being ok to release.

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52 minutes ago, BeeJay said:

So, just to be clear, Kevin Bao is the plagiarizer? And it may be that he has stolen other stuff in the past?

 

It looks like it. Although one of the people quoted in that thread deleted their tweets singling him out, and suggested another possible reason the copying could have come about:

 

 

 

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2 hours ago, grindmouse said:

. It's not necessarily plaigarism to do this as long as you're making it your own, indistinguishable from source...


Making your own indistinguishable from the source is literally the definition of plagiarism.

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@grindmouse when it comes to drawing, there's a crucial difference between using references (which don't have to be other drawings, but are often photographs of all kinds of stuff) and outright tracing over other artists' work. Here you can clearly see - or at least most people with experience in this field can clearly see - that he traced every frame of animation, and didn't even make the effort to slightly redraw it. He just took the existing drawing and added to it - colour splashes, extra details - but it's still the exact same frame. 

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The things that are identical are most of the fundamental things, that would presumably be the most time-consuming things to get right:

 

* The concept for the action in each shot

* The path of each motion

* Timing of each motion (that's assuming the side-by side comparison video hasn't altered any playback rates to make them match)

* Compositions/camera moves (the figures appear in the same positions in each frame)

 

Whereas the things that were changed are arguably more superficial details:

 

* Character designs

* Colours

* Effects

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Exactly, 

25 minutes ago, Nick R said:

The things that are identical are most of the fundamental things, that would presumably be the most time-consuming things to get right:

 

* The concept for the action in each shot

* The path of each motion

* Timing of each motion (that's assuming the side-by side comparison video hasn't altered any playback rates to make them match)

* Compositions/camera moves (the figures appear in the same positions in each frame)

 

Whereas the things that were changed are arguably more superficial details:

 

* Character designs

* Colours

* Effects

You said it much better, but yeah that's what I was trying to get at. Those superficial details are relatively easy and waaaaaaay less work after tracing the fundamental things you mention. The sane character in the same pose doing the same motion - but let's draw a different jacket on it.

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13 hours ago, Nick R said:

 

Whereas the things that were changed are arguably more superficial details:

 

* Character designs

* Colours

* Effect

 

The superficial bits, to my eye are also worse than the originals.

 I bet subcontracting to the original artists, even just as payment to credit/acknowledge their work wouldn’t have been all that high either.

 

 

 

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