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Rllmuk Dungeons and Dragons 5e - Ghosts of Saltm... BZZzzzt - The Curse of Strahd!


Clipper

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1 hour ago, Mogster said:

To be honest, I'm amazed that Gazes has managed to resist two pet mice for so long. :D


 

Oh Sh!t, I’ve just realised my familiar is a bird! :facepalm:

 

1 hour ago, Clipper said:

what? not even Loxodons - but they look awesome :D

 

 

I don’t even know what that is. 

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On 03/03/2020 at 09:30, The Hierophant said:

And this is why I don’t like anthropomorphic animals in D&D. :) 

 

Could be worse.. Pathfinder has Mouselings as a race...

03741_p_1_mp_jg.jpg

 

Loxodons btw..

s-l500.png

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I had a dream last night that we were playing IRL and Særdan got killed; eaten by a giant spider while hiding in a hollow tree. Clipper rolled 80 points of damage in some funky home-brewed critical hit table. 
 

I hope I am not as prescient as Saerdan the Seer. 

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I've always wanted to DM one of those and the campaign gave me the chance  - they are utter bastards :D You all think I carefully chose this campaign but really I just got as far as "there is a roper in this mine" and I just said ok that's the correct one for us :D

 

Our party of 5 level 3s met two and ran away in a hilarious madcap fashion with people picked up and grappled then attacking tendrils running away a bit further and grappled again til we all managed to get free and run - we then fought the next encounter with the ropers gaining 10 ft a round on us :D

 

My rolling went from great to shit all the way through I missed so many grapples - in terms of Vigil if I had rolled close to max damage on the 2nd bite (critical hit) it would have been enough to kill him outright, that is how low my crit damage roll was!

 

EDIT - oh and it also shows how you have to treat challenge ratings with caution. According to calculations that Roper was a "medium" encounter... the Skeletons were classed as Hard :D And the smugglers were Deadly.

 

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That was a tough fight. :D  It's very hard at level 2 to know when to burn your resources! I do think that sacrificing the point of AC to be able to fly 50 foot was a good choice though.  Anything sturdier than light armor and I'm grounded.

 

 

 

 

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17 hours ago, Clipper said:

My rolling went from great to shit all the way through I missed so many grapples - in terms of Vigil if I had rolled close to max damage on the 2nd bite (critical hit) it would have been enough to kill him outright, that is how low my crit damage roll was!

 

EDIT - oh and it also shows how you have to treat challenge ratings with caution. According to calculations that Roper was a "medium" encounter... the Skeletons were classed as Hard :D And the smugglers were Deadly.

 

 

Yep, that was rough! :blink:

I got incredibly lucky there - the crit only being the same damage as the previous bite (was expecting something in the mid 30's) but that would have been a KO and then a fall (immediate death save gone as well!) I'd have been OK up to 45 damage I think (19x2 +7 Spider HP left) - but it sounds like that was easily possible on that roll (eep!) :unsure:

 

TBH Vigil was more worried about leading his brand new friend into a really dangerous situation - especially as she rushed in to save him!
Thankfully it seems Breek can handle herself in a fight just fine! :D

 

(Now we just have to fight 3 Duregar and one(?) other big bitey thing!)

 

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That was a savage dangler, and no mistake!

 

Also, I think I was cheating wasn't I?  I don't think I do get two ranged attacks unless I'm missing something - I guess I would if I had used action surges.  Not that it made any appreciable difference with last night's rolls...

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17 minutes ago, Nathan Wind said:

That was a savage dangler, and no mistake!


 

 

 

Ropers are a right pain in the backside. Særdan would have been some for except he used a luck point to try to escape (not used one before and used 2 in 2 rounds!) and then cast Shield of Faith to up his AC. 
 

 

17 minutes ago, Nathan Wind said:

Also, I think I was cheating wasn't I?  I don't think I do get two ranged attacks unless I'm missing something - I guess I would if I had used action surges.  Not that it made any appreciable difference with last night's rolls...

 

I did wonder. Fighters (Rangers and Paladins) get second attack at 5th level. The only other way to get two attacks is Two Weapon Fighting which is light melee weapons and uses your bonus action (no damage modifier to the second attack unless you have the fighting style) or a Fighter making an Action Surge. 
 

I recognise my mastery of the rules is limited though so I didn’t query it and there may be other ways.  

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I think you've probably equated using an offhand attack (light weapon in the other hand letting you do a second, weaker attack as a bonus action) with being able 2 attacks with the bow..

 

Don't worry, none of us realised either (and like you say, it didn't help Gazes anyway!) :)

 

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No need to do that , mistakes are made in combat (I know I make them!) it all evens out in the end... if it is noticed IN combat then sometimes I will retcon soemthing in but other than that it is rough with the smooth.

 

So for clarity you have two melee attacks because of two weapon fighting which anyone can do with light weapons PLUS you get to add modifier to both for damage due to two weapon fighting style. None of that applies to ranged unless the hand to hadn weapons you have equipped are throwable - such as handaxes :D

 

 

 

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I did wonder actually but then Clipper went "Isn't it amazing that Fighters get two bow attacks and rangers only get one". I trusted him :(

 

But seriously - don't worry everyone makes mistakes (sometimes in their favour and sometimes in their hinderence). 

It's not like all those misses swung the fight/made it trival for everything.

 

2 hours ago, Rikku said:

It's very hard at level 2 to know when to burn your resources! 

 

Yep! 4 level one spell slots per long rest (3 slots and 1 from 2SP) is horrid!

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20 minutes ago, Hexx said:

I did wonder actually but then Clipper went "Isn't it amazing that Fighters get two bow attacks and rangers only get one". I trusted him :(

 

But seriously - don't worry everyone makes mistakes (sometimes in their favour and sometimes in their hinderence). 

It's not like all those misses swung the fight/made it trival for everything.

 

 

Yep! 4 level one spell slots per long rest (3 slots and 1 from 2SP) is horrid!

Never trust me :D I was actually remarking that it seemed odd that Fighters get two bow attacks and rangers get 1 (I will check with CRAIG!). I almost checked the PHB  but it was mid combat so I let it go.

 

 

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3 hours ago, The Hierophant said:

The only other way to get two attacks is Two Weapon Fighting which is light melee weapons and uses your bonus action (no damage modifier to the second attack unless you have the fighting style) or a Fighter making an Action Surge. 
 

I recognise my mastery of the rules is limited though so I didn’t query it and there may be other ways.  

 

**Ahem**. Monks get unarmed strike as a bonus action :P 

 

I think we get confused because (I think) anyone can use "Two Weapon Fighting" to attack with weapons in either hand but it's the creatively named "Two Weapon Fighting Style" that lets you add modifiers to damage

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44 minutes ago, Hexx said:

 

**Ahem**. Monks get unarmed strike as a bonus action :P 


 

 

Yeah but I don’t approve of Monks. ;) 

 

 

44 minutes ago, Hexx said:

I think we get confused because (I think) anyone can use "Two Weapon Fighting" to attack with weapons in either hand but it's the creatively named "Two Weapon Fighting Style" that lets you add modifiers to damage

 

5e has made TWF much easier than previous editions where you would get a minus to hit with the off hand. I think it’s a factor in the growth of Dex over strength builds. [/nerd]

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8 hours ago, Nathan Wind said:

That was a savage dangler, and no mistake!

 

Also, I think I was cheating wasn't I?  I don't think I do get two ranged attacks unless I'm missing something - I guess I would if I had used action surges.  Not that it made any appreciable difference with last night's rolls...

 

Yes, yes you were :quote: I was going to tell you but given you couldn't understand Dwarvish, I wasn't sure if you would understand Breekish. Cats. :rolleyes:

:wub:

 

8 hours ago, MDY said:

 

Yep, that was rough! :blink:

I got incredibly lucky there - the crit only being the same damage as the previous bite (was expecting something in the mid 30's) but that would have been a KO and then a fall (immediate death save gone as well!) I'd have been OK up to 45 damage I think (19x2 +7 Spider HP left) - but it sounds like that was easily possible on that roll (eep!) :unsure:

 

TBH Vigil was more worried about leading his brand new friend into a really dangerous situation - especially as she rushed in to save him!
Thankfully it seems Breek can handle herself in a fight just fine! :D

 

(Now we just have to fight 3 Duregar and one(?) other big bitey thing!)

 

 

:lol: I think that might have been the end of Breek if Vigil had died!  She hasn't experienced a friend death.  I imagine she would be quite heart broken!

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19 minutes ago, Nathan Wind said:

So an action surge would give me four melee attacks in a turn then...

 

None of them would hit, obviously.

 

Action surge now would give you 3.

 

Action - Attack (Main Hand),

ActionSurge - Attack (Main Hand)

Bonus Action - Attack (Off Hand)

 

Action Surge at level 6 would give you 5!

 

Action - Attack (Main Hand), Extra Attack (Main Hand),

ActionSurge - Attack (Main Hand) Extra Attack (Main Hand),

Bonus Action - Attack (Off Hand)

 

Fighters :wub:


Could you...um...ask Totile to roll for you (Arros hit nothing last night I think)

 

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4 minutes ago, Hexx said:

 

Action surge now would give you 3.

 

Action - Attack (Main Hand),

ActionSurge - Attack (Main Hand)

Bonus Action - Attack (Off Hand)

 

Action Surge at level 6 would give you 5!

 

Action - Attack (Main Hand), Extra Attack (Main Hand),

ActionSurge - Attack (Main Hand) Extra Attack (Main Hand),

Bonus Action - Attack (Off Hand)

 

Nice and clear, thanks.

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4 minutes ago, Nathan Wind said:

 

Nice and clear, thanks.

 

What I said wasn't wrong technically but could have been clearer - you get extra attack element from level 5, not level 6

 

Also if a helpful spell caster gives you haste you get even more :D

 

Fighter tip - let everyone else do damage until Clipper says "it's looking rough/really rough" then action surge for the kill. Especially on "bosses" for glory/bragging rights. That's how Billin slayed an Ancient Blue Dragon :ph34r:

 

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17 hours ago, Rikku said:

:lol: I think that might have been the end of Breek if Vigil had died!  She hasn't experienced a friend death.  I imagine she would be quite heart broken!

 

:( 
Likewise.. or at the very least major guilt that she got killed trying to help him..

 

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