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DS to have touchscreen?


Jack
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Marble flicking, golf etc would be great. The flicking action on the lower touchscreen would be like a golden tee trackball, with a 3D representation of the forward view in front of you. If I was creative enough, I would think of a similar game that would make the bottom screen display something interesting that affects gameplay at the same time, not just a static image of a ball or marble being flicked.

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but touch screens are fucking useless though.

That is a worry. It's very plausible though. If the tech is cheap enough to be in cheap palm pilots a GBA SP with bottom area being a touch screen, a cracking idea or two and it means I have to lower the DS a few points on the

V I R T U A L B O Y O M E T E R

* * * 1 2 3 4 5 6 7 8 9 10 * * *

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Tetris / Puzzle Bobble / Magical Drop type games. The top screen shows the playfield. New shapes / colours come into the bottom area. You touch the shape you want to select it, flick it up to the top screen to connect with the similar shapes, or flick it down into the discard pile. But they are all on a scrolling conveyor belt, and it gets faster and faster and...

I should be a games designer.

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Further to the conveyor belt idea. It might be more exciting if the shapes overlap as more shapes pile into the area. You keep uncovering old ones as you flick new ones to the top screen, but you never quite catch up as new ones keep pouring in. Like trying to keep your desk tidy and new stuff keeps coming in. People have a powerful urge to tidy up. Maybe the thing that causes the "Blockage" on the conveyor belt is you matching the shapes wrong at the top. A good combo will unblock the conveyor belt and allow some shapes to flow off the screen. Too many shapes on the bottom screen and a graphical effect makes it looks like the screen is bulging and breaking under the strain, shapes fly out and you lose.

Blockage: that's what I'll call it.

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Further ideas for Blockage. The top screen is actually a Heath Robinson contraption, with colour coded cogs, gears, levers and chains. Each level is a simple puzzle, different levels have different moving parts in different configurations.

At the end of the chain is a heavy steel gate. If it drops off the bottom of the screen to the lower screen it blocks the conveyor belt, casuing the situation described above. It's constantly being pulled by gravity, causing the cogs and gears to tick round. But if you flick the coloured marbles at the right colour coded cogs, the chain goes the other way, pulling the gate to the top of the screen at which point it rings a bell and you go on to the next level.

Different parts of the machine when hit by the marble will have different effects, all of which are then put together in a varierty of puzzling ways. If you hit the wrong coloured gear with the wrong coloured marble, the gears grind, the chain loosens and the gate drops some more.

Even though there may be lots of marbles on the bottom screen, you always know which colour is under your finger by a visual marker on both screens.

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  • 3 years later...

Nintendogs!

The top screen shows the playfield. New shapes / colours come into the bottom area. You touch the shape you want to select it, flick it up to the top screen to connect with the similar shapes, or flick it down into the discard pile.

I should be a games designer.

Meteos! (almost)

You ARE a games designer.

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Amazing thread. I love how JPickford is essentially right but just gets so massively carried away with the sheep and the matchsticks and the magic screen you don't have to touch. Enthusiasm and wild speculation FTW, always.

Oh, and the Virtual Boy stuff is fucking massive lollers.

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