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Controversial Retro Opinions


ScouserInExile

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12 hours ago, ScouserInExile said:

I've never played it. I was going to get it, but a guy I worked with at Psygnosis said it was shit. He clearly knew nothing about games - pretty mich the only things he did of note he did in the games industry was create a bunch of driving games with silly names based on comic book cities, of all things...


Okay. 
 

I hated the games that know-nothing made. 

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4 hours ago, dumpster said:

Controversial opinion, Psygnosis on the Amiga were all about the intros, the music, the 13 layer parallax scrolling.  The only game that didn't follow that formula was lemmings and by chance Lemmings is the only game they ever did that was actually any good. Games like Shadow of the Beast were very bad games with great review scores because of the shiny, but the gameplay was awful. Psygnosis has the entire Amiga market in a collective hysteria, with everyone loving their games despite them all being rubbish.  

Psygnosis were, like Electronic Arts, a publisher of ‘aspirational’ games, games with high production values and fancy box-art for people eager to show off their new expensive 16-bit computers. The release of Lemmings – which they published rather than developed – marked the end of that era of the company, arguably, with a game that had universal appeal and was converted to every possible system, 16-bit and otherwise.

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Alright, here's something that's been nagging at me for ages:

 

The bit in Shenmue where you had to do sneak around the docks was so fucking bad that I completely binned off the series.

 

Also: Ocarina of Time is basically LttP with a crap targeting system and graphics that would never age well, even when comparing it to other N64 games at the time.

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1 hour ago, Protocol Penguin said:

I’ve always wondered why Walker sunk without trace – even Amiga magazines quick forgot about it. Did it ever get released?

 

Wasn't it in development for an insanely long time and when it was released it looked nowhere near as impressive as the preview shots?

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Teenage Mutant Ninja Turtles Hyperstone Heist on the megadrive is better than Turtles in Time on the snes, mainly because it has a run button, feels faster and more energetic and I prefer the megadrive music.

 

It's also better than the arcade turtles games because of the aforementioned run button and also the gameplay being balanced for considerations other than eating all your money asap.

 

It's also better than any Streets of Rage/Final Fight game because it just is :)

 

 

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38 minutes ago, Rex Grossman said:

 

Wasn't it in development for an insanely long time and when it was released it looked nowhere near as impressive as the preview shots?

Probably something like that, rings a bell. Also, I guess it’s control system and visual style definitely didn’t lend itself to control ports (well, neither did Lemmings, I guess, but it was a Tetris-like phenomenon).

36 minutes ago, partious said:

Teenage Mutant Ninja Turtles Hyperstone Heist on the megadrive is better than Turtles in Time on the snes, mainly because it has a run button, feels faster and more energetic and I prefer the megadrive music.

 

It's also better than the arcade turtles games because of the aforementioned run button and also the gameplay being balanced for considerations other than eating all your money asap.

 

It's also better than any Streets of Rage/Final Fight game because it just is :)

I don’t disagree with that on some levels. I’d rather play Turtles in Time or Hyperstone Heist than any of the SoR or FFight series if offered.

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I think almost all scrolling beat 'em ups are pretty rubbish. They're just painfully repetitive and the most effective way to play through many of them involves exploiting one strong tactic rather than encouraging variety.

 

I do love the look and sound of them though.

 

 

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4 hours ago, Rex Grossman said:

 

Wasn't it in development for an insanely long time and when it was released it looked nowhere near as impressive as the preview shots?

 

This comment has triggered a memory in me - in the preview screenshots the walker was much bigger I think?

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Streets of Rage 3 is considered to have had amazing music, but I remember back in the day people bringing it back to the shop saying their cartridge was faulty.  Apart from one or two (admittedly great) tunes, Streets of Rage 3 sounds dreadful and it's hard to know what Yuzo Koshiro was trying to do, especially with his amazing track record.

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8 minutes ago, dumpster said:

 

This comment has triggered a memory in me - in the preview screenshots the walker was much bigger I think?

 

And wasn't it isometric or 3D perspective? I remember some amazing screenshots that would get dragged out every now and again with a magazine saying it was coming soon.

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To be fair, people took Revolution 1 by The Beatles back to the shop thinking it was faulty, as the heavily distorted guitars were a bit of a shock to the system. 

SoR 3 is much harder music than the other games, but I’d say it’s successful on the whole - it’s only when the randomised music generator stuff is going that it gets a bit much.

 

Top tip: the Redbook soundtrack to Eye of the Beholder on Mega CD is also Koshiro / Kawashima in SoR mode. It’s great, of utterly inappropriate for a staid dungeon crawler. 

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14 hours ago, Alexlotl said:

To be fair, people took Revolution 1 by The Beatles back to the shop thinking it was faulty.....
 

Top tip: the Redbook soundtrack to Eye of the Beholder on Mega CD....

Wow I just listed to eye of the beholder. Awesome stuff.

 

But don't get me started about The Beatles. They heard the rock and roll music of the USA and copied it wholesale. Then they got off their tits on drugs and wrote Oh Bla Di Oh Bla Da. The worst band in history, and the Xenon 2 of the music industry. :)

 

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18 hours ago, dumpster said:

 

This comment has triggered a memory in me - in the preview screenshots the walker was much bigger I think?


That would explain the massive difference in scale between the buildings and everything else that has bugged me since the 1990s. 

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Ocarina of Time is far better on the Nintendo 64 for several reasons:

1. The graphical upgrade on the 3DS is more like a remake rather than an upgrade of the original style.

2. Changing the symbols that look like the Islamic crest takes away from the Middle-Eastern influences in the game.

3. The game has no counter for the amount of times you died.

4. Fairies refill all of your hearts, which makes the game far too easy when you catch and bottle a few.

5. Navi is even more annoying, telling you to take breaks, and holding your hand far too often.

6. Removal of blood, skeletons, and torture devices at the bottom of the well in Kakariko village.

7. Neutered Water Temple with clear pointers where to go and what to do.

8. Terrible remapping of the ocarina songs that makes you accidentally press the wrong button.

9. Turo is made less naked but ends up looking weird and far too alien.

 

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