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F1 Manager 22 (Frontier)


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23 hours ago, Corranga said:

Having just watched the trailer...

 

The behind the scenes made me really want it, the trailer made me want to ignore it!

 

Crofty is painful at the best of times, generic repeating Crofty will be even more unbearable.

It's bad enough hearing "It's lights out and away we go" for each actual race, never mind again and again in a video game.

And then there was "oh no it's a spin" which fits firmly into the real life voice commentary in games isn't good enough to synthesise each permutation of event and driver without sounding detached, and therefore just takes away from the experience.


I think for me it's not just that the execution seems very bad, it's the wrong direction for a management game to take. From the F1 Manager 2022 wikipedia entry:
 

Quote

The game will feature realistic camera angles based on those used for the real races.

It will feature a true to life broadcast presentation with realistic TV graphics.


It's frustrating enough that, just to consume it as a fan, I have to experience Sky's air-brushed, corporate, white old man interpretation of F1 with its coordinated lines of light blue shirts and beige trousers, with the occasional beige shirt and light blue trousers if they're feeling daring! But shouldn't a management game actively be seeking not to deliver the same experience that you get as a fan? Shouldn't it place you inside the sport and strive to offer something different to how it's presented by TV companies? Surely you shouldn't be seeing the "broadcast presentation" as a team manager, how much David Croft commentary do you think Toto actually experiences on a given weekend (lucky sod)? The media should be something that you have to try and navigate and balance, or possibly try and manipulate, rather than something that you consume in the same way that fans do.

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I agree completely, but...

 

1 hour ago, John0 said:

But shouldn't a management game actively be seeking not to deliver the same experience that you get as a fan? Shouldn't it place you inside the sport and strive to offer something different to how it's presented by TV companies?

 

...is it a management game, a simulation, or is it an armchair management game?  

Are they trying to put you in charge of a (simulated) real F1 team, or are they trying to tap into the market of F1 viewers who shout at the TV about Ferrari's daft or late strategy calls, and who shout at Crofty when Brundle doesn't correct him and he's said Checo four times when we all know it's Max.

 

I expect the reality is it's somewhere in the middle.  I'd also expect there is *someone* within each team paid to watch the TV broadcast (and live timing, and likely with access to weather radars and others for confirmation purposes) in case seeing things framed in a different light gives an advantage, and if there isn't, judging by the number of times I've managed to armchair strategy call better than the team manage there probably should be ;)

 

 

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Yes good points @Corranga . I suppose the idea in my head of an F1 / motorsport management game probably wouldn't be very financially successful. As Playsport (from what I understand) realised with the MM PC version. Which might well be why Frontier have gone in this direction.

 

Still, I needed to have a rant :)

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