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Super Mario 3D All-Stars - The Chris Pratt Collection


Mr. Gerbik
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6 minutes ago, Jarik said:


How did the emulation handle the Pullstars?

It's completely customizable so I mapped the pointer to the right stick. For the few times I actually needed it, it was good enough. I imagine that for the Chinese Android version Nintendo already designed a better solution which will be implemented here.

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Just now, Mr. Gerbik said:

And optional pro controller support plz. Best of both worlds, everyone happy

Defeintely, I’m a big fan on the Wii Remote and would love it if it came back, or even if they modified the right joycon to house the camera on the top, that would be awesome. I really, really loved games that used pointing, I used to love just interacting with menus and the OS that way, it was so intuitive and IMO a step backwards not including it. 
 

I would get to play Cubello again :wub:

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37 minutes ago, Jarik said:

Probably by making it more like the first 2 & replacing motion actions with controller ones, which I believe they’ve done with Galaxy 1 by mapping the spin to the Y button.

 

I would hope they wouldn’t do that to Prime Trilogy though. I loved how immersive the pointer aiming made those games, allowing you to look around freely without having to hold a button & lock in place, & letting you soak up the detail the environments were packed with.  It also allowed you to pull pull off feats of precise aim in the middle of combat, such as nailing the reflectors in the Plant boss fight in quick succession without locking on.

 

As I said though, the only Switch game I’m aware of that even tried to use the Joy-Con as a pointer is World of Goo.  Are there any others that tried it, & maybe did it better? That would set my mind at rest over whether the decentering was a built-in problem or not.


Works well in Captain Toad. 

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50 minutes ago, Mr. Gerbik said:

It's completely customizable so I mapped the pointer to the right stick. For the few times I actually needed it, it was good enough. I imagine that for the Chinese Android version Nintendo already designed a better solution which will be implemented here.


I’d actually completely forgotten about the version of Galaxy 1 that Nintendo put on the Chinese Nvidia Shield. :facepalm: 

 

I found a video on YouTube where someone is playing through it, & they mention how the pointer is mapped to the right stick & you can see how it mostly just sits off to one side of the screen when not in use.

 

I suspect that’s it’s the Yoshi sections in Galaxy 2 that are the sticking point.  I recall those being rather fast-paced to the point where I’d fail them quite often, as opposed to the Pullstars & bubble sections which were slow & methodical.

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Aiming with joycons in Breath of the Wild works amazingly well, probably because its only active for short periods while you use the bow or runes. In Splatoon when you're looking all over the place the direction can get a bit twisted and needs help from the right stick.

I guess this is different to pointing and moving a cursor but to be honest the Wiimote was never pointing at the exact right place on the screen anyway.

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13 minutes ago, Stanley said:

It was a pure magic moment the first time you ever used a Wii Remote. 


That magic moment when you’re like, “this is surprisingly shit”. You can still have it by playing VR games, which are all built around similarly shit control systems. 

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I bloody loved the split controller setup and the motion controls in Galaxy. They felt like absolute magic. Not so keen on every implementation (Skyward Sword...) but the Galaxy games felt awesome to play and didn't lean on the motion controls enough that they'd scupper you on the odd occasion it did go a little haywire. 

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15 minutes ago, Stanley said:

Always count on @Broker ;)


We had a conversation about this at uni, and there was a definite split between people whose ideal controller is their hands for full immersion and people who are literally playing games to avoid having to move their arms around. To me motion controls are about as attractive as playing chess with full size pieces you have to push around. 

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1 hour ago, Jarik said:

 

As I said though, the only Switch game I’m aware of that even tried to use the Joy-Con as a pointer is World of Goo.  Are there any others that tried it, & maybe did it better? That would set my mind at rest over whether the decentering was a built-in problem or not.


The Room uses it and it’s fine. I believe Little Inferno does too, but not played that on the Switch.

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53 minutes ago, Jarik said:

 

I found a video on YouTube where someone is playing through it, & they mention how the pointer is mapped to the right stick & you can see how it mostly just sits off to one side of the screen when not in use.

That sounds exactly how it worked for me in Dolphin! I preferred it that way tbh but that's just me. Twin sticks 4 ever etc

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1 hour ago, deKay said:


The Room uses it and it’s fine. I believe Little Inferno does too, but not played that on the Switch.


I really liked playing through the Room series on iPad but upon noticing it was on Switch I decided not to get it as playing it with a controller wasn’t appealing.  Didn’t know it used pointer controls, so I’ll definitely get it & try it out.

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4 minutes ago, Jarik said:


I really liked playing through the Room series on iPad but upon noticing it was on Switch I decided not to get it as playing it with a controller wasn’t appealing.  Didn’t know it used pointer controls, so I’ll definitely get it & try it out.

 

You can use touch screen too.

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6 hours ago, Talvalin said:

 

Wait, do you have it already, or is that just a placeholder for when the game is actually released and becomes downloadable?

(the release date for Japan is apparently September 18th)

 

5 hours ago, Super Craig said:

It's available for preload if you pre-ordered it from the eShop.


What he said. It’s all downloaded and ready to go as soon as it unlocks. I assume that will be midnight on the morning of the 18th. 

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I had trouble sleeping last night and tried an exercise of playing through Mario 64 star by star in my minds eye. I had to skip a few occasionally, but I got to 70 and the final boss before realising I’d wasted two hours of mental exercise. Inception. It was probably 10 minutes. But it can be done.

 

But sure, I bought it again.

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