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Super Mario 3D All-Stars - The Chris Pratt Collection


Mr. Gerbik
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8 hours ago, deKay said:

 

But how is this possible.

Although I've played plenty of NES, SNES, Gamecube, Wii and Wii U games on other's people's consoles, I have never played on the N64 nor owned a Nintendo console until the Switch (well, I did own a Gameboy and a DS and I remember Super Mario Land being ridiculously hard, but that's it). 

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Of course I pre-ordered this and have it installed, but haven't gotten around to it yet. Reading the comments, I wonder if something is up with the Sunshine emulation in this collection. I played through it fairly recently on Dolphin as you all know if you've been keeping up with this lovely thread. Played it with an XB1 controller. And yes, towards the end (the balloon rollercoaster!!) there were a few impossible levels but otherwise? The watermelon level - nowhere near as frustrating as I remembered it. The void levels were all doable and fun, except for one really difficult one towards the end. Certainly did all the early ones in one or two goes. Now, I'm not that good at games - I had to give up on Sekiro for example. So I'm genuinely wondering if there's something up with the controls for Sunshine in this version.

 

Also Sunshine is great you heathens 

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There is a LOT of revisionist shit/rose tinted glasses/misremembering on Mario Sunshine because even I was like "Oh it's not that bad!" 

 

And while I still think a good game lurks inside the pure jank that surrounds it is very difficult tolerate these days. Whether that's because we've become "soft", more impatient or just simply haven't had to put up with a camera as fundamentally shitty as Sunshine's in nearly two decades is left open to interpretation.

 

Personally it's probably all 3 l. I had a moment which uncovered all the memories of fighting the fucking thing on the GameCube.

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6 hours ago, PyramidFace said:

It's noticeable that the pre-release Sunshine defence force is completely AWOL now 3D All Stars is actually out.

 

Maybe we're all still collecting stars in 64 before getting to Sunshine?

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8 hours ago, Rain Birds said:


At least it has the best / most humiliating version of the Mario death music, because you’re bound to hear it a lot on those levels.


And the game over music even more so, with the incessant wailing on the fucking horn over and over. Yea! I get it! I’m shit! Thanks Nintendo. 
 

I tried to do the pachinko void level yesterday - must have given tried 30 times before giving up. 

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I'm afraid I am not keen on Sunshine either. I knew there was a reason why I didn't get very far on it back in the Gamecube days and now I remember why. It's the FLUDD, it simply doesn't work for me as a fun device to use and it is essential to use it throughout. I don't know whether I should grit my teeth and try and learn how to use it well, or whether to write it off again as the only 3D Mario game I've not completed - again!

 

Mario 64 is a trip down memory lane and I can forgive its foibles as i know it so well - even the bloody pyramid level.

 

Super Mario Galaxy is a dream to play still - love it - and it looks so lush.

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I'm also really enjoying sunshine but it is a bloody difficult game as someone else said. Honestly the difficulty level of the early Shines is so much more difficult than that of Mario 'win a race against a turtle' 64.

 

Its like they carried on the difficulty from the end of 64 rather than resetting.

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2 hours ago, moosegrinder said:

There is a LOT of revisionist shit/rose tinted glasses/misremembering on Mario Sunshine because even I was like "Oh it's not that bad!" 

 

 

I'm literally playing it right now. 

 

Not only that, In the last year or so I also replayed it, on Gamecube into my PVM CRT. 

It's always been a great game, and I'll always remember it as the first game that I saw discussed on this forum (or the old EGDE forum to be exact). 

I'd just finished the thing - loved it - then found this forum, and was completely shocked at the negative reception. 

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9 hours ago, PyramidFace said:

It's noticeable that the pre-release Sunshine defence force is completely AWOL now 3D All Stars is actually out. It's just not a good game at all. Fortunately this re-release seems to have strangled any depraved nostalgia for it at birth.

 

64 though. Last time I played it was 15 years ago. 30 stars in and still an amazing game.


I’ve literally been posting my experiences with it, good and bad throughout the thread as it’s the one I’m playing first. It’s held up far better than 64, which looks like shite and has all the same camera and control problems as Sunshine but worse. It’s also not got the rubbish waggle shite from Galaxy, making it easily the best of the three games in this collection. SUNSHINE DEFENCE FORCE FOREVER.

 

1 hour ago, Popo said:

I tried to do the pachinko void level yesterday - must have given tried 30 times before giving up. 


Make sure you take the hover thing in, you can backflip off the boat into the level and keep the hover. One of the coins is attainable from behind by running up the slope at the back then hovering. If you don’t press anything and just jump on the middle of the launcher you’ll end up on top of the pins above the middle area and can jump off and hover. Use the butt slam to make sure you’re going straight down when you’re above things and not bouncing off stuff whilst falling.

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37 minutes ago, Kevvy Metal said:

 

I'm literally playing it right now. 

 

Not only that, In the last year or so I also replayed it, on Gamecube into my PVM CRT. 

It's always been a great game, and I'll always remember it as the first game that I saw discussed on this forum (or the old EGDE forum to be exact). 

I'd just finished the thing - loved it - then found this forum, and was completely shocked at the negative reception. 

We're....all playing it right now?

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Just now, Kevvy Metal said:

 

Kinda makes things a little less "revisionist shit/rose tinted glasses/misremembering" then, no?

No, because the majority of positivity is before release. Now people are saying "Oh. Yeah. The camera is awful. It's bastard hard." Etc etc. Me included. I'd genuinely forgotten how fucking abysmal the camera is in that game. The presence of Galaxy just compounds that.

 

I wouldn't say the game is outright shit, because it isn't. But it's probably the worst Mario game because of the camera, the FLUDD mechanic, the difficulty of the void levels. For me. Imo. I believe.

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6 minutes ago, moosegrinder said:

No, because the majority of positivity is before release. Now people are saying "Oh. Yeah. The camera is awful. It's bastard hard." Etc etc. Me included. I'd genuinely forgotten how fucking abysmal the camera is in that game. The presence of Galaxy just compounds that.

 

I wouldn't say the game is outright shit, because it isn't. But it's probably the worst Mario game because of the camera, the FLUDD mechanic, the difficulty of the void levels. For me. Imo. I believe.

 

Fair enough, I don't have these issues with the game outside a few very hard shines. Apart from that I find it to be plane sailing and nothing but joyful. 

For what it's worth, I find with this game (and a lot of JP games with camera scripting) it's best to leave the camera completely alone, I don't even touch the right stick, but do instead using the L button to set the camera behind Mario, periodically. The Last Guardian is also really like this, just let the camera do it's thing. 

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8 hours ago, Calashnikov said:


what the fuck he’s so easy

 

He's right though, bosses are ALWAYS the shittest part of games.

 

3 hours ago, moosegrinder said:

The newest game is 13 years old. 'Retro' probably needs to encapsulate a broader spectrum of consoles these days. Or we need a new term for everything post N64.

 

It's offtopic but this is one of those constant arguments.  It's usually one of 4 things.

 

1 - It's discontinued, it's retro

2 - The console is more than 10 years old

3 - The console was discontinued more than 10 years ago

4 - It's primarily 2D, it's retro.

 

Ultimately in 50 years I think it'll be "I can buy a piece of physical media with the finished game on", so not the Xbox one, PS4 etc.

 

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16 hours ago, kensei said:

N64 games never feel right without an N64 stick. Modern sticks are too loose with different dead zones, and I don't know what patent vampire killed the octagonal gate on Nintendo pads, but there must eb something they can be arrested for. 

 

11 hours ago, Rob Rule said:

I know Sunshine pretty well. I think something's going on, maybe that the Switch stick is just very different from the Gamecube stick. I'm imprecisely twitching all over the place and flopping off slim walkways. 

 

I'm finding it significantly better to control than on whatever godforsaken non-Nintendo controllers I used the last couple of times but on Mario 64 lining up cannons and even just standing pointing myself in the right direction for a backflip is a bit too twitchy for my liking. I can live with it.

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My only weird disappointment with revisiting Sunshine right now - and bear in mind I've only played it for about an hour - is that it feels like it's taking a long time to get to some meaty gameplay. 

 

Mario 64's camera is really bothering me but there's a very instant feeling of picking a star, hunting that star, you're just in a level and playing

 

In Sunshine I suddenly felt a bit overwhelmed by the town and it took a while to just get into a level. This is a weird criticism but it's partly because the reason I bought this straight away was I liked the idea of being able to just quickly grab a shine / star / whateveritisingalaxy while I have 15 mins on the switch, rather than being able to sit down and have a longer session. But I guess this is just the early phases of actually unlocking the portals.

 

I think that's something in Odyssey's favour, it's really quite irritating in Mario 64 to be kicked out of the level when you get a star and know you want to grab more. Each level in Odyssey was delightfully 'open world' enough that you could just explore a little bit, jump around, or actually find a moon. I really felt like it allowed a quick burst, or a long session of play.

 

I've never really played Galaxy though so I'm looking forward to getting properly into that, and I'm enjoying the positive words in here.

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Yeah, I’m loving Super Mario Sunshine. 30-odd shines now. It does have all the hallmarks of a Mario game that was released too early, and didn’t receive the level of polish the other games have: repeated bosses (that fucking gooper blooper), frustrating Yoshi stages, and clunky/overly difficult shines (although I completed the pachinko stage on my second go because I’m a fucking Mario wizard). I doubt Yoshi being destroyed by water in a game filled with water would have survived had the game been in development for another year or two.

 

I think it’s the beautiful setting and incredible music that gets me the most though! Both are perfect.

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13 minutes ago, Paulando said:

Yeah, I’m loving Super Mario Sunshine. 30-odd shines now. It does have all the hallmarks of a Mario game that was released too early, and didn’t receive the level of polish the other games have: repeated bosses (that fucking gooper blooper), frustrating Yoshi stages, and clunky/overly difficult shines (although I completed the pachinko stage on my second go because I’m a fucking Mario wizard).

 

I think it’s the beautiful setting and incredible music that gets me the most!

Name of your sex tape.

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