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Your compulsive pursuits in gaming


Qazimod
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This is a thread for anyone who has gone on an unnecessary journey to get the highest player level, or find all of the orbs, or complete the legendary armour set. Cheevo hunting is one thing, but even that is something explicitly set as a goal by the developers, rather than your own dogged endeavour. What recent examples have you had where you’ve chased a certain goal that may not even be a mandatory requirement in the game you’re playing?

 

I think a recent one for me has been the stamps in Persona 5 Royal. P5R is a dungeon crawling RPG, and in addition to progressively harder dungeons in the story, there’s one ever-growing dungeon that can be repeatedly revisited called Mementos. In the original P5, the goal was simply to unlock the final area in Mementos and ultimately finish the game. However, Royal added locations in Mementos where you could get “stamps” that could be redeemed for modifiers - it seems innocent enough, but the compulsive trigger was the fact that the game explicitly tells you the number of stamps in an area... so that record of “17/20 stamps found” is the worst gamer itch. To be fair, you do get an optional extra thing after getting enough, but it’s by no means mandatory if you just want to see the ending. And I only knew about the optional extra thing after the fact.

 

In vanilla P5, I finished the game at level 83; in Royal, most of my party was level 99... and I’m pretty sure that this stamp hunt contributed to most of this. Worse still, there’s an ability you can unlock late in the game where you can run into a low-level enemy... and instead of the battle sequence initiating, the enemy will instantly die and you still get the exp, cash and item rewards. This meant that in my search for stamps I was mowing down enemies and getting all of that experience.

 

I’ve played through pretty much every mainline Persona game now (unless you’re counting P3: The Answer) and until now I’ve never reached level 99 on my first playthrough. I have a pretty strong P4G save on my Vita but even that is just me goofing around with fusion for the heck of it. Anyway, where are you at with your own compulsive pursuits?

 

(I kind of expect Animal Crossing to feature in this thread - isn’t there an element of collecting themed furniture or something in there?)

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Part of my lockdown virtual socialising has revolved around regular sessions of Ghost Recon Wildlands with some old school mates. It wasn’t long before I started getting into the collecting side of the game with all this time on my hands, mainly hunting down guns, upgrades and medals. However, I’ve recently switched on Tier 1 mode which gives you prestige points each time you progress a level that can be spent on a random loot crates. You get guns and costumes, but I’m obsessively after the different vehicles you can have the rebels call in for you.

 

But to be honest this was just an excuse to post these pics of how a gas mask I got from a prestige crate has made the cutscenes terrifying.

 

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Another one: playing Wario Ware Inc and playing each collection until all of the minigames are unlocked, playing each individual minigame for the high score, unlocking Pyoro 1 and 2...

 

...selling your GBA collection to fund a DS, buying Wario Ware Inc again online months later... playing each collection until all of the minigames are unlocked, playing each individual minigame for the high score, unlocking Pyoro 1 and 2...

 

I don’t even care about Pyoro that much so it’s not like I wanted to do all of it to get another chance to play it :blush: 

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Usually it's with an RPG or strategy game that I get completely immersed in. It's pretty rare to be honest but I remember doing this with Vagrant Story and Final Fantasy Tactics in particular, going above and beyond to build characters that were so overpowered the end bosses of both games went down in two or three hits. With VS it was time spent down in an optional dungeon farming particular enemies for super rare drops* that I could craft bonkers weapons with, and with FFT I got to a particular map fairly early on and just... stayed there, playing it over and over again until I'd maxed out all the jobs and abilities I wanted before continuing with the story. I took the weakest character in Dungeon Master and soloed him through that and Chaos Strikes Back, making him an Archmaster Wizard, Priest, Fighter and Ninja along the way. Completely unnecessary!

 

*Probably nothing in this age of MMO grinding.

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Orb hunting in Crackdown 2.... Managed to get them all and the achievement. Strangely never did this in the original Crackdown.... :) Maybe time to rectify that now that I have some time on my hands :D

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I don't think I've ever really been one for collectathon quests. After I completed Crackdown's story, unlike a lot of people I didn't spend much time hunting down the orbs, and even in Symphony of the Night I stopped soon after reaching

Spoiler

the inverted castle. Yes it still gets a spoiler warning!

 

 

The main self-imposed challenges that I can think of have been in stealth games, mainly MGS, Splinter Cell and Deus Ex. I never really feel like I've done them properly unless I've completed a section by grabbing, interrogating, and knocking out every single enemy, without being spotted or killing anyone (and ideally without using any ammo). I treat using the loud, heavy weapons as an admission of failure! My compulsion to play them like that probably made them more frustrating than they should have been (especially Splinter Cell, where hiding unconscious bodies is slow).

 

The other non-essential thing that I like is time/score attacking and speedrunning. If a game has a time/score attack mode that unlocks each level after you complete it in the story mode, I'll often switch to that mode to replay the first level in the game even before I've completed the full story mode.

 

I tend to find that on my first run through a time attack level (or time trialling a racing game circuit, for that matter), I get a slow time; then on the second run I improve it... then for several runs onwards I struggle to match what I achieved on the second run. :lol: Gradually I become more of a perfectionist, restarting levels after the slightest mistake within the first 30 seconds.

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20 minutes ago, MattyP said:

Orb hunting in Crackdown 2.... Managed to get them all and the achievement. Strangely never did this in the original Crackdown.... :) Maybe time to rectify that now that I have some time on my hands :D

My biggest gaming trauma*: ONE FUCKING SECRET ORB JUST THE ONE ORB AWAY FROM GETTING 1000/1000 IN CRACKDOWN 1. FUUUUUU

 

A friend of mine got all the secret orbs but somehow didn't find all the agility orbs which are way easier and to this day I'm like what the fuck dude.

 

Every now and again I fire up Crackdown 1 and sprint off in a random direction. On the off chance I'll hear that stupid sound. When Crackdown came to XB1 BC that's what I did and it's still permanently installed. Fuck.

 

*Well the reboot of Thief aka THIAF also comes close

 

Edit: AND YES I DID TRY FOLLOWING A GUIDE AT ONE POINT BUT AFTER CHECKING EACH STUPID LOCATION WHICH TOOK FOREVER I STILL DIDN'T FIND THAT FUCKING ORB

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Spent months on and off looking for this fucking final orb.

 

I also maxed out the 9 (iirc?) souls for every enemy in Dawn of Sorrow, including the Iron Golem. I spent literally hours repeatedly killing one to collect all 9. For no reason. From what I can remember, there’s no benefit to having more than one soul from an enemy, it’s just the counter goes up to 9.

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23 minutes ago, Nick R said:

The main self-imposed challenges that I can think of have been in stealth games, mainly MGS, Splinter Cell and Deus Ex. I never really feel like I've done them properly unless I've completed a section by grabbing, interrogating, and knocking out every single enemy, without being spotted or killing anyone (and ideally without using any ammo). I treat using the loud, heavy weapons as an admission of failure! My compulsion to play them like that probably made them more frustrating than they should have been (especially Splinter Cell, where hiding unconscious bodies is slow).

This is me in every. single. stealth game. Love it though or else I wouldn't do it. But as you say even in games where going loud is an option or even encouraged, I never ever consider doing so or upgrading any related skill tree. 

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5 hours ago, smac said:

 

Dishonored, I was like this - had to do a ghost run.

 

But also, I first have to stay true to how I see the character. To the point where in Dishonored I abandoned my ghost run attemp in order to messily slaughter every one of Daud's men, before silently stealing the key off him while he stood in his office, leaving him unharmed.

 

To send a message. To an imaginary video game character.

 

One of the discussions I heard (that inspired this thread) mentioned that Dishonored flags if a player completes a mission without raising alerts, and/or without killing? Which sounds like the absolute worst thing if not meeting those conditions bothers you enough :D 

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A couple of years ago I decided I would going through all the levels on Frozen Freefall on PS4 without any in app purchases, fighting the games attempts to screw me into paying for gems etc. Yes I really stuck it to the man that time I can tell you!!!!

 I knew at the time it was a pointless, boring and futile thing to do that no-one even me could be impressed by or take any pride in. Still did it.

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21 minutes ago, Qazimod said:

 

One of the discussions I heard (that inspired this thread) mentioned that Dishonoured flags if a player completes a mission without being alerted, and/or without killing? Which sounds like the absolute worst thing if not meeting those conditions bothers you enough :D 

 

Yeah, you get clean hands (no deaths) and ghost (nobody spots you, no alarms raised) ratings. It's been a while, but I think they're independent, so you can ghost a run with fatalities as long as you hide the bodies where they won't be found. In one level, I seem to recall the chandeliers sprouting many strange, new decorations.

 

I had to do three runs through, to get the full set.

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1 hour ago, Mr. Gerbik said:

My biggest gaming trauma*: ONE FUCKING SECRET ORB JUST THE ONE ORB AWAY FROM GETTING 1000/1000 IN CRACKDOWN 1. FUUUUUU

 

A friend of mine got all the secret orbs but somehow didn't find all the agility orbs which are way easier and to this day I'm like what the fuck dude.

 

Every now and again I fire up Crackdown 1 and sprint off in a random direction. On the off chance I'll hear that stupid sound. When Crackdown came to XB1 BC that's what I did and it's still permanently installed. Fuck.

 

*Well the reboot of Thief aka THIAF also comes close

 

Edit: AND YES I DID TRY FOLLOWING A GUIDE AT ONE POINT BUT AFTER CHECKING EACH STUPID LOCATION WHICH TOOK FOREVER I STILL DIDN'T FIND THAT FUCKING ORB

:D

Sure I started hearing the orb sound walking around real streets I was playing CD2 so much at one point.... OK before lockdown finishes going to fire up Crackdown and go orb hunting..... :) Challenge on....

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31 minutes ago, Superfamifreak said:

Whenever I play a dungeon crawler, I HAVE to explore every possible section of every map, just in case I miss something! 

 

I think it was the dungeon crawler Mind Zero on Vita that not only had a map showing the areas of each floor you’ve uncovered, but also displayed the total % of the floor you’ve uncovered. Well I guess that’s me going back and forth through random battles just in case I miss something that I should have discovered earlier...

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10 minutes ago, Qazimod said:

 

One of the discussions I heard (that inspired this thread) mentioned that Dishonoured flags if a player completes a mission without being alerted, and/or without killing? Which sounds like the absolute worst thing if not meeting those conditions bothers you enough :D 

 

Splinter Cell Chaos Theory shows it on the end of level screen, but IIRC it doesn't save it as a record:

 

 

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27 minutes ago, smac said:

 

Yeah, you get clean hands (no deaths) and ghost (nobody spots you, no alarms raised) ratings. It's been a while, but I think they're independent, so you can ghost a run with fatalities as long as you hide the bodies where they won't be found. In one level, I seem to recall the chandeliers sprouting many strange, new decorations.

 

I had to do three runs through, to get the full set.

This always annoys me when developers of stealth games get such a simple thing as "ghost" wrong. Ghost means exactly what the word implies; you literally don't touch anyone. You get through a level without even a single non-lethal takedown, you're a ghost and nobody will know you were there. If you knock fools out, they'll obviously know *someone* was there!

 

Luckily my compulsive stealth gaming behavior only goes so far as never being spotted on my first playthrough. 9 times out 10 it also extends to zero kills, everything non-lethal. But sometimes when I realize the game really is more fun that way I manage to force myself to kill fools. The first kill is the most difficult, my OCD kicks in and starts screaming in my head about the perfect stealth run, but if I get past that I can happily play the rest of the game lethal. Even if there always remains a small niggling at the back of my mind.

 

A ghost playthrough is something I do for a second time around, if I really like the game. Even then I often abandon it nowadays because I have so many other games to play and so little time.

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25 minutes ago, MattyP said:

:D

Sure I started hearing the orb sound walking around real streets I was playing CD2 so much at one point.... OK before lockdown finishes going to fire up Crackdown and go orb hunting..... :) Challenge on....

 

 

 

 

Damn you I'm going to do the same :D

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1 hour ago, Qazimod said:

 

I think it was the dungeon crawler Mind Zero on Vita that not only had a map showing the areas of each floor you’ve uncovered, but also displayed the total % of the floor you’ve uncovered. Well I guess that’s me going back and forth through random battles just in case I miss something that I should have discovered earlier...

 

Still need to pick that one up! Any good? 

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18 minutes ago, Superfamifreak said:

 

Still need to pick that one up! Any good? 

 

It's been a while since I last played it, but I'd say "not really". :lol: There's nothing particularly wrong with the game - it's a perfectly serviceable dungeon crawl - but there's nothing remarkable about it either. The battle system has some nice ideas, and the setting and story are okay, but the visual design is kind of bland and the boss design makes the battle structure frustrating (you queue up your party's actions and then they all play out along with the enemies' actions... but when certain bosses can change elemental affinities on their turn, you end up ordering everyone to use the "wrong" move and it just turns into a guessing game.)

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I just fired up Judgment, the game I'm currently playing through, and immediately started doing one of my main compulsive pursuits in gaming... but one I somehow didn't think of when posting here earlier!

 

In every Yakuza game, even on repeated playthroughs, I have to consume every item on the menu in every restaurant. I've been doing that since the first ones on PS2, so it's not trophy related. You do get XP I guess - but not much. But even when I replayed the PS2 originals in an emulator on PC, I had to do the same. As soon as I started judgment, I hopped into a restaurant as soon as the game allowed me. 

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On 02/05/2020 at 05:26, Nick R said:

I don't think I've ever really been one for collectathon quests. After I completed Crackdown's story, unlike a lot of people I didn't spend much time hunting down the orbs, and even in Symphony of the Night I stopped soon after reaching

  Hide contents

the inverted castle. Yes it still gets a spoiler warning!

 

 

The main self-imposed challenges that I can think of have been in stealth games, mainly MGS, Splinter Cell and Deus Ex. I never really feel like I've done them properly unless I've completed a section by grabbing, interrogating, and knocking out every single enemy, without being spotted or killing anyone (and ideally without using any ammo). I treat using the loud, heavy weapons as an admission of failure! My compulsion to play them like that probably made them more frustrating than they should have been (especially Splinter Cell, where hiding unconscious bodies is slow).

 

The other non-essential thing that I like is time/score attacking and speedrunning. If a game has a time/score attack mode that unlocks each level after you complete it in the story mode, I'll often switch to that mode to replay the first level in the game even before I've completed the full story mode.

 

I tend to find that on my first run through a time attack level (or time trialling a racing game circuit, for that matter), I get a slow time; then on the second run I improve it... then for several runs onwards I struggle to match what I achieved on the second run. :lol: Gradually I become more of a perfectionist, restarting levels after the slightest mistake within the first 30 seconds.


I used to do this with MGS3, setting myself weird little objectives. I remember one of them was to grab someone and slit their throat, and leave their corpse somewhere someone would find it. Then when a guard walked by it and shit himself I’d grab him and slit his throat in front of his friend before he had a chance to react, and dump his corpse on top of the other. Repeat until area is cleared, luring distant NPCs to the pile of corpses until everyone was dead. 
 

Pretty psychotic 15-year-old

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On F-Zero X, once I'd really got how to play it, I decided to win every cup with every character on the highest difficulty. That's 5 cups (including the X cup) and 30 characters, so I completed it 150 times (plus however many times I'd already done it on lower levels).

 

There was no reason, except that it's such an enjoyable game to play, and having that objective gave me something to aim for while constantly playing it.

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Nothing too geeky for me but I got all of the shrines on three (of my 5 :rolleyes:) play throughs of Zelda BOTW and on two of those went on a kill all of the Lynels rampage. To be honest the Lynels became really easy once you'd found all of the armour and fully upgraded it, by farming all of the stuff needed by all four of the fairies, and your weapons (stored in maxed out inventories) what become pretty much all the uber Lynel stuff

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After completing Tony Hawk's Pro Skater 2 with several different skaters, I decided to try and do it with a character without upgrading any of their stats from their start-of-game defaults. And I wasn't just going for a minimum% "see the credits" completion, but a 100% run, achieving all goals and collecting all the cash in each level.

 

IIRC Rodney Mullen was the one I picked to try this - and I nearly finished it. But a couple of bits of cash in the last level, the Bullring, were too high to reach with his default stats. :(

 

I completed both 2 and 3 with all the characters, but I never got all the gaps in either game.

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