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Star Wars Squadrons - PC/PS4/XB1/VR!


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10 hours ago, womblingfree said:

@ButtersTried the click instead of pushing the throttle forward and it totally worked! Thanks.

 

You are very welcome! I was getting really frustrated, as I was looking forward to playing the game but kept hitting that point. A slight accident getting past it, but glad it worked for you too!

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What a mission, I've been trying to get into Squadrons but I don't get on with the controls, what's worse being proper old now I remember playing X-wing Alliance on PC with the MS Force feedback flight stick (OMG!!! hyperspace) I've been spoilt by these memories. I've spent FOREVER trying to find stock of the Thrustmaster HOTAS flight stick for PS4. I even phoned nearly every independent game shop in London, nothing, nothing online ... finally went back to CeX to see if they had any, to my surprise they had one in stock. Bit pricey but to save the faff of continuous searching, I'm happy... Now I just have to wait for it to arrive and I'll be a proper pilot ;)

 

 

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Kept getting fried in the mission to

 

Spoiler

kill Linden.

 

Turns out there's the rest of the squadron to fight as well. I really shoulda learned how to read that radar for threats. I thought I was getting hit by

 

Spoiler

the gravity plumes it mentions from the wreckage of the big ship.

 

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2 hours ago, Quexex said:

What a mission, I've been trying to get into Squadrons but I don't get on with the controls, what's worse being proper old now I remember playing X-wing Alliance on PC with the MS Force feedback flight stick (OMG!!! hyperspace) I've been spoilt by these memories. I've spent FOREVER trying to find stock of the Thrustmaster HOTAS flight stick for PS4. I even phoned nearly every independent game shop in London, nothing, nothing online ... finally went back to CeX to see if they had any, to my surprise they had one in stock. Bit pricey but to save the faff of continuous searching, I'm happy... Now I just have to wait for it to arrive and I'll be a proper pilot ;)

 

 


I just received mine today, so spent a couple of hours trying to adjust (having spent two years with the Hori stick). I was concerned it would feel cheaper to use, but it really doesn’t - excepting the fact the throttle lever doesn’t have that nice smooth resistance that the Hori stick has, so it feels a bit easy to make input errors - it’s a quality product. And on the plus side, the throttle behaves as you would expect. In fact it beats the Hori by having a weighted base that actually keeps it planted, whereas the former relies on suction feet to stay rooted to the desk (this may be why the Thrustmaster lever doesn’t have much resistance, cos you’d end up pushing the stick across the table).

 

I tested out the yaw by twisting the stick but didn’t get on with it at all, so put yaw back on the rocker switch. I tried putting the two wheel selection functions on the twist inputs, but did find myself selecting it by accident so I unbound all functions from those inputs.

 

Boost had to go under my thumb on the throttle, so that’s on the square button - I messed around with all the other inputs and have more or less got it down, target selection is the two buttons under the boost (X and O) and I put ping on the front of the lever as I found that a little unintuitive to reach, and I don’t use ping that much.

 

I also unbound the ‘balance power’ function from the d-pad and replaced it with the shield/power conversion function. So I’ve got everything I want, and still have three inputs spare (twist left/right and the other button on the front of the lever).

 

(I’m toying with the idea of swapping countermeasures and the secondary weapon button, as I don’t instinctively reach for the side button when under fire, but maybe I can learn to do that).

 

After testing it all out I went into a solo fleet battle and aimed to get the 50,000 damage with lasers trophy. Match ended with me at 45,000 but I got a good feel for targeting with the stick. I think I need to mess with the sensitivity and deadzones as I did often overshoot where I was aiming for.

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2 hours ago, Darwock said:


I just received mine today, so spent a couple of hours trying to adjust (having spent two years with the Hori stick). I was concerned it would feel cheaper to use, but it really doesn’t - excepting the fact the throttle lever doesn’t have that nice smooth resistance that the Hori stick has, so it feels a bit easy to make input errors - it’s a quality product. And on the plus side, the throttle behaves as you would expect. In fact it beats the Hori by having a weighted base that actually keeps it planted, whereas the former relies on suction feet to stay rooted to the desk (this may be why the Thrustmaster lever doesn’t have much resistance, cos you’d end up pushing the stick across the table).

 

I tested out the yaw by twisting the stick but didn’t get on with it at all, so put yaw back on the rocker switch. I tried putting the two wheel selection functions on the twist inputs, but did find myself selecting it by accident so I unbound all functions from those inputs.

 

Boost had to go under my thumb on the throttle, so that’s on the square button - I messed around with all the other inputs and have more or less got it down, target selection is the two buttons under the boost (X and O) and I put ping on the front of the lever as I found that a little unintuitive to reach, and I don’t use ping that much.

 

I also unbound the ‘balance power’ function from the d-pad and replaced it with the shield/power conversion function. So I’ve got everything I want, and still have three inputs spare (twist left/right and the other button on the front of the lever).

 

(I’m toying with the idea of swapping countermeasures and the secondary weapon button, as I don’t instinctively reach for the side button when under fire, but maybe I can learn to do that).

 

After testing it all out I went into a solo fleet battle and aimed to get the 50,000 damage with lasers trophy. Match ended with me at 45,000 but I got a good feel for targeting with the stick. I think I need to mess with the sensitivity and deadzones as I did often overshoot where I was aiming for.

I'm actually looking forward to having YAW by twisting the stick. For me it was the hardest thing to adapt to on the controller. Guess I'll find out how good my muscle memory is one I get mine.

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3 hours ago, Quexex said:

I'm actually looking forward to having YAW by twisting the stick. For me it was the hardest thing to adapt to on the controller. Guess I'll find out how good my muscle memory is one I get mine.

 

This was much more comfortable for me

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33 minutes ago, Lying Cat said:

So, PC VR and this is running like a horrible stuttery mess. I'm fine looking around (and it's amazing), but the second I try to manoeuvre the ship you just get horrible lags. It's not a frame rate issue as far as I can tell.

 

new.gif

 

Been waiting for a patch since launch...

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8 hours ago, smac said:

Kept getting fried in the mission to

 

  Reveal hidden contents

kill Linden.

 

Turns out there's the rest of the squadron to fight as well. I really shoulda learned how to read that radar for threats. I thought I was getting hit by

 

  Reveal hidden contents

the gravity plumes it mentions from the wreckage of the big ship.

 


Totally not killing this guy, yet. You guys really don't want me in your squadron; trust me on this.

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11 minutes ago, snowbind said:

What's your setup? I've got a 1080ti, 9900k and Rift S and it works flawlessly. I'm playing the game through origin. 

Swap the 1 for a 2. Game is a mess, also through origin. It just needs patching.

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9 hours ago, snowbind said:

What's your setup? I've got a 1080ti, 9900k and Rift S and it works flawlessly. I'm playing the game through origin. 

SteamVR this end, which looking at the internet might actually be a chunk of the problem at the moment.

 

As I've only got about an hour on it at the moment trying to get the settings right, I may just refund it and go with Origin.

 

When it wasn't jerking around, the experience felt incredible. Like, I want to pull those levers on the dashboard.

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On 14/10/2020 at 00:17, smac said:


Totally not killing this guy, yet. You guys really don't want me in your squadron; trust me on this.

 

That took too long on a PS4 controller. I needed to avoid his fire AND that of four A-wings; take them out, then whittle him down with lasers to the point of no return (avoiding head-on jousts - too damaging); only THEN could I throw the kitchen sink at him.

 

My X-Wing fu is rusty.

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There's another patch - apparently it improves the Steam VR issues, but still doesn't fix the framerate lock bug - which is my issue:  From the devs on reddit:

Quote

Alongside the rank 0 issue, it's one of our top priorities.

They're working on it at least, I just feel like a mug for buying it two weeks ago. 

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I got my Thrustmaster HOTAS on Wednesday, spent the week trying to tune it to my liking by playing solo Fleet battles - in the process I discovered I had made a huge cock-up, as when I switched over from the Hori I duplicated all the settings the way I had them (100% sensitivity etc) but turns out the default for the flight stick is 50%. Also flight stick and controller sensitivity settings are separate menu items, which I hadn’t noticed.

 

Sorted that out, and finally I am turning in performances I’m not horribly ashamed of. I’m not winning the battles singlehanded or anything, but I at least feel like I could be a contender.

 

And then... the stick develops a constant drift to the right, and deadzone settings don’t prevent it from happening. Googled it, and what do you know, apparently every single person who has ever owned this stick (or the Xbox/pc version) has had the same fault develop, usually within a week or two. Bloody wonderful.

 

Cheap sensors, shoddily fitted seems to be the consensus. In my case it’s the roll motion but lots of people have it develop with pitch, yaw, even the throttle. It’s not sold in Japan, this was imported by a Japanese company selling on Amazon. I doubt I can return it,  or get a replacement under warranty (not that it would matter as the new stick would fail too).

 

I guess I’m going back to the Hori and learning to deal with the throttle :/

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I couldn’t stop myself from opening up the joystick base and having a poke around.

(spoilered for being a bit OT)
 

Spoiler

 

I located the two potentiometers for the x and y axis, and just gave them a gently press to make sure they were properly sitting in their housing.

 

That fucked it completely - the roll drift disappeared but it introduced a downward pitch drift, and when I tried to counter it the upward input was jerky and kept stopping. Oops. This always happens when I try to fix something, I fix it to death.

 

Tried open brain surgery on it, poking around while switched on and connected to the game. Through trial and error I ended up putting a slip of laminated film behind each potentiometer, and fixing it in place with a little bit of masking tape. I didn’t have any drift after that. But when I moved it left and right it would move up or down respectively at the same time. Sometimes as much as 45% (degrees, not percent obvs) with no vertical input at all. WTF!!
 

That suggested to me there was some electrical interference, so I went a step further and unscrewed the circuit board. Didn’t see anything obviously dodgy about it, but when I tested the stick with everything disassembled like this (and after tightening the stick tension screw), it worked pretty well. So I reassembled it once, problem came back, did it all again, problem more or less gone.

 

No more drift, and no phantom input that I can tell (it goes up or down a couple of degrees sometimes when going left or right, but that could be explained away by my lack of finesse with the stick and shouldn’t be a big handicap).

 

 

I’m pretty sure these problems will return with a vengeance, but for now I seem to have got it in a playable state again. Yay!

 

 

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This thread is turning into a bit of a one-man show...

 

(also most of the recent talk has been about PC problems and Joystick problems)

Spoiler

 

I got one good evening of play out of my Thrustmaster stick surgery, and by this morning it had crapped out again. The pitch was completely knackered this time. It would often just freeze completely when I tried to pitch up.

 

It’s not really surprising because I didn’t do much other than poke around and try and get things to sit more securely inside. Plan B - I went shopping for some electrical cleaning spray (meant for cars, safe for plastic) and an air-duster, disassembled to the same stage as before, but then also detached the joystick housing and lowered it just enough to be able to pop out the potentiometer. Gave it a good spray of cleaning solution from the rear, twisted the rotating part through it’s whole range, sprayed it again and then blasted it with the air-duster. Reassembled it and voila, it’s working. For the time being.

 

Google tells me that a worn out potentiometer can be given extra life through cleaning, but ultimately needs replaced. How cheap are these parts if they get worn out after a week of use?

 

 

Back to the game, I think the stat calculation is a bit off. It says I have an *average* of 273 kills and 165 deaths in co-op Fleet mode, lol. I can assure you this is not correct, I usually get about 6 kills and twice as many deaths.

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I'm so looking forward to playing this.  It's installed and my x-55 hotas and quest 2 are ready ... Just waiting on the vr stutter patch and I'm in.  Only installed/ updated it ... Never loaded it up yet.

 

Can't believe I managed to hold back.  I know it's going to be worth it once it's patched.

 

Don't know where I've developed that level of self-control.  All control will be lost when those new AMD graphics cards are released right enough.

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1 hour ago, Simbo said:

I'm so looking forward to playing this.  It's installed and my x-55 hotas and quest 2 are ready ... Just waiting on the vr stutter patch and I'm in.  Only installed/ updated it ... Never loaded it up yet.

 

Can't believe I managed to hold back.  I know it's going to be worth it once it's patched.

 

Don't know where I've developed that level of self-control.  All control will be lost when those new AMD graphics cards are released right enough.

You should probably load it up, you may be one of the lucky ones who's not been affected by the bug. 

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