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Star Wars Squadrons - PC/PS4/XB1/VR!


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Takes a while. Just pick the throttle / roll layout you prefer and leave it alone. Then get used to pointing the craft in space rather than the usual flight sim method of rolling then 'pulling up' to turn faster.

 

A recent patch fixed a bug which somehow knackered diagonal stick inputs which didn't help.

 

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Yeah the controls do feel weird at first but they did click pretty quickly for me. I means you can quickly slow down to turn sharply (in the sweet spot) or even stop your ship dead so you can focus on taking something out.
 

I’ve really enjoyed working my way through this slowly on PC, it feels very pure old school Star Wars and very satisfying to play. I know it might make me sound like a child but the explosions are very cool especially when you take out something right in front of you. A really nice surprise of a game.

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16 hours ago, SneakyNinja said:

Then get used to pointing the craft in space rather than the usual flight sim method of rolling then 'pulling up' to turn faster.

 


Why do you suggest this? I use the traditional roll and pitch method of turning and I don’t believe it gives me any problems. It just depends which way round you have yaw/roll mapped, surely?

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I see... I was concerned I was doing it wrong and you had just provided me with the crucial information that would prevent me getting my ass kicked, lol.

 

I finally started on the story missions (did it all backwards) and was that actually Denis Lawson reprising his role as Wedge? If not, it’s a perfect Scottish-pretending-to-be-American impersonation, and far more attention to detail than I would expect find in this kind of game.

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Have they tweaked the ship handling since the patch? I played it for the first time in a couple of weeks last night and it felt amazing - I swear the X-Wing was rolling more quickly and the whole handling felt better. Also has it been patched for better graphics yet? I'm sure it looked better on XSX but maybe I was imagining it.

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1 hour ago, Darwock said:

I see... I was concerned I was doing it wrong and you had just provided me with the crucial information that would prevent me getting my ass kicked, lol.

 

I finally started on the story missions (did it all backwards) and was that actually Denis Lawson reprising his role as Wedge? If not, it’s a perfect Scottish-pretending-to-be-American impersonation, and far more attention to detail than I would expect find in this kind of game.


yup. He seems to have embraced his Star Wars past now after being quite dismissive, if not a bit rude about it previously.

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On 22/11/2020 at 17:45, scottcr said:

It’s finally clicked.... went back to default controls and played it like an FPS and not a flight sim. Much better. Low res aside, it’s ace in PSVR. Does the PS5 make a big difference to PSVR?

 

It's looks much better. Much... 

 

Can't wait to play now. Downloaded it last night but was too tired to start fiddling with the PSVR on the PS4 to get it on the PS5. 

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1 minute ago, SeanR said:

Nearly picked it up on PS4 for £20, because of PSVR support. Is it the whole game, or some standalone bits and bobs?


Yep, you can play the whole thing in VR (including briefings etc).  You can also switch back and forth as you see fit.

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(ordered from amazon, could have got it digital, and save having to dick around with a disc all the time)

 

 

 

PS5 is "Improved visual quality and lighting on PS5" only, which means everything I've read about the PS4/PS5 version is true.

 

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Patch notes:

 

60% reduction in maneuverability while firing the rotary cannon... WHAAAAA?

 

I appreciate the TIE bomber needed an armor nerf, but this is too much - the Y-wing is gonna be hurt. Better hope the B-wing feels handy or I’m out of a ship that I can comfortably use :(

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Quick question on this, if I have a PS4 Pro with PSVR vs. a decent-ish gaming PC that outstrips my PS4, would you gentlemen recommend still getting it on PlayStation for the VR-ness? I mean VR Star Wars dogfights sounds like a dream come true to me, but thought I'd check which to go for as I am not one of you lucky PS5 early adopter people.

 

Also I'm sure this has been covered in the thread, but doing a quick bit of review research on it, was very disheartening to see lots of 0 score reviews because of "SJW bullshit". I'd like to know what the game is like, not how upset people are with it being inclusive. Stupid internet.

 

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4 hours ago, JLM said:

Quick question on this, if I have a PS4 Pro with PSVR vs. a decent-ish gaming PC that outstrips my PS4, would you gentlemen recommend still getting it on PlayStation for the VR-ness? I mean VR Star Wars dogfights sounds like a dream come true to me, but thought I'd check which to go for as I am not one of you lucky PS5 early adopter people.

 

Also I'm sure this has been covered in the thread, but doing a quick bit of review research on it, was very disheartening to see lots of 0 score reviews because of "SJW bullshit". I'd like to know what the game is like, not how upset people are with it being inclusive. Stupid internet.

 

 

You'll get the official Rllmuk awards review of it eventually (assuming enough people vote for it) but suffice it to say, I've played it on PC without VR but with a flightstick, and it's second only to Hades for me this year. And this is coming from someone that considers Tie Fighter one of my favourite games of all time.

 

Single player is fairly short, but multiplayer is a blast. For £20 it's a steal.

 

More people need to buy it so we can form Rllmuk Squadron.

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Just bought the ps4 physical version on a whim a few minutes ago because it was 1900yen/16ish pounds and I want something new to dust off my psvr for.

Remembered a few minutes after buying it that I don't have psplus so can't play online.. Hopefully that short single player has some replayability.

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