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Test Drive Unlimited Solar Crown


djbhammer
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13 hours ago, Dave White said:

of all the cars you could entice with a gold Range Rover really?

 

 

I imagine the characters will be tasteless rich asshats obsessed with materialism and money. It's perfectly in the TDU tradition. The trailer gets it in tone and is exactly what the franchise is about. I hope they lean heavily into it with being able to furnish your homes with garish furniture and artworks.

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Yeah, especially since FH4 nicked a lot of their best ideas it'd be very easy to just make a clone of that.

 

I hope they heavily lean into the "life" customisation stuff.

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  • 2 months later...
32 minutes ago, bumgut said:

So is this a simcade kind of racer?

 

It's been a decade since the last one but essentially it's the game Forza Horizon ripped off its whole identity from (the house and character stuff that was "new" in FH4 was in TDU1 back in 2006).

 

Most likely you're looking at something mildly more arcade than FH but probably better than "The crew" turned out.

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1 hour ago, bumgut said:

So is this a simcade kind of racer?


I’m hoping for a decent handling game as it’s from the WRC devs. Something along the lines of Driveclub would be perfect.

 

I can’t remember now, is TDU a bit more grounded in reality then Forza Horizon or do you tend to end up taking Lambo’s etc. Off-road too?

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9 hours ago, scoobysi said:


I’m hoping for a decent handling game as it’s from the WRC devs. Something along the lines of Driveclub would be perfect.

 

I can’t remember now, is TDU a bit more grounded in reality then Forza Horizon or do you tend to end up taking Lambo’s etc. Off-road too?

 

Both TDUs predate Forza but TDU2 did have the annoying routing you off road in a sports car thing.  I don't think it really made you use them in events though.

 

But otherwise Boozy covers it.  TDU is my favourite game of all time, which is of course different to "The best game of all time".

 

Actually one really lovely thing TDU1 did was its "XP/Level up" mechanic was achievement points which I've never seen elsewhere but with well chosen achievements really worked.  Sadly with the servers off you'll never get 1000 in that game now, but well, well past the top unlock.

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14 hours ago, scoobysi said:


I’m hoping for a decent handling game as it’s from the WRC devs. Something along the lines of Driveclub would be perfect.

I hope they do make it closer to WRC, as they also made V-Rally 4 and that is a massive pile of wank sadly. 

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The handling in the first tdu was bizarre, but it worked really well for the game. 

 

Doing a full lap of the island in the game was something special, FH has never even really attempted to hit that level of feel and immersion. 

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Yeah, and Solar Crown's map isn't going to be any bigger than FH's sadly although you have the (albeit flawed as a game) The Crew for that.

 

128 mile map lap in TDU1, I spent a few tries to do it in under an hour.

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In fact isn't the crew 2 on game pass and/or ps now?

 

If you're in this thread and never played it, do.  Feel free to ignore virtually all the game but go for a coast to coast drive or two, it's very nice.

 

As a game it's got some flaws.

 

 

 

 

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2 hours ago, Dudley said:

In fact isn't the crew 2 on game pass and/or ps now?

 

If you're in this thread and never played it, do.  Feel free to ignore virtually all the game but go for a coast to coast drive or two, it's very nice.

 

As a game it's got some flaws.

 

I tried to give the Crew 2 a try on gamepass, but couldn't get it to detect my pedals (which are USB and not plugged into my wheel base).   I tried resorting to some .ini file hacks that I saw online, but they wouldn't work.  I know the game is geared up for gamepads rather than proper wheel setups, but my partner's twin girls love using the wheel with Forza Horizon 4 (as to I, when I play it) so I thought this would be a cool thing to try too.

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Something TDU did well is bikes. Had some fantastic races with random folks. Just pootling along on a bike on a highway when someone pulls up in a fast car - a quick courtesy horn toot and it's hammer down. Plenty of times one or the other would stop to allow the other to recover, if one of us crashed. This was all without any voice comms. 

 

The Crew recaptured some of the joy of just riding a bike cross country, especially The Crew 2. It's just a shame that the whole structure of the game puts me off, and I've hit a wall on progress. I mean, it was better than The Crew, wherein I only ended up with a good car (Aventador) because of the in-game currency early adopters had in the retail version.

 

Really looking forward to this, I hope they don't fluff it. Hong Kong should be amazing.

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We used to have brilliant forum races on TDU, setting a point miles away and just racing there knowing it would be a road trip and not a shortcut few moments and after a while the race became a GT cruise with comms- truly special times :wub:

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2 hours ago, davejm said:

 

I tried to give the Crew 2 a try on gamepass, but couldn't get it to detect my pedals (which are USB and not plugged into my wheel base).   I tried resorting to some .ini file hacks that I saw online, but they wouldn't work.  I know the game is geared up for gamepads rather than proper wheel setups, but my partner's twin girls love using the wheel with Forza Horizon 4 (as to I, when I play it) so I thought this would be a cool thing to try too.

 

I can't even imagine those physics with a wheel tbh, it's very obviously the TDU heritage underneath.

 

2 hours ago, TehStu said:

Something TDU did well is bikes. Had some fantastic races with random folks. Just pootling along on a bike on a highway when someone pulls up in a fast car - a quick courtesy horn toot and it's hammer down. Plenty of times one or the other would stop to allow the other to recover, if one of us crashed. This was all without any voice comms. 

 

The Crew recaptured some of the joy of just riding a bike cross country, especially The Crew 2. It's just a shame that the whole structure of the game puts me off, and I've hit a wall on progress. I mean, it was better than The Crew, wherein I only ended up with a good car (Aventador) because of the in-game currency early adopters had in the retail version.

 

Really looking forward to this, I hope they don't fluff it. Hong Kong should be amazing.

 

Yeah absolutely and it does feel like a piece Forza is missing, and to their credit they probably don't want to do it unless they can do it properly.

 

On a physics basis, TDU did not do it properly. But it did it fun.

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TDU 2 had a nice sync up with a music folder for the in car radio which made just putting some good music on and making a point somewhere in the mail and going for a cruise more enjoyable than I've had in any other racing game.

 

I'm really looking forward to this, have been to HK a few times and although I'm intrigued how they do the map and accuracy etc in this, there's also some glorious flyovers and tunnels to race through. 

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You could do this in TDU1 too, it's a thing I miss.  It's not like the Forza radios ever list an artist title so you could totally define your own Pulse etc.

 

They probably don't do it because the result would be

 

"And now some uplifting music on pulse*

* Sound track from porn*

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Maybe it's tdu 1 I was thinking of, or was it the same in 2?

 

Either way, I hope that element is there, somehow the cruising about and road discovery in forza horizon never quite worked as well for me. 

That may well just be the rose tints of the novelty of it at the time but I dunno... TDU definitely had some sort of special sauce. 

 

Someone already mentioned it but the handling was never sim levels or too arcadey but it was definitely fun without being too easy.  You could pull off some glorious drifts around a corner but it wasn't just at the push of a button either. 

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