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Far Cry 6 - Island Fring


Harsin
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On 12/10/2021 at 14:35, marsh said:

The 'it's a mixed bag' this is getting on here suggests as usual, it's never worth it's rrp. At £20 you'll not be too concerned about getting burned.


It’s not the price, though. Even at a fiver this game isn’t worth your time.  

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Played about three hours, now off the first island (secret ending :lol:) and… I like it. Definitely more now than the first few missions where the computer-controlled allies kept getting in the way.

 

It’s none more Far Cry but that’s pretty much what I signed up for having enjoyed 4 and 5. Like those reckon I’ll get 50-60 hours out of it and that’ll do fine.

 

Keen to try the co-op if anyone’s on PS5. I generally play on mute, so don’t worry about making small talk innit.

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I keep seeing this topic popping back to the top of the page and wondering what Island Fring means?

 

I know it’s Gus Fring as the main antagonist, but I don’t get why Island is before his name. Anyone?

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5 minutes ago, deerokus said:

I think it's meant to be a pun on Highland Fling.

Oh right. Maybe they should have set it in Scotland then, so it makes sense!

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While there's definitely fun to be had here, it's all so very rough: occasional bursts of competence and inspiration but mostly a decidedly half-hearted effort. And while there are some nice vistas etc., that roughness very much extends to some of the visuals too, especially a few early cutscenes like when Fring takes his son into that prison cell. I'd say they're middling PS4 graphics, and this is the PS5 version.

 

Tonight I played through the early mission that takes you off the first Island and it was just so poorly choreographed. The intention, it seems, was that you stealth your way around clearing out the two boats. I gamely made an attempt to do so but accidentally fired the wrong, unsilenced weapon practically straightaway. Now, I'm no more a fan of enforced stealth than the next guy, but it turned out that as soon as I initiated this firefight, my allies remembered that in fact they had a spare attack helicopter, with which they proceeded to wipe out every enemy without any further intervention from me at all. Once I realised that I was mainly just getting in the way of this process, I took a seat at the top of one of the crane things so I could watch the enemies on the other boat follow an endless juddering loop around the ladders and ziplines, presumably in the hope that this route would eventually lead up into the sky so that they could fight the helicopter, until they were in turn gunned down. The rebel leader, Clara, radioed me once this farce was concluded to let me know she'd be coming to pick me up, then literally 5 seconds later my player character came out with a very mournful 'where are you, Clara?' like it had been 5 hours and she was fearing abandonment. It was all very odd. As we sped away, Clara commented on how beautiful the carnage behind us looked, and I wondered if she'd played the new Ratchet & Clank yet.

 

I did have quite a good time rampaging around on a rickshaw just afterwards though.

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I felt similar on that boat mission, although I did at least spend the time running about the place to look busy and shot a few folk. There's also a "We couldn't have done it without you" line at the end, which made me chuckle.

 

I was annoyed by it early on though, when I spent time scanning the ships from the lighthouse, highlighting all the soldiers and gun emplacements, then died not long after reaching the ships. The autosave put me back on the ship, but with none of the enemies scanned, because it doesn't actually save your state, just a position, and resets everything. After that I decided I may as well run around like an idiot until everything was dead, and it worked. So much for stealth.

 

Sums up a lot of the game. The ships themselves are a decent bit of level design, but if you try and take advantage of it, something will probably malfunction, and in the end it's less hassle to treat it like another shooting gallery.

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9 hours ago, BadgerFarmer said:

I was annoyed by it early on though, when I spent time scanning the ships from the lighthouse, highlighting all the soldiers and gun emplacements, then died not long after reaching the ships. The autosave put me back on the ship, but with none of the enemies scanned, because it doesn't actually save your state, just a position, and resets everything.

 

Yes, I did actually have that too, but my laundry list of complaints was probably long enough already! I think it encapsulates everything that's wrong with this game that a single main mission has so many different issues. It's all pretty far from a 'AAA' experience - it's not really buggy, like so many other releases, it's just shoddy. I'm mainly surprised that Ubisoft would allow this for one of their major franchises, but perhaps they've concluded that pumping them out more often at lower quality is the more profitable route.

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What type of people wrote this game? The game makes an effort to shit on retail workers. The main characters shits on retail jobs and being a clerk. It reveals a lot about the people who wrote it. 

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