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Warhammer 40K: Darktide - Xbox/Steam


rafaqat
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I played a bit of this last night on my out-of-date and barely-worthwhile 3080 and... I'm not that impressed honestly. The action just didn't feel particularly amazing, the characters chatter was bland and I just wasn't having a particularly fantastic time with it. So, refunded. I know it's not quite the same genre, but I honestly feel as though I've been spoiled a bit by GTFO in the "group of people go into a shit situation to do a job for something that is apparently authorised to give them orders" genre.

 

Obviously GTFO is much, much slower moving, but the tension when the shit hits the fan is much, much higher than it is here.

 

I dunno. I really enjoyed Vermintide 2, so I suspect it's a me issue rather than the game as from what I can tell it's very, very similar.

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Weirdly it's running fine-ish now, everything on max/high and getting over 100fps. The DLSS3 frame generation input delay is still there, but it's only about as bad as playing with vsync on. 

 

I do agree that the game seems awkwardly plonked between Vermintide/L4D/B4B and GTFO. I want to get a bit better at it and see how it distinguishes itself at the higher difficulties. 

 

What is interesting is that no matter what you do, any combination of settings including vsync, DLSS2/3, reflex, turning everything off altogether, it still has this swimmy feel. Like the centre of gravity for the character is too far forward, even though the FOV is OK. It's odd.

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I'm 17 hours in now, playing on the 2nd and 3rd difficulty levels and I think I might just prefer it to Vermo's. Still early days but the FPS play as Sharpshooter is really chunky and satisfying. I generally prefer FPS games to melee combat ones so the slight bias towards the former is pushing my buttons.

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Those constant crashes aren't going to optimise themselves now.

 

Yeah, it's just... not very good. Seemingly all they've done is hobbled most of the systems from Vermintide. All the weapons feel bad, all the classes feel bad, the game has even worse optimisation, the levelling and perk systems are less engaging, the maps are less interesting. The mix of ranged and melee doesn't really work. You need a 5090 Ti to run it and it crashes constantly. All they really had to do was make Vermintide with guns and they've fallen over themselves to make something a bit rubbish instead. Still, I'll hold out for launch. Hmm.

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There are new Nvidia drivers for this, which add Geforce Experience optimisation support. Geforce Experience set to a 50/50 mix of quality/performance suggests turning off RTX completely and running in DLSS performance mode. On a 4090 :lol: 

 

But the optimisation doesn't work, because the Darktide launcher rewrites your settings on launch every time you install new drivers.

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After having given up on the beta due to constant crashes, I actually purchased this today and it ran perfectly on my 3070. 

 

I played a few missions with random strangers as a preacher, and it was exhilarating. I've never played Vermintide, but the first person melee combat in this is the best I've ever experienced in a computer game. It just works. The gameplay is solid as a rock. 

 

 

 

 

 

 

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  • 5 weeks later...

I've been playing this for a bit now, just got my Veteran to 10 and have played around with the magic dude a bit but couldn't get on with him. It's all...ok? Feels like LFD2 but the game director and levels are less interesting. I get that there's a focus on melee but it feels like it all becomes button bashing pretty quickly. The game setting is wonderfully realized though. I'm playing it on the GFN 3080 tier and it looks fantastic and hasn't skipped a beat. Still can't put RTX on without horrible performance, hopefully NVidia putting the 4080s in this month will fix that.

 

Not sure if I want to keep pushing on with it although it does seem to keep pulling me back in each evening at the moment so it's doing something right.

 

 

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  • 2 weeks later...

This seems to be running a bit better now, which is great. But across the five or six games I just played, I couldn't help but notice everyone was TERRRRRRRRRRIBLE. Normal co-op stuff I suppose. Three lights out rotation maps in a row where I was the only person with a torch. Everyone hoovers up everything while one guy lags behind with nothing. Everyone pulls everything while the team is already in combat. Nobody calls out anything, nobody uses their abilities, everyone's shooting at point blank range and running out of bullets, everyone shoots or wanders into the demonhost however quickly you mark it. Everyone gets lost and runs off alone even despite you marking the route. It's just wild. Wondering what it's doing for matchmaking because I'm getting comparatively very low level players who shouldn't be queueing for that difficulty yet. Might try it on gamepass and see what the player pool is like.

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