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Gotham Knights - Oct 2022, Warner Bros. Games Montreal


Nick R
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7 hours ago, footle said:

There are parts of cyberpunk where - with RT turned right up - you get naturalistic effects that would be astonishingly hard to sort out with faked lights: there’s a Chinese temple type thing, being lit by a combination of lamps and a colour shifting walkway (off screen) that particularly springs to mind.

multiply that by the rest of the game, and you’re there for a justification. Even before you get to accurate shadows and no weird changes to the lighting or reflections as things move into or out of screen space.


there’s a weird building in watchdogs London where the reflections stack back on each other, even on surfaces where normally they’d not bother.

 

there’s Minecraft’s transformative use of light.

 

but it’s computationally expensive, the consoles aren’t really up to it - and therefore we’re in this half world where a huge amount of effort still has to go into pre baked lighting and hacks. 
 

eventually it becomes another tool to support art direction.


This is an interesting point. I listened to Emma Mackey talk about how they shot the movie Emily in a recent interview, and she spoke about how they used natural lighting and so didn’t have to worry about blocking during takes. 
 

Perhaps there’s room for both approaches in future games - those that require very precise lighting and blocking, and those that use raytraced lighting (like racing games, for example).

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Cyberpunk 2077 is going to be the first modern game to feature basically a Path Tracing solution, which a few years ago seemed impossible, so you just need to throw £1700 worth of rendering power at the problem and then you can get a fully dynamic real-time lighting solution into even the most demanding of massive open-world games.

 

Maybe in 10 years time, we'll get a console box capable of PT with PS4-Gen graphics.

 

Portal with RTX is a full PT version of a PS3-Gen game and that will crush anything that doesn't have the latest and greatest RT hardware.

 

 

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33 minutes ago, mushashi said:

Cyberpunk 2077 is going to be the first modern game to feature basically a Path Tracing solution, which a few years ago seemed impossible, so you just need to throw £1700 worth of rendering power at the problem and then you can get a fully dynamic real-time lighting solution into even the most demanding of massive open-world games.

 

Maybe in 10 years time, we'll get a console box capable of PT with PS4-Gen graphics.

 

Portal with RTX is a full PT version of a PS3-Gen game and that will crush anything that doesn't have the latest and greatest RT hardware.

 

 

Anyone else got temporarily confused and started thinking he meant PT as in Playable Teaser by Kojima?

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I'm still vaguely wavering. I shouldn't - but I normally don't mind average/mediocre games if they're a genre/style I like.

 

But a) It's £65 on PS5. That extra £5 really riks

b) While I like when people try something new, this time they tried "What if a Batman game, but without Batman"...I'm not sure I should give them money

 

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10 minutes ago, SMD said:

 

don't value your time, huh?

 

Per the 'how many games do you complete' thread, I'm hardly going to force myself to spend a lot of time with it if I'm not enjoying it; I've learned that lesson over the years (I will never not begrudge the time I spent finishing Uncharted 2 in an attempt to extract some enjoyment from it). However, I will happily try it and experience for myself what it's actually like; sometimes a bit of mindless ARPG can be enjoyable. See, e.g., Too Human.

 

(unlike Call of Duty: We Put Incredible Resources Into Making A Photorealistic Bit Of Amsterdam For You To Do Nothing Worthwhile In edition, which I also have for free, but I know precisely what I'd be experiencing there and I'm not going to sully my spirit trying it)

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Just now, Wiper said:

 

Per the 'how many games do you complete' thread, I'm hardly going to force myself to spend a lot of time with it if I'm not enjoying it; I've learned that lesson over the years (I will never not begrudge the time I spent finishing Uncharted 2 in an attempt to extract some enjoyment from it). However, I will happily try it and experience for myself what it's actually like!

 

(unlike Call of Duty: We Put Incredible Resources Into Making A Photorealistic Bit Of Amsterdam For You To Do Nothing Worthwhile In edition, which I also have for free, but I know precisely what I'd be experiencing there and I'm not going to sully my spirit trying it)

 

fair enough and kudos for not falling for the brown people murder simulator hype

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3 hours ago, bumgut said:

Lol at still no discussion of the game.

 

No one here got it or is playing it?

 

Oh I bought it but its boring as fuck so I'm not playing it.  I have to admit that the 30fps hasn't bothered me but the nothing of a story and the shit combat are stopping me from going back. 

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It’s ok.  Been playing for a bit. Enjoying it enough to carry on but it’s definitely missing something. It doesn’t explain some of its systems very well.  The world doesn’t have much variety in but looks very nice, but because there aren’t that many recognizable landmarks to orientate yourself, it’s harder (at least at the moment) to navigate without the map.

 

Play wise, I’m not sure if it’s been said but it’s much more similar to the Sony Spider-Man games than the Batman ones. Controls feels similar, including the use of dodge instead of counters and being able to do more arial attacks and bounce around a bit. The gameplay in between missions feels almost cut straight out of it with crimes going on that have bonus objectives in a very similar manner. Even the stealth bits feel more like the stealth in Spider-Man than Batman.

 

There isn’t much variety in terms of side missions at the moment, and the patrol system feels a bit weird. Combat is solid enough though and while the frame rate doesn’t look great sometimes - mainly while driving - the game looks nice. 
 

It’s the very definition of average tbh. Maybe slightly above average, as I am enjoying it, but it’s not as compelling as Arkham Asylum

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I have gone back to this during work meetings and the story is getting better as it branches out a bit.  That's carrying it at the moment as the combat is a bit better than Assassin's Creed but worse than Arkham Knight. 

 

In terms of the gear I'm collecting its hard to really know what difference it's making other than the numbers are going up. I wouldn't be surprised if this started out as saas and had some of that stripped out, leaving a pretty bare-bones upgrade mechanic.  

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So been playing a bit more.  And mostly it’s been doing enough to keep my attention, but only really because I’ve not got much else I want to play right now.  The main gameplay loop that it forces you to go through of you going out “on patrol”, doing a bunch of stuff and then going back to your hideout creates some weird friction in some of its systems which I think hampers it.  Like not being able to change characters unless you go back to the hideout, or equip gear you craft (which is where a lot of your gear will come from) until you do, but doing so resets any crimes on the map, and if you haven’t done a bunch of them to fill your clue bar, you have to run around interrogating street thugs to uncover them again.  And to do a bunch of the case files, you have to go back to the hideout to carry them on.  A lot of the crimes become repetitive or aren’t that interesting.  The crime scene investigation is a prime example, as I thought it would add puzzles and work your brain a little, but no.  Every single one is just search a small area for 5 really easy to find clues, then it’ll ask which one points to where the criminal may be now, and every time it’ll be that one of the descriptions of the clues has an area on the map mentioned.  Utter waste of a system.

 

That said, I have gotten to a couple of bits today that holy freaking shitballs i have no idea how they put these in the game.

 

First one is minor really.  As you level you get movement abilities, which come with a AR training session.  And Red Hoods was easily the most frustrating thing by far I’d played in the game.  The course itself just doesn’t seem well designed - it’s a typical go through the hoops course but I’ve no idea how you are supposed to use his ability to get some of them in time.  The controls just don’t work very well, some bits you obviously need to grapple to get your height back, but often it would grapple somewhere above me taking me way off course rather than where I was aiming.  But the worst bit? No option to return you to the starting point to restart, and by the time I’d failed I was usually far enough away that this was super annoying.

 

That was the most annoying bit…..until not long after I’d gotten a bit farther in the main mission.  And there is one bit that nearly made me quit, uninstall, trade the game in, quit my job, and dedicate my life to finding who was responsible for putting this in so I can punch them in their fucking nuts/tits.  It is one of the most poorly thought out, badly designed sections I’ve seen in a game, ever, and the only saving grace is that it’s short, and contextually unlikely to be repeated.  You basically fall into a pit with an elaborate trap that consists of spinning blades, conveyor belts, rollers with spike on and flame throwers.  You have to escape by running past all this.  The problem is, there are few safe spots, and you’ll have a series of mechanisms that all move on timers that don’t line up.  So you can’t learn the pattern to run past stuff, because it changes.  Everything moves really fast too, and stuff can happen like you run past one bit but have to wait for the next, and then the bit you just avoided zooms back towards you and you’ve got no where to move even if you can react in time.  Also everything is a one hit kill.  Utterly unforgivable that something this shit was left in the game.  I guess some people could get lucky and blow past it in a few tries, but I could see this being frustrating for a lot of people.

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I must just be better at games than @George Clooney cos I died three times on the bit mentioned above. 

 

And you get a checkpoint between each of three trap sections. 

 

Anyway, I'm now quite a way into this. Enjoying the gameplay loop of heading into the city fighting crime and kicking ass. 

 

I've not swapped character once mind and just been playing as Richard of the Grayson's. 

 

The actual main story itself is very good and some of the dialogue is actually laugh out loud funny. Especially between Harley and Dick. 

 

It's a solid 7/10 for me so far and I'm enjoying my time with the game. 

 

Its way fucking better than the Avengers game but as a DC and Bat family fan YMMV. 

 

 

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7 hours ago, cassidy said:

I must just be better at games than @George Clooney cos I died three times on the bit mentioned above. 

 

And you get a checkpoint between each of three trap sections. 

 

Anyway, I'm now quite a way into this. Enjoying the gameplay loop of heading into the city fighting crime and kicking ass. 

 

I've not swapped character once mind and just been playing as Richard of the Grayson's. 

 

The actual main story itself is very good and some of the dialogue is actually laugh out loud funny. Especially between Harley and Dick. 

 

It's a solid 7/10 for me so far and I'm enjoying my time with the game. 

 

Its way fucking better than the Avengers game but as a DC and Bat family fan YMMV. 

 

 

 

On 29/10/2022 at 21:08, George Clooney said:

I guess some people could get lucky and blow past it in a few tries, but I could see this being frustrating for a lot of people.


😉

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  • 3 weeks later...
2 hours ago, dave7g said:

Got it on sale from Steam, looks very nice on PC. Shockingly it's not the disaster that the internet discourse would have you believe.

 

S'alright. I'm enjoying it so far.


It’s actually pretty good, in a generic open world fluff fashion. No doubt it helps immensely that I both have weaknessfor the genre and appreciate the level of fan service in the setting which of second to none. It’s a well executed triple B game.

 

But it is fun. It’s nowhere near the standard of the Arkham games, there’s too much filler in between the story content, the frame rate it a bit choppy on my mid range 3060 laptop (veers from a nailed on 60 to dips down to the mid 30s) but it does look pretty. Some of the appeal will vary on your tolerance for messing with gear and levelling but there is a very decent core game in here.

 

Im enjoying my time with it anyway and having the four characters that play noticeably differently is a neat touch. 

 

No disaster certainly but no masterpiece either.

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