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I love the art direction, but after seeing the trailer... What would you say is exactly "chill" about the game?

 

In some ways, I wish that they'd made a Zelda game but without the combat--like a mix of Monument Valley and Zelda.

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1 hour ago, DeDeDe said:

I love the art direction, but after seeing the trailer... What would you say is exactly "chill" about the game?

 

In some ways, I wish that they'd made a Zelda game but without the combat--like a mix of Monument Valley and Zelda.

 

The art direction and the music.

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I've tried the demo now. It's quite short but you get a good enough feel for the game. My lazy shorthand would be "isometric Zelda with a roll" - you run around, chop bushes, smash pots, enter small combat arenas, collect health pickups, navigate hazards, etc. Certain rooms are pretty challenging since you don't have a lot of health and there aren't many opportunities to top up, and death sends you back to the last statue thing you visited. That said, the demo area doesn't have painfully long runs to get back to where you were, so it's all good.

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