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Xbox Series X | S


djbhammer
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It all feels a bit like the panic about Nintendo's choices: "oh, no, what a shitty machine", "oh, no, no games", "oh, no, they are doomed". 

 

I think people are getting stuck to the idea that, for Microsoft to be successful, they really have to steal audience from Sony or challenge them in their own game, etc, when it is clear they are trying to forge their own path, much like Nintendo did, and go from there. 

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5 minutes ago, Talk Show Host said:

It all feels a bit like the panic about Nintendo's choices: "oh, no, what a shitty machine", "oh, no, no games", "oh, no, they are doomed". 

 

I think people are getting stuck to the idea that, for Microsoft to be successful, they really have to steal audience from Sony or challenge them in their own game, etc, when it is clear they are trying to forge their own path, much like Nintendo did, and go from there. 

Absolutely this. There are now three pretty distinct options out there for gamers to choose between, which can only be a good thing. 

 

Want the ability to play games anywhere and for some of those games to be made by Nintendo? Switch. 

Want critically acclaimed exclusives on a traditional console model? PS5.

Want access to hundreds of games out of the box, the most powerful console and lean towards more GaaS fare for your exclusives? Series X. 

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6 minutes ago, BitterToad said:

Absolutely this. There are now three pretty distinct options out there for gamers to choose between, which can only be a good thing. 

 

Want the ability to play games anywhere and for some of those games to be made by Nintendo? Switch. 

Want critically acclaimed exclusives on a traditional console model? PS5.

Want access to hundreds of games out of the box, the most powerful console and lean towards more GaaS fare for your exclusives? Series X. 

 

Exactly. The idea that for Microsoft to be successful they have to produce AAA games which take five, six and seven years to develop is absolutely wrong. They are just trying to establish their base now, much like Sony did with the PS and the 3rd parties all the way back, and then complement that with new IPs and heavy AAA releases, again, much like Sony did. People seem to forget that what Sony did with their first parties it happened -basically- this generation.

 

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50 minutes ago, Uncle Mike said:

 

I've seen that before presented as some kind of wordless argument that Sony studios are a one-trick pony, but what it looks like is a great advert for a line-up of highly competent, highly-rated, incredibly popular software. 


oh it’s all great software, and I’ve bought and played it all (and will no doubt buy and play it all again). But it’s also very much all of a muchness when you’re crying Diversity.

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30 minutes ago, FiveFootNinja said:

The irony is this attempted dig at Sony's current generation is better than the hour of Xbox's next generation showcase we had a few nights ago.


Weird comment. It’s also games released over six years.

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9 minutes ago, footle said:

oh it’s all great software, and I’ve bought and played it all (and will no doubt buy and play it all again). But it’s also very much all of a muchness when you’re crying Diversity.

 

I think the idea that, because you can string a series of gifs together, The Last of Us 2 and Spider-Man are the same style of game to be reductive to the point of worthlessness. And I'd point out that my previous post was in fact to reasonably conclude that you can find several of the PS4 first party games to share some DNA.

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From over here it looks like MS are a bit conflicted about what to concentrate their marketing on.

 

What is their message?

 

Because Gamepass effectively being the Netflix of games should be a clear one - but I'm not feeling much confidence from MS in their messaging on it. And as we stand at the cusp of a whole new generation - they almost seem a bit embarrassed and apologetic to be pushing out a new console so soon. It might as well be a contractual obligation for all the passion they are communicating about it.

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2 hours ago, Harsin said:

I think they should be careful if they go for a hypothetical we’re the home of GaaS as a big selling point like you suggest, because my (and I imagine plenty of others) reaction to that would be.
 

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That was my reaction when I was talking about GaaS with @EvilBoris but if GaaS isn't shorthand for pay to win and endless microtransactions it can actually be quite nice. I have played a LOT of Apex Legends and the events, maps and map updates keep it pretty fresh. An open world Halo with an evolving environment could be a great thing. 

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good grief, what is with the comparing the series X early launch trailer stuff to sonys output 5 years after the console came out!?!

 

Lets compare what sony launched in the first 2 years instead...whats that...not alot...yep thats right! (maybe bloodbourne? which really, is a  third party console exclusive)

 

So what did the ps5 trailer have...a slightly shinier spiderman...and ratchet and clank...that didnt look much better than the ps4 game, but with some really low res reflections, along with gt, with some really low res reflections...

 

Maybe...just maybe...we should see what comes out in 2,3...5 years, and then comapre. Ya know, when devs have had time to learn the hardware...and actually make the games.

 

Its always the same at the start for a couple years, everything is cross gen, or, looks like it could be!

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So from launch in November 2013 until the end of 2015 SIE published the following PS4 titles. There's other smaller digital ones but these (except Resogun) were all physical releases:

 

Killzone: Shadow Fall - Guerilla

Infamous Second Son - Sucker Punch

Infamous First Light - Sucker Punch

The Last of Us Remastered - Naughty Dog

Uncharted Nathan Drake Collection - Bluepoint

The Order 1886 - Ready At Dawn

Tearaway Unfolded - Media Molecule

Knack - Japan Studio

Resogun - Housemarque

Bloodborne - FROM

Until Dawn - Supermassive

DriveClub - Evolution

Little Big Planet 3 - Sumo Digital

MLB '14 - San Diego Studio

 

To say that SIE didn't release much in the first 2 years of the PS4's life is a bit bold.

 

They were also still actively supporting the PS3 in the second half of 2013 with The Last of Us (June), Puppeteer (September), Beyond Two Souls (October) and Ratchet Into The Nexus (November).

 

If Microsoft could mirror this output with the Series X which, after all the acquisitions, they hopefully could in terms of volume. Gamers should be very happy.

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Anecdotally, I hear Game Pass is a big hit with a lot of teenagers - basically kids who are more interested in Fortnite than TLOU or whatever. If you’ve got limited disposable income, it’s absolutely brilliant and having spoken to some of the teens in the family, their social groups seem to be playing the latest Game Pass release, en masse. It’ll be interesting to see how that translates to console purchasing decisions. 

 

If Microsoft can get the “Netflix for games” (or “no more £50 games purchases”) message through to parents, that could be pretty powerful.

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Is game pass really that big of a deal? 
 

I don’t have it but you don’t get new release AAA games on it from launch do you? And it looks like it’s £11 a month. 
 

A big part of the excitement in gaming is playing a brand new hyped new game at the same time as your friends and other people. Until big releases form part of game pass it seems an odd thing to be banking on or excited by. 

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Showtime are making it now, staring Porn 'Stache from Orange is the New Black as Master Chief. Apparently it's going to be one of the most expensive series ever made, which I'm not sure is a very good idea at all.

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6 minutes ago, the_debaser said:

Is game pass really that big of a deal? 
 

I don’t have it but you don’t get new release AAA games on it from launch do you? And it looks like it’s £11 a month. 

You get Microsoft AAA stuff on it day 1.

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36 minutes ago, teddymeow said:

So from launch in November 2013 until the end of 2015 SIE published the following PS4 titles. There's other smaller digital ones but these (except Resogun) were all physical releases:

 

Killzone: Shadow Fall - Guerilla

Infamous Second Son - Sucker Punch

Infamous First Light - Sucker Punch

The Last of Us Remastered - Naughty Dog

Uncharted Nathan Drake Collection - Bluepoint

The Order 1886 - Ready At Dawn

Tearaway Unfolded - Media Molecule

Knack - Japan Studio

Resogun - Housemarque

Bloodborne - FROM

Until Dawn - Supermassive

DriveClub - Evolution

Little Big Planet 3 - Sumo Digital

MLB '14 - San Diego Studio

 

To say that SIE didn't release much in the first 2 years of the PS4's life is a bit bold.

 

They were also still actively supporting the PS3 in the second half of 2013 with The Last of Us (June), Puppeteer (September), Beyond Two Souls (October) and Ratchet Into The Nexus (November).

 

If Microsoft could mirror this output with the Series X which, after all the acquisitions, they hopefully could in terms of volume. Gamers should be very happy.

 

and how many of that list have people been using to bash the XsX with... :P exactly, its all stuff from the last couple of years.

 

Apart from bloodbourne, as i alluded to earlier, as that was superb!

 

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3 hours ago, FiveFootNinja said:

It's all pretty positive from a gamer's point of view if you step back from it. :D 

Anyway, absolutely this. It doesn't matter if you haven't been tempted over the ailse, or from your current machine, or at all. Hard to see how we're not all ultimately going to enjoy ourselves here. The rest is just brand bullshit bickering, with the tacit acknowledgement that competition keeps Your Brand honest. 

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Game Pass for me is downloading something, playing it for 5 minutes, forgetting about it, then uninstalling it. For some reason I just don't attach value to anything on it, for reasons I cannot fathom. Its almost like the days when I had a Snes Magic Card. If I haven't bought the game it has little worth to me.

 

Wish I could change this as I'd save a fortune.

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5 hours ago, teddymeow said:

So from launch in November 2013 until the end of 2015 SIE published the following PS4 titles. There's other smaller digital ones but these (except Resogun) were all physical releases:

 

Killzone: Shadow Fall - Guerilla  - was shite

Infamous Second Son - Sucker Punch - was shite

Infamous First Light - Sucker Punch - was shite

The Last of Us Remastered - Naughty Dog - yay old game I've already played

Uncharted Nathan Drake Collection - Bluepoint - yay old games I've already played

The Order 1886 - Ready At Dawn - was shite

Tearaway Unfolded - Media Molecule - was shite

Knack - Japan Studio - was shite

Resogun - Housemarque - yeah I liked this one (but it's not first party)

Bloodborne - FROM  - I loved to hate this one (but it's not first party)

Until Dawn - Supermassive - yeah was ok but again not first party

DriveClub - Evolution - Great game but had a disastrous launch if you remember.  None of the online really worked.

Little Big Planet 3 - Sumo Digital - was shite

MLB '14 - San Diego Studio - was shite

 

To say that SIE didn't release much in the first 2 years of the PS4's life is a bit bold.

 

They were also still actively supporting the PS3 in the second half of 2013 with The Last of Us (June), Puppeteer (September), Beyond Two Souls (October) and Ratchet Into The Nexus (November).

 

If Microsoft could mirror this output with the Series X which, after all the acquisitions, they hopefully could in terms of volume. Gamers should be very happy.

 

Commented with MY opinion on the games.  For me it was a pretty shitty launch period.  

I'm not sure the Xbox One was great either.  What did we have?    Forza Horizon 2 which I loved.  MCC which launched and was pretty fucked online. Sunset Overdrive which I liked but didn't feel triple A to me.   Quantum Break was another that I really liked but not a lot of others rated it much.

 

Was slim pickings for a while.  If you loved Indies then you had a decent amount of stuff to play,   Battleground 4 I played lots in the first year or so. That kept me going.    I get the feeling we're going to have similar this time round.  I'm not in a massive rush to buy either.  Got plenty of games to play on both systems. Will see when prices are anounced as to whether the lure of shinies and enhanced BC tempts me onto new hardware.  I've stuck with the Base PS4 and Xbox.

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4 minutes ago, El Spatula said:

Game Pass for me is downloading something, playing it for 5 minutes, forgetting about it, then uninstalling it. For some reason I just don't attach value to anything on it, for reasons I cannot fathom. Its almost like the days when I had a Snes Magic Card. If I haven't bought the game it has little worth to me.

 

Wish I could change this as I'd save a fortune.

 

Yeah I do that with quite a few titles but for me that's a bonus.  I'm getting to try out lots of stuff I wouldn't bother giving a chance if I was risking 20-50 quid on them.  You just need to find 2-3 games a year that you enjoy for it to essentially pay for itself.  I'd be amazed if you can't find 2-3 games a year on the MS platform across Xbox or PC.

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1 hour ago, Wahwah* said:

That was my reaction when I was talking about GaaS with @EvilBoris but if GaaS isn't shorthand for pay to win and endless microtransactions it can actually be quite nice. I have played a LOT of Apex Legends and the events, maps and map updates keep it pretty fresh. An open world Halo with an evolving environment could be a great thing. 

 

Yeah, Service games are simply these long supported titles. Some of paid up front, some are free with paid content, some are a mixture of both.

Regular Map packs and updates in the like of Halo 2 and 3 were some of the early days of this concept. Keep users playing longer, gain additional revenue.

 

Lots of really good examples of games that are all fantastic and are/were supported with content for a long time.

There are games that are 5 years old on this list, still getting new maps , characters, engine improvements etc.

 

Apex

Rainbow 6 Siege

COD

Rocket League

Destiny 2

Fortnite

Sea of Thieves

GT Sport

League of Legends

Overwatch

 

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Really feels like there's still a sizeable number of people on this forum that don't get what GamePass offers.  Would be interesting to work out why that is.  It's in all there marketing, they mention it in every conference pretty much that all their games are launched day one on GamePass.  Is it that people are that bored of anything xbox that they glaze over when GamePass is mentioned in a "I will never need it as I don't xbox, so no need to understand what it is"

 

I wonder how MS overcomes that. Because those are all people who they've failed to reach and explain to that GamePass is absolutely crazy value.

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29 minutes ago, 5R7 said:

 

and how many of that list have people been using to bash the XsX with... :P exactly, its all stuff from the last couple of years.

 

Apart from bloodbourne, as i alluded to earlier, as that was superb!

 

 

From a titles published perspective, even if they were made by an external studio (FROM, Supermassive, Sumo) it's a lot more than "not a lot". Irrespective of quality Sony released plenty of titles in that first two years.

 

Personally I thought Killzone, Infamous & First Light, Tearaway, Knack and Until Dawn were all decent. I got more than my money's worth out of those.

 

I've recently finished The Order 1886 again recently and it still looks fantastic! Character models and lighting are great. Infamous in HDR puts a lot of modern games to shame. In fact, I'd say Infamous looks better than Halo Infinite!! Sure, it isn't 4k/60 but the lighting and particle effects are truly stunning.

 

Microsoft have said that they'd like to release a first party game every 3 months or so which sounds great. You'd get one "marquee" release a year and three smaller ones which sounds ideal. If, somehow, they can push to two big games a year from their bigger studios all the better.

 

 

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