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Xbox Series X | S


djbhammer
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Was watching NXGamer's take on the presentation.

 

He's pretty harsh on Halo and the lack of gameplay for the big titles, but praises a couple of things, like Everwild's look and The Medium. I didn't catch that Remedy's SP Crossfire X campaign won't be on Gamepass though.

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2 hours ago, Moz said:

Undead Labs are a bit of a mystery to me though, does anyone really play State Of Decay?


If you put a gun to my head, I honestly don’t think I’d be able to tell footage from the first game and second game apart. Maybe they do numbers with the kind of people who watch Walking Dead religiously but don’t post on forums, it’s not like the second one was well reviewed so they must have something going for them.

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1 hour ago, CarloOos said:


If you put a gun to my head, I honestly don’t think I’d be able to tell footage from the first game and second game apart. Maybe they do numbers with the kind of people who watch Walking Dead religiously but don’t post on forums, it’s not like the second one was well reviewed so they must have something going for them.


5 million people had tried it by aug 2019, up from 4 million in November 2018. That’s a reasonably large percentage of extant games pass subs.

they clearly don’t give a number for how many people started it twice!

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10 hours ago, Alex W. said:


Exactly. There will always be a need for some console-like hardware, which makes consoles not a completely implausible product even if 90% of games are played on streaming. Even if it becomes a console derived from a server blade rather than the other way around.

Thought we'd always need VCRs and DVD players too....last time I used a DVD was to rip one of my DVD based films onto the PC. Convenience is king. The kids growing up these days won't care how the consume the games they just want to play them. 

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19 minutes ago, MattyP said:

Thought we'd always need VCRs and DVD players too....last time I used a DVD was to rip one of my DVD based films onto the PC. Convenience is king. The kids growing up these days won't care how the consume the games they just want to play them. 


What is the game going to run on in the data centre if not a piece of games hardware? Even Google Stadia has a specific hardware platform.

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A specific configuration of a GPU, a CPU, RAM and storage? With a specific performance budget? Running a game? What else is a game console?

 

Stadia and Xcloud are basically consoles (or if you like, a fixed PC spec) in a rack configuration. For the foreseeable future Sony, Microsoft, and Google going to be speccing up and ordering millions of units of something like a modern games console, no matter how the balance between rack mount and consumer electronics versions of that hardware shifts.

 

Edit - Which to restate my original point means that making a games console as a consumer product will always have a certain baseline amount of viability. Half the job’s done.

 

It’s not like an iPod (VCR is a better comparison) where 90% of what makes that a product doesn’t need to exist in the cloud version.

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When Mattrick was first talking up the magic Xbox cloud it sounded like some giant pool of computing power that would give you whatever you needed - so people playing Crackdown 3 with a destructible city with get many times the Tflops than someone playing Pacman CE.

 

Is it now just the case that you just get access to a single remote PC no matter what you're doing?

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19 minutes ago, Pob said:

When Mattrick was first talking up the magic Xbox cloud it sounded like some giant pool of computing power that would give you whatever you needed - so people playing Crackdown 3 with a destructible city with get many times the Tflops than someone playing Pacman CE.

 

Is it now just the case that you just get access to a single remote PC no matter what you're doing?


Cloud computing is different and is very fungible. Yes, you would basically tell the cloud “do this maths for me” and not worry a great deal about what was actually doing the computation as long as the resources are available. Azure just fires your work up to something that’s available and sends the results back whenever.
 

But when you’re doing real-time computing, be it playing a game or logging on to a virtual PC on AWS you are connecting to and running on a specific node in a rack somewhere. (Or part of a node, but something at least as big as the machine you think you’re running on.) That’s why scalability in game streaming is so much of a headache, you need as many nodes as your peak number of users.

 

This is why the idea of Azure closing the performance gap between Xbox One and PS4 was always a load of crap. You could run some big generic calculation for a server full of players for something that’s not terribly sensitive to latency but you couldn’t, like, fire some game’s lighting calculations written for the Xbox GPU up in to Azure and expect it to figure it out. You’ve got to have an Xbox GPU up there.

 

Edit - There is a lot of hand waving here so please don’t take it too literally, even cloud computing is a lot more like renting time on a specific machine than the fungible “computer power on demand” thing it’s presented as, at least for the types of scientific calculations I used to do.

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There are cloud computing use cases where it does scale on a per request basis reasonably well across thousands of independent *stateless* users. The obvious one is weather modelling, and providing weather updates to game clients, or providing tiled image data into Flight Simulator. Your problems start when you're maintaining state (so running game servers, running games entirely in the cloud and streaming).

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Just now, Mr. Gerbik said:

Gabe being who he is, he most likely is looking purely at the hardware. And he's right.

 

Does he got beef with Tim Sweeney? I thought that the "don't have a stake in that race comment" could have been a dig at Epic.

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29 minutes ago, Mr. Gerbik said:

Gabe being who he is, he's most likely strictly speaking about the hardware. And he's right, I don't know how anyone could dispute that.

Agreed. We already knew this. 

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