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Xbox Series X | S


djbhammer
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Just now, Hitcher said:

The game is still running in the memory ready for you when you press B.

Sure but why does that limit network transfer rate?  If it can download at 15 meg with a game in memory why can't it download at 25, 50 etc?

 

It's just a bit frustrating that consoles have a long list of nice features but they always seem to have a big asterix against each of them.

 

Download stuff in the background (... but much, much slower )

Quick resume (... often doesn't work properly when a game has network features)

Eco mode updates (... only system initiated updates, no user updates, new game downloads or local transfers)

etc

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19 minutes ago, StumpyJohn said:

Sure but why does that limit network transfer rate?  If it can download at 15 meg with a game in memory why can't it download at 25, 50 etc?

 

It's just a bit frustrating that consoles have a long list of nice features but they always seem to have a big asterix against each of them.

 

Download stuff in the background (... but much, much slower )

Quick resume (... often doesn't work properly when a game has network features)

Eco mode updates (... only system initiated updates, no user updates, new game downloads or local transfers)

etc

Fair enough, but how do you honestly think quick resume could work in an online game? It’s one complaint I never understand.

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7 minutes ago, JPL said:

Fair enough, but how do you honestly think quick resume could work in an online game? It’s one complaint I never understand.

By checking network status and reconnecting if needed?  Online and 'service' games check their status as a part of normal usage, give errors etc, I dont get why they can't properly factor quick resume into that.  Is it a dev issue, an MS tools issue, a XB Live platform issue, a fundamental limitation etc.

 

Take FH5 for example, a flagship game from an MS owned studio.  If you use quick resume it ends up in a 'partly online' state where some basic things work (the hall of fame leaderboard) and others don't (the trial, the eliminator etc).  Even more annoyingly if you try and use one of those features it just says "joining session" but doesn't actually join or give an error indicating you are not connected.  To resolve it you need to quit the game and restart it which largely negates the point of quick resume in the first place.

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It can definitely be done. Hitman 3 (which requires a permanent connection to the servers to play) spends a few seconds reconnecting when you Quick Resume, then you're good to go.

 

I just don't understand why games insist on using Quick Resume when it's clear they don't work with it. FH5 above is one example. Assassin's Creed Valhalla is another one, if you use Quick Resume at all on that it gives you an error saying it can't save your progress and tells you to restart the game. Why not just disable the feature if it doesn't work?

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It's quite surprising that Quick Resume has been released, in that it seems to fuck with games in quite an unpredictable way, and occasionally makes them a bit unstable. I'm very glad they did, as it's an incredibly useful feature that I immediately feel the absence of when I go back to my Playstation, but it seems unusually flakey for such a prominent part of the console front end.

 

It would be interesting to know what governs whether a game supports QR. Oddworld: Stranger's Wrath, which came out this year, doesn't support it, but Oddworld: New & Tasty, which came out in 2015, does. It seems to be something that developers have little control over, even first-party MS teams.

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3 hours ago, StumpyJohn said:

By checking network status and reconnecting if needed?  Online and 'service' games check their status as a part of normal usage, give errors etc, I dont get why they can't properly factor quick resume into that.  Is it a dev issue, an MS tools issue, a XB Live platform issue, a fundamental limitation etc.

 

Take FH5 for example, a flagship game from an MS owned studio.  If you use quick resume it ends up in a 'partly online' state where some basic things work (the hall of fame leaderboard) and others don't (the trial, the eliminator etc).  Even more annoyingly if you try and use one of those features it just says "joining session" but doesn't actually join or give an error indicating you are not connected.  To resolve it you need to quit the game and restart it which largely negates the point of quick resume in the first place.

Ah right. I haven’t played FH5 in a while, so wasn’t aware it doesn’t work with it. I was thinking more about online multiplayer where it simply can’t work. I don’t play that many games really, so don’t notice its limitations. As K says above it’d be interesting to know why it causes problems with some games.

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I picked up a Series X a couple weeks back, and promptly got on with completing Halo Infinite campaign.   Yet with all these jaw-dropping games at my disposal, the game that I have sunk the most time into over the last week or so is Doom (1993).  Playing it yet again, on Ultra Violence, there is still nothing like it.  My plan is to work my way through each Doom game on the X, up to Eternal which is the only one I am yet to play.  The other game I am on-off playing, is Lake, between the two its hard to get more polar opposite games.

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Has anyone upgraded from a Series S to a Series X? 

 

I bought a Series S as a second console and when I had a fairly mediocre TV. I've bought a new mid-range TV that is apparently great for gaming and capable of 4K at 120fps. Coincidentally, this is about the time that the Series X has been in stock in Amazon and readily available for a number of days now. 

 

My head thinks that upgrading to a Series X is a superfluous £450 purchase. My heart is saying that I'd like the best visuals possible (having not been bothered about them before, but now wanting to take advantage of the TV) and that the increase in performance in older games might be worth it, as the Series S gets the old Xbox One S versions.

 

I was originally going to just get the mid-gen upgrade for the Xbox to cover the fact I got the Series S at first, but I am now casting glances towards the Series X as something that is a bit more futureproofed and for the "now". 

 

Has anyone also used a Series S on a decent modern TV? Can't get to the console now so can't check how it looks compared to my PS5 on the same set. 

 

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1 hour ago, Parksey said:

Has anyone upgraded from a Series S to a Series X? 

 

I bought a Series S as a second console and when I had a fairly mediocre TV. I've bought a new mid-range TV that is apparently great for gaming and capable of 4K at 120fps. Coincidentally, this is about the time that the Series X has been in stock in Amazon and readily available for a number of days now. 

 

My head thinks that upgrading to a Series X is a superfluous £450 purchase. My heart is saying that I'd like the best visuals possible (having not been bothered about them before, but now wanting to take advantage of the TV) and that the increase in performance in older games might be worth it, as the Series S gets the old Xbox One S versions.

 

I was originally going to just get the mid-gen upgrade for the Xbox to cover the fact I got the Series S at first, but I am now casting glances towards the Series X as something that is a bit more futureproofed and for the "now". 

 

Has anyone also used a Series S on a decent modern TV? Can't get to the console now so can't check how it looks compared to my PS5 on the same set. 

 


I’m using the Series S on a 65inch 4K screen. It looks absolutely fantastic. I also have a PS5. There’s really not that much of a difference between the two in terms of image quality at all. It all just depends on the specific game really.
 

Basically, it comes down to what you’re going to play. Most of the stuff on Gamepass I’ve been enjoying, isn’t exactly pushing the hardware. For example Shredders is great.....but it has screen tearing, pop in, dodgy framerate etc. It’s exactly the same on the Series X too. Also playing Tunic, which looks absolutely stunning.........but it’s all down to the art style. 

 

So yeah, don’t need a drive for Gamepass. If you want the disc drive and disc based back compat then that’s the real deal breaker. Is that worth the extra £200? For me......no. £350 got me an S and 3 yrs of Gamepass Ultimate. 

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9 hours ago, Parksey said:

Has anyone upgraded from a Series S to a Series X? 

 

I bought a Series S as a second console and when I had a fairly mediocre TV. I've bought a new mid-range TV that is apparently great for gaming and capable of 4K at 120fps. Coincidentally, this is about the time that the Series X has been in stock in Amazon and readily available for a number of days now. 

 

My head thinks that upgrading to a Series X is a superfluous £450 purchase. My heart is saying that I'd like the best visuals possible (having not been bothered about them before, but now wanting to take advantage of the TV) and that the increase in performance in older games might be worth it, as the Series S gets the old Xbox One S versions.

 

I was originally going to just get the mid-gen upgrade for the Xbox to cover the fact I got the Series S at first, but I am now casting glances towards the Series X as something that is a bit more futureproofed and for the "now". 

 

Has anyone also used a Series S on a decent modern TV? Can't get to the console now so can't check how it looks compared to my PS5 on the same set. 

 

 

I haven't had to upgrade personally as I bought a Series X at launch, but everything I've heard about the S versus X suggests that the latter is definitely worth it if you have a 4K TV... particularly one that supports 120fps or VRR! You get double the hard drive space by default (which is a bit of a lifesaver), games in general run better and display at a higher resolution, and you get full Xbox One X version backwards compatibility rather than having to use the Xbox One S versions of older games. If you can afford it (trade in the S!), I say go for it. I'd wager the differences between the machines will only get bigger as devs migrate towards full next gen development.

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I think we have people who accidentally share screenshots, right? With the below update, one of the actions you can configure this button is "none". Also, you can configure what the now (always?) useless one guide button on the remote does:

 

 

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23 hours ago, Parksey said:

Has anyone upgraded from a Series S to a Series X? 

 

I bought a Series S as a second console and when I had a fairly mediocre TV. I've bought a new mid-range TV that is apparently great for gaming and capable of 4K at 120fps. Coincidentally, this is about the time that the Series X has been in stock in Amazon and readily available for a number of days now. 

 

My head thinks that upgrading to a Series X is a superfluous £450 purchase. My heart is saying that I'd like the best visuals possible (having not been bothered about them before, but now wanting to take advantage of the TV) and that the increase in performance in older games might be worth it, as the Series S gets the old Xbox One S versions.

 

I was originally going to just get the mid-gen upgrade for the Xbox to cover the fact I got the Series S at first, but I am now casting glances towards the Series X as something that is a bit more futureproofed and for the "now". 

 

Has anyone also used a Series S on a decent modern TV? Can't get to the console now so can't check how it looks compared to my PS5 on the same set. 

 

 

Being able to play many classics at much better frame rates and/or resolutions made the X worth it alone for me. The drive size and ability to trade in games are other big bonuses!

 

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This has probably been answered a dozen times but I have googled and I have not been able to find a solid answer. 

 

How does the Xbox series x handle backwards compatible games from the 360 era. I know some games, such as Oblivion, received special treatment but do all playable 360 games receive resolution boosts or are the majority still 720p?

 

Am I correct in thinking that all original xbox games play at 4k?

 

 

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12 minutes ago, Mallet said:

This has probably been answered a dozen times but I have googled and I have not been able to find a solid answer. 

 

How does the Xbox series x handle backwards compatible games from the 360 era. I know some games, such as Oblivion, received special treatment but do all playable 360 games receive resolution boosts or are the majority still 720p?

 

Am I correct in thinking that all original xbox games play at 4k?

 

 

 

No, they have to have received special updates. A game might be backwards compatible but still run at its original framerate or resolution.

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20 minutes ago, Mallet said:

This has probably been answered a dozen times but I have googled and I have not been able to find a solid answer. 

 

How does the Xbox series x handle backwards compatible games from the 360 era. I know some games, such as Oblivion, received special treatment but do all playable 360 games receive resolution boosts or are the majority still 720p?

 

Am I correct in thinking that all original xbox games play at 4k?

 

 

 

I believe all have auto HDR now, additionally some with have fps boost doubling their framerate (link to list below). However they won't get a res boost unless they have special treatment.

 

https://www.windowscentral.com/xbox-fps-boost

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I suspected that, but why? 

 

As I understand it the games are basically played through emulation, could the output resolution not be doubled? 

 

I think I will hold on to my Series s and move it into the study and hook it up to my 27 inch 1080p 144hz monitor. 

 

I will lose out on auto HDR but I'm thinking that a 720p image on a 27 inch screen will look better than a 720p image on a 50 inch 4k screen. 

 

This is one of the things that really frustrates me as a primarily PC gamer. These consoles are so much more powerful than the previous generation but unless developers go back and patch games then the power is almost wasted. When I upgrade my PC all my games will run better

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21 hours ago, Lovelyman said:

Can you disable quick resume for a game? Sick of starting Elden Ring three times every time i want to play it. 

 

I'm playing Elden Ring using quick resume and having no problems at all.....it's working just fine every night and it's only ever closed when there is an update (so will be when I go back to it tonight I guess). I do find it *massively* helps to let it sit on the title screen for 30 secs or so before trying to login - like it just needs some time to do some background stuff first or else the login often fails a few times before I eventually get in.

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1 hour ago, rgraves said:

I'm playing Elden Ring using quick resume and having no problems at all.....it's working just fine every night and it's only ever closed when there is an update (so will be when I go back to it tonight I guess). I do find it *massively* helps to let it sit on the title screen for 30 secs or so before trying to login - like it just needs some time to do some background stuff first or else the login often fails a few times before I eventually get in.

How are you using quick resume with it?  Are you just quick resuming the title screen as if I do anything other than save and quit at the end of a play session it then grumbles at me next time and dumps me out to the title screen anyway.

 

You don't seem to be able to QR to an 'in game' position though I don't think I've tried doing that in a fully offline session so it might work then.

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