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Millie and Molly - my new game coming to Switch


carleton
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1 hour ago, carleton said:

 

Nice, that was how we hoped people would experience it. On the original Commodore 64 version you had to play every level in order. Some players complained of being completely stuck which is why I added the chapters to this version, to try and avoid that frustration.

I am playing them in order.  It's a great game to pick up and play for an hour or so to polish off a couple of levels. I love it when you get a solution that stumps you for 10 minutes.  It's usually something so obvious. 

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Just now, deKay said:


…you don’t in this? What

 

There are nine chapters. You have to complete the first bunch in order as it's a tutorial but from then on you can play the following chapters' puzzles in any order you wish. Completing 80% of a chapter unlocks the next.

 

I'd prefer if people played them in order but I didn't want sticking points where people would abandon the game. Especially if players think it's only going to get harder from thereon. I've given up on games due to a tricky boss fight despite enjoying the rest of the game. It's really annoying to me.

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12 hours ago, nightwaxon said:

Spoke too soon. Level 75. Stuck...

 

That's a good level. I remember finding it tricky on my first playthrough but it's not one I've had much feedback on with regards to being a blocker.

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2 hours ago, Rex Grossman said:

Just had a Nintendo email asking me to fill in a survey about the game. I resisted the temptation to say anything about C64 Spitting Image and just heaped praise on the game.

 

@carletonHow do these surveys work from your end?


Was literally just going to post the same question.

 

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On 19/02/2022 at 09:44, Rex Grossman said:

Just had a Nintendo email asking me to fill in a survey about the game. I resisted the temptation to say anything about C64 Spitting Image and just heaped praise on the game.

 

@carletonHow do these surveys work from your end?

 

Thanks. I guess they'll got to the publisher. Perhaps if enough people respond with praise they may consider featuring it on the shop.

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I listened to you talking about this on your Podcast @deKay, thanks for the kind words. The reason the names end in IE and Y is that very late in the day we found out about the book/TV characters with a similar name so we tweaked Milly to Millie. In retrospect we should have perhaps changed the name totally but we'd grown fond of those during development.

 

Also your co-host mentioned the sequel should be called Willy and Wally. I actually did use those names for the protagonists in my follow up C64 game Runn 'n' Gunn. I even kept the IE ending for Willie.

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  • 2 weeks later...

Thalamus found a bug in the level complete screen which could cause it to freeze after level 99 as you witnessed @deKay, so they've released an update (not that it matters to you since you've completed it):
 

 

It also includes the rebranded artwork by @Ste Pickford

 

 

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  • 2 weeks later...
  • 5 weeks later...
12 hours ago, moosegrinder said:

This is currently 2 quid on Switch. Get it bought, you tight arsed bastards.

 

So it is, thanks for pointing that out. The same price as a Mastertronic game in the 80s. Thankfully it's more Action Biker than Dark Star.  

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17 minutes ago, carleton said:

 

So it is, thanks for pointing that out. The same price as a Mastertronic game in the 80s. Thankfully it's more Action Biker than Dark Star.  

 

I did wonder if Thalamus would inform you or not. It seems they have a label wide sale on.

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15 minutes ago, moosegrinder said:

 

I did wonder if Thalamus would inform you or not. It seems they have a label wide sale on.

 

I was aware it was going to be on sale at some point soon. Apparently it's a very successful strategy on Switch. I just leave all that side of it to them though, they're the experts.

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