Systemshock Posted February 13, 2004 Share Posted February 13, 2004 SquareEnix are used to selling 2 to 3 million copies of a FF game at launch (just in Japan alone and that probably over the first weekend) so when they decided to come up with FF:CC for the GC, why did they: 1. Make it multiplayer (at all)? 2. Make it multiplayer but on the one machiene - multiplayer racing/ sports/ fighting or party games make absolute sense but a multiplayer (off-line) RPG? What chance that every one will be able continually get together to play through the whole game? 3. Make the game force every one to use GBA's to play it? 4. Make the single player game over simplistic (from the reviews I've read). In developing for the GC they know they would be up to sell less software (but that alone would be worth it as it keeps Sony on their toes). But in making it a multiplayer RPG they effectively alienate more of the potential market and by making it an absolute requirement to use a GBA even more of the market is eroded. The final problem of a (relatively) poor single player experience also puts people off. Just using pretty conservative generalisations: GC only halves the market, multiplayer RPG halves it again, GBAs required all round halves it again and simplistic single player halves it once more. Without trying they've created a game that maybe has a sixteenth of the selling power of a conventional Final Fantasy game. I really wanted this game about a year ago but all of these issues as they came out mean that I won't be getting it. FF-X2 looks better as a single player game and FFXI better as an on-line multiplayer. Link to comment Share on other sites More sharing options...
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