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Mass Effect Legendary Edition


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I have like 2-3 million as I’ve not bought a thing except for the things that give you extra med packs.

insanity is really nice actually. If you take you eye of the ball you’ll be dead but using throw and lift you can more than comfortably get through the game with ease. The combat is actually really satisfying.

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2 hours ago, Alex W. said:

Re.  the inventory in ME1, was it ever worth buying stuff versus just using drops? The phrase “Jane Shepard: intergalactic bin hoker” is in my head and I assume it’s there for a reason.

 

The top level (X?) heavy armour for Krogan beats anything I found. Generally, no - anything vendors have will be dropped.  Of course if you are an engineer you get to open everything without omni gel and have millions of credits from selling stuff.  You only really need Omni gel for the Mako and to bypass that annoying puzzle on Noveria.  You also get a wicked Omni tool from the dlc by exerting maximum intimidation.  I just quickly whip through the inventory at the lockers and and sell everything else off periodically.

 

The change in UI from 1->2 is almost as jarring as that between DA:O and DA2.  Yuck.  I should have insisted on one thing before accepting the new job - Miranda and Ash to swap jobs permanently.  Just can't stand the woman, never have done.  

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The 500 item limit is nuts (and annoying). By the time I was approaching the end of ME1 I already had max credits (9999999), omni-gel coming out of my ears and was seemingly giving the stuff away for free to vendors, just to get it out of my inventory....

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To Echo what others said, the Spectre stuff is worth your money for your and your closest buddies.

 

Shep - Spectre (which is usually Best is Slot) Sniper X, Medium Armor X. The only very good item I received via a quest reward was the Omni-Tool, I do not think there's a better one out there.

Wrex - BiS Shotgun X, BiS Assault Rifle X, Heavy Armor X

 

The rest of the cast had to do with generic stuff. Not because I could not afford it, I just did not care enough

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9 minutes ago, max renn said:

Am I being daft or are Sheps weapons locked to class? I’m an adept

If you're playing the first game you can use all the weapons, but you can only level up your skill in pistol. 

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6 minutes ago, max renn said:

I’m on ME2 at the moment, I started as an engineer in ME1 but then switched in the 2nd. Missing the sniper rifle :(

If I recall correctly, as an adept you start with a pistol and the heavy weapon (grenade or rocket launcher). I believe midway through the game you can choose another weapon to have access to. Choose wisely. 

 

edit: I may have got that wrong though...

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Yeah, only ME1 had QOL and balance alterations (somewhat oddly, given it was the easiest game in the series by far and all the rebalancing has been to make it easier), including the option to use all weapons irrespective of class; ME2 (and presumably 3) keep the more stringent restrictions of the originals.

 

I don't recall the opportunity to get a new weapon later in the game, sadly; though in ME2 you do get to unlock a bonus power later on, based on the teammates you focus on (in contrast to 1, which allows you to choose a bonus power by starting a new game+, and tying the selection to the powers you used a lot in your previous playthrough(s)).

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15 hours ago, max renn said:

I’m on ME2 at the moment, I started as an engineer in ME1 but then switched in the 2nd. Missing the sniper rifle :(

 

15 hours ago, Thor said:

If I recall correctly, as an adept you start with a pistol and the heavy weapon (grenade or rocket launcher). I believe midway through the game you can choose another weapon to have access to. Choose wisely. 

 

edit: I may have got that wrong though...

 

15 hours ago, Wiper said:

Yeah, only ME1 had QOL and balance alterations (somewhat oddly, given it was the easiest game in the series by far and all the rebalancing has been to make it easier), including the option to use all weapons irrespective of class; ME2 (and presumably 3) keep the more stringent restrictions of the originals.

 

I don't recall the opportunity to get a new weapon later in the game, sadly; though in ME2 you do get to unlock a bonus power later on, based on the teammates you focus on (in contrast to 1, which allows you to choose a bonus power by starting a new game+, and tying the selection to the powers you used a lot in your previous playthrough(s)).

 

You get to unlock a new weapon in ME2 during one of the missions about midway through the story:

 

Spoiler

In the Collector ship when rescuing the Normandy crew. 

 

 
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42 minutes ago, redbloodcel said:

 

You get to unlock a new weapon in ME2 during one of the missions about midway through the story:

 

  Reveal hidden contents

In the Collector ship when rescuing the Normandy crew. 

 

 

Nah, that's way late in the game, you unlock earlier than that. 

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10 minutes ago, Thor said:

Nah, that's way late in the game, you unlock earlier than that. 

 

You're right that's the wrong bit, after a quick look it's 

Spoiler

When you investigate the derelict Collector ship, was mixing the missions together in my head! 

 

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I’d played ME1 for a few hours but similarly to all those years ago, and despite the improvements, I just wanted to get to ME2. I also was a little unhappy with my character creation and 6 hours in didn’t want to start over! 
 

Anyway I decided to just start ME2 this morning and use the interactive comic to set the choices from the first game. ME2 is fantastic, even after all these years. It was such a step up from the first game and has to rank as one of the most improved sequels of all time. I played it several times on 360 and PS3 but couldn’t put it down again after booting it up today. 

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The side missions in the original get tedious really quickly. At least they're all short.

 

I should have taken my own advice and split them up, doing one or two between main missions instead of all in a row. The game would probably have been improved if it had just drop fed them a little more.

 

I'm still having a good time replaying the original though. Female Shepherd has already become "my" Shepherd, probably thanks to how long it's been since I last played through with the male version. I'm finding it easy to vary her responses too, being harsh and angry when it fits, but calm and reasonable where it counts.

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Here's a hot take: all the Mako stuff planet side where you're getting reamed by Thresher Maws, going into identical bunkers, collecting minerals, has agreed like milk. Best thing the sequels did was throw it in the garbage.

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10 minutes ago, Spacehost said:

Here's a hot take: all the Mako stuff planet side where you're getting reamed by Thresher Maws, going into identical bunkers, collecting minerals, has agreed like milk. Best thing the sequels did was throw it in the garbage.


can we keep the moon?

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49 minutes ago, Spacehost said:

Here's a hot take: all the Mako stuff planet side where you're getting reamed by Thresher Maws, going into identical bunkers, collecting minerals, has agreed like milk. Best thing the sequels did was throw it in the garbage.

I completely forgot How many planets you could land on, my memory said it was like 6 but I think I’ve reached about 20 so far. Obviously the Unreal engine was awful at terrain at the time and the team didn’t want to spend too much time on it but I do appreciate the padding because it adds a thickness to the galaxy. Back when this came out any excuse to play more….

 

Im currently warping across the galaxy polishing off quests to get the trophy for completion then it’s on to the last sections with a nice single playthrough platinum.

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18 minutes ago, SteveH said:

For anyone that still dips into No Mans Sky and misses the Normandy when you are there:

 

See it all looks very innocent but what I see is BioWare talking to Hello games about their procedural approach and Perhaps using it as middleware for the next Mass Effect game. From that I see Hello games long term future as a Popular middleware provider. 

 

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1 hour ago, Spacehost said:

Here's a hot take: all the Mako stuff planet side where you're getting reamed by Thresher Maws, going into identical bunkers, collecting minerals, has agreed like milk. Best thing the sequels did was throw it in the garbage.

 

I have no argument with the identical bunkers and the Thresher Maws being shit, but the first game had a proper sense of exploring the galaxy that was almost entirely absent from the sequels. The main story mission locations also felt like actual places that you had to physically navigate around. Much as I loved ME2, a lot of the missions and side quests have a distinct whiff of "Land here, talk to some people, fast travel here, shoot these guys, fast travel back to start point, finish quest" about it.

 

I would have been happy if ME2 had been more of the first game, but with better Mako handling, a greater variety of base layouts and the other QoL improvements (better HUD, squad controls, inventory management etc), but I appreciate that I'm in the minority there.

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3 minutes ago, Talvalin said:

 

I have no argument with the identical bunkers and the Thresher Maws being shit, but the first game had a proper sense of exploring the galaxy that was almost entirely absent from the sequels. The main story mission locations also felt like actual places that you had to physically navigate around. Much as I loved ME2, a lot of the missions and side quests have a distinct whiff of "Land here, talk to some people, fast travel here, shoot these guys, fast travel back to start point, finish quest" about it.

 

I would have been happy if ME2 had been more of the first game, but with better Mako handling, a greater variety of base layouts and the other QoL improvements (better HUD, squad controls, inventory management etc), but I appreciate that I'm in the minority there.


That is kind of what they did in Andromeda though and we know how that went down...

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Playing them back to back really accentuates the differences. 2  (onwards) is an action game with a particularly good story and conversation choices. A lot of that is down to completely changing the load out system and putting all skills onto a single timer.  As a pimped out engineer in 1 you basically just cycle through your skills, with a few pistol shots thrown in.  Here you are running for cover and shooting with one eye on the little circle.  

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I am loving this.  I must have played some of the original on the 360 back in the day but probably dropped it quite early as I’m not far in and it all feels very new.

 

I’ve rescued Liara and done the Little Shop of Horrors planet so far, but the claws are in already!  I’ve gone Vanguard and am enjoying melting folks with the Polonium ammo, although the effect causes some awful slowdown (playing on PS5 and it doesn’t feel like the game should be particularly stretching it).
 

Quick question, are there any benefits for going full paragon or renegade?  I’ve started a bit goody two shoes, but some of the dialogue options are tempting me away from the path of virtue!
 

 

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9 minutes ago, sammy said:

 

 

Quick question, are there any benefits for going full paragon or renegade?  I’ve started a bit goody two shoes, but some of the dialogue options are tempting me away from the path of virtue!
 

 

I would say so yes.  Put those points into speech options ASAP.   

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6 hours ago, Harrisown said:

See it all looks very innocent but what I see is BioWare talking to Hello games about their procedural approach and Perhaps using it as middleware for the next Mass Effect game. From that I see Hello games long term future as a Popular middleware provider. 

 

I doubt it, every planet I've seen in NMS looks rubbish and the actual engine has awful pop-in.

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So I've finished every side quest I have in the first game, killed the space racist on Virmire and I'm heading off to Ilos ready for what is possibly the best ending in gaming history and I've had to turn it off because the other half wants to watch Eurovision. :hmm:

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