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The RLLMUK Game of the Year Awards 2020 - VOTING CLOSED!


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Game of the Year

A1. Animal Crossing: New Horizons

A2. Final Fantasy VII Remake

A3. Yakuza: Like A Dragon

A4. Paper Mario: The Origami King

A5. Tetris Effect: Connected

 

Biggest Disappointment of the Year

Z1. AMD and NVIDIA GPU launches

Z2. Industry accepted crunch culture etc. - I feel this was illustrated all too well when the TGA awarded Naughty Dog best direction when accounts of poor working conditions have been made public throughout the year. I know we all have a tendency to idolise the people that impress us but this is just appalling.

Z3.

 

Sound Design of the Year

S1. Final Fantasy VII Remake

S2. Destiny 2: Beyond Light

S3. Tetris Effect: Connected

 

Visual Design of the Year

V1. Tetris Effect: Connected

V2. Paper Mario: The Origami King

V3.

 

Writing of the Year

W1.

W2.

W3.

 

Format of the Year

F1. PC

 

Publisher or Developer of the Year

P1. Enhance

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Game of the Year

A1. Lair of the Clockwork God

A2.Hades

A3.Zombie Army 4

A4.Hunt Showdown

A5.Animal Crossing: New Horizons

 

Biggest Disappointment of the Year

Z1. Animal Crossing: New Horizons. It's very complicated.

Z2.

Z3.

 

Sound Design of the Year

S1.Risk of Rain 2

S2.

S3.

 

Visual Design of the Year

V1.Hades

V2.

V3.

 

Writing of the Year

W1.Hades

W2.

W3.

 

Format of the Year

F1.Switch

 

Publisher or Developer of the Year

P1. Supergiant Games

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Game of the Year

A1. The Last Of Us Part II

A2. Final Fantasy VII Remake

A3. Snowrunner

A4. Kingdom Hearts 

A5. Astros playroom

 

Biggest Disappointment of the Year

Z1. PS5 user interface 

Z2. 

Z3.

 

Sound Design of the Year

S1. Last of Us part II

S2. 

S3.

 

 

Format of the Year

F1. PS4 

 

Publisher or Developer of the Year

P1. Sony

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VOTING TEMPLATE

Game of the Year

A1.  Paper Beast PSVR. - won’t win as no one has played. But a beautiful and stunning game.  Genuinely majestic. I played it at the height of lockdown and it was true escape.

A2. The Last of Us 2 - PS4 a company cursed by ludonarrative dissonance, intentionally make an entire game about it. A phenomenal achievement. 

A3. Animal Crossing - Switch - After each release AC fades away. But taking my toddler to the museum during lockdown? Bliss.

A4. Astro’s Playroom - PS5 - Sony have been in the game long enough they can now lean into nostalgia without it feeling like crass commercialisation. To do so, with the most underrated developer out there? Top tier platforming that reaches Nintendo’s heights. Yes it’s slight. But that has no bearing on quality. Especially as a pack in. 

A5. Paradise Killer - Switch - The only one I’ve not finished, so the ending may crush it. But just so unique it deserves its place.

 

Biggest Disappointment of the Year

Z1. Halo Infinite

Z2. Demon’s souls being released too late in the year to be fairly put on the list.

Z3.

 

Sound Design of the Year

S1. Paradise Killer - soundtrack of the year.

S2. Paper Beast - I went to a physical place.

S3. Astro’s Playroom - the haptics mesh perfectly with the sound. And that song.

 

Visual Design of the Year

V1.  Paper Beast - it was a place I went to. Not a game.

V2. The Last of Us Part 2 - for that bit on the horse.

V3.  Demons’ Souls

 

Writing of the Year

W1. The Last of Us 2 - people complain that it was broad strokes of narrative. But the number of gamers who didn’t get it, suggests not broad enough.

W2. Paper Beast. - you need to play Paper Beast.

W3.

 

Format of the Year

F1. Switch - sure next year will be a tight PS5/XSX battle, but lockdown belonged to nintendo.

 

Publisher or Developer of the Year

P1. Sony

 

 

 

 

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2 minutes ago, LaveDisco said:

VOTING TEMPLATE

Game of the Year

A1.  Paper Beast PSVR. - won’t win as no one has played. But a beautiful and stunning game.  Genuinely majestic. I played it at the height of lockdown and it was true escape.

 

On 30/10/2020 at 12:59, Wiper said:

Game of the Year

A1. Paradise Killer

A2. Paper Beast

 

...

 

Visual Design of the Year

V1. Umurangi Generation

V2. Paper Beast

V3. Star Wars: Squadrons

 

Writing of the Year

W1. Paradise Killer

W2. Paper Beast. Despite having no dialogue. What.

W3. Murder By Numbers

 

:quote:

 

(it's a brilliant game, excellent choice there)

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1 minute ago, Wiper said:

 

 

:quote:

 

(it's a brilliant game, excellent choice there)

 

Great minds!

 

Honestly, hadn’t read yours - just had a minute at work and needed a break so bashed them out from the top of my head.

 

Thinking back, I bought it after recommendations here, so I might have you to thank.

 

Likewise, for the writing award. It made perfect sense to give it to it - but yeah, no dialogue at all!

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Game of the Year

A1. Animal Crossing New Horizons - Perfect game for the year. Not only did it allow people to come together but

A2. Streets of Rage 4

A3. Tony Hawk's Pro Skater 1 + 2

A4. Microsoft Flight Simulator

A5. Command & Conquer Remastered Collection

 

Biggest Disappointment of the Year

Z1. Gamerz - A continuing shit stain upon humanity

Z2. Awful practices at devs that even reasonable gamers decide to ignore because they need to play Last of Us 2 or Mortal Kombat. Gross.

Z3. Ubisoft 

 

Sound Design of the Year

S1. Call of Duty Black Ops Cold War - Genuinely amazing use of Atmos. Playing multiplayer/zombies and it's uncanny to hear gunfights taking place above you.

S2. Tony Hawk's Pro Skater 1 + 2

S3. Streets of Rage 4

 

Visual Design of the Year

V1. Paper Mario The Origami King

V2. Ori and the Will of the Wisps

V3. Resident Evil 3

 

Writing of the Year

W1. Wasteland 3

W2. Paper Mario: The Origami King

W3. Tony Hawk's Pro Skater 1 + 2

 

Format of the Year

F1. Nintendo Switch

 

Publisher or Developer of the Year

P1. Nintendo

 

I guess we've retired best ongoing game because we all finally agreed it was Sea of Thieves.

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Yeah, it was one of those games which came out of nowhere and blew me away. In fact, it's just been a brilliant year for varied, expressive takes on sci-fi in games; with it, Paper Beast and Umurangi Generation all opting for wildly different approaches to setting and mode of interaction. They even all manage to do so without feeling the need to be centred on endlessly shooting things!

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They're pretty representative, so if you hate them that may be an issue; it's a punky, vaporwave fever dream of a game, and its visuals reflect that perfectly.

 

(also it's one of those "made by three people" jobs, which is no mean feat for a fully open-world investigate-em-up)

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Game of the Year

A1. Hades - I should have hated this game. I’ve never clicked with Supergiant stuff before, I’m not keen on roguelikes and I’m not terrifically skilful. But it’s so well judged, so clever in its use of character, so clear in its visual design and just so fun to play that it towered over everything else.

A2. Animal Crossing: New Horizons - The right game at the right time. I’ve always had a soft spot for Animal Crossing but never really fell in love with it til now. Part of that is being a parent and seeing the joy my kids get from it, part of it the pleasure of playing something so joyful and part of it the sheer level of craft and care Nintendo put in.

A3. Demon’s Souls - I’m not great at Soulsbornes but I couldn’t resist this and I’m glad I didn’t. The speed of loading and 60fps transformed it from an exercise in superfrustration into something I could genuinely learn and improve at. And while visuals aren’t everything, my god there’s something to be said for them when they go so far in evoking environments and atmosphere like this.

A4. Astro's Playroom - Short but incredibly sweet and the standard bearer for the difference between the PS5 and XsX launch philosophies. For me, a console launch justifies itself with a sense of the new possibilities for gaming. The Dualsense is in many ways an evolution rather than a revolution, but the implementation here, when attached to such rock solid mechanics, made this a moment of pure videogame fun.

A5. Paradise Killer - The weirdest and most unique thing I played all year took me back to earlier times when playing with form was commonplace and games were more often bizarre than not. You could objectively criticise it in many ways but its absolute commitment to deviance and a highly specific sensibility was incredibly exciting and refreshing.

 

Biggest Disappointment of the Year

Z1. Cyberpunk 2077 - At least in terms of the console launch, this felt unready and off-putting to me. Add the various marketing and comms horror stories, the crunch tales and the overfamiliarity of the source material and you end up with an unappetising mess. Time and patches will clarify the quality of the game.

Z2. Series X|S launch - MS’s pitch of the Gamepass platform clearly appeals to a lot of people and I’m glad there are various approaches out there. But personally it undercuts the idea of a console launch. The X looks like a great machine (although quick restart seems quite broken and BC isn’t the advantage it seemed to be compared to PS5) but a lack of statement software made it irrelevant to me.

Z3. The Last of Us 2 - For all the brilliant execution I found the dissonance between what you were doing in the game and its apparent desire to say something about violence and revenge too distracting to engage with the story. I also found the pacing odd and unexpectedly found myself bored at times. Still only just missed out on my Games of the Year, though.

 

Sound Design of the Year

S1. Astro's Playroom

S2. The Last of Us 2

S3. Lonely Mountains Downhill

 

Visual Design of the Year

V1. Demons Souls

V2. The Last of Us 2

V3. Hades

 

Writing of the Year

W1. Hades

W2. Paradise Killer

W3. Spiritfarer

 

Format of the Year

F1. Playstation 5 - after a worrying lack of clarity the launch turned out to be a very pleasant surprise. The games were great, the Dualsense was a triumph, it was quick and (for me at least) basically silent and the backwards compatibility far better than expected. The novelty only just pipped the Switch - the thing I've played most this year and the platform for an incredible variety of experiences

 

Publisher or Developer of the Year

P1. Supergiant

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5 minutes ago, Jolly said:

@Hewsonis my new favourite after that wonderfully formated voting post. And with comments! :wub:

Ha! Thanks, @Jolly. I've enjoyed reading other people's comments so much that it made me want to add a bit of detail myself. It's always a pleasure when this thread comes round each year.

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Game of the Year
 

A1. Wasteland 3 - Great, old school CRPG from the original Fallout designers. A game where your choices really do matter and affect both the story and the game world. The mechanics, dialogue and writing are what makes this game shine. An addictive blend of XCOM and other CRPGs like Divinity: Original Sin 1 and 2. Bethesda can only dream of making an RPG this good.

A2. Mafia: Definitive Edition - A remake/remaster of a classic, which actually manages to add something to the original experience. Has a great open world which really evokes the time period it is set in, along with a compelling and well told story.

A3. Doom Eternal - Similar, pulse pounding gameplay to the original with some subtle changes in terms of puzzle platforming which, I think, the game didn’t really need. Still lots of fun to play though.

A4. Death Stranding - Breathtaking visuals, brave design choices. A game that I found just utterly compelling to play

A5. Resident Evil 3: Remake - Short, but sweet and lots of fun.

 

Biggest Disappointment of the Year
 

Z1. Ubisoft revelations about mistreatment and abuse of staff

Z2. AMD and NVidia new GPU launches

Z3. Call of Duty: Black Ops Cold War - Only the second multiplayer CoD I’ve played since the series began. Whilst the gunplay feels ok, the awful maps and SBMM system drag the whole experience down. 

 

Sound Design of the Year
 

S1. Tetris Effect

S2. Streets of Rage 4

S3. Call of Duty: Black Ops Cold War

 

Visual Design of the Year
 

V1. Cyberpunk 2077 - I’m talking mainly about the PC version here as I think we all know what the XBox One and PS4 versions are like in comparison.

V2. Tell me Why - Beautiful art style that really makes the game come alive.

V3. Death Stranding - Simply the most visually stunning game I’ve ever played.

 

Writing of the Year
 

W1. Wasteland 3 - A witty, engaging game to play where the dialogue choices genuinely make a difference to the outcome of some quests. What Fallout 4 should have been basically.

W2. Tell me Why - A game that opened my eyes to a subject that I was, admittedly, pretty ignorant about. I felt the story was told with a lot of care, compassion and honesty and I think it’s the best thing Don’t Nod has done so far.

W3. Mafia: Definitive Edition - Not the most original story but very well told with a lot of style and substance.

 

Format of the Year

F1. PC

 

Publisher or Developer of the Year
 

P1. Nintendo

 

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A1. Paper Beast - Beautiful, oblique, heart-wrenching wonder. Imagine crossing Populous with Journey, and finding the god game aspect unlocks an emotional depth you didn't think possible. Not just the greatest accomplishment of the year, but one of the sweetest and most resonant games ever made.

 

A2. Half-Life: Alyx - Making this for VR is like building the world's best gaming museum at the North Pole. Exclusive it may be, but VR's the extra dimension that gave the franchise a reason to rise from the vaults. 

VR gave the devs an opportunity to take what we love about Gordon's journey - the amazing environmental storytelling, the neat yet flashy physics, the integrity of its alien-infested universe - spin it off to another character, and compact it into a tense as hell experience where every encounter feels potentially lethal. It asks you to take notice of every nuance, every nook and cranny, to survive and understands how to reward your success: with more information, more plot, more gizmos. It may not break the mould, but it's a distillation of all the best parts of VR gaming and the Half-Life franchise into a fear inducing cocktail, hypo-shot into the arm.

 

A3. Death Stranding - A biggie from last year, the PC version definitely deserves its place at 2020's praise-banquet. Designed for ageing hardware at its core, the transition to PC allows for stunning levels of detail, fidelity and beauty as you play the most compelling form of locomotive-based tedium ever made. Death Stranding is a sensuous experience dressed up as a ludological one. The themes, colour tones and stretches of emptiness are custom-made to cultivate a mood. Driving a little Postman Pat van up a hill until you start to slip all the way back down, realising you'll have to get out and do it on foot, is definitely not pushing any gameplay boundaries. By the time you're doing this, though, the eerie landscape has captured your imagination; Sam's emotions started to resonate with your own. You become desperate to be the best damn Hermes bloke there ever was.

It points the way towards many exciting future gameplay possibilities, lit-up by a holographic A-frame that proclaims you have to 'keep on keeping on'.

 

A4. Streets of Rage 4 - the scrolling beat 'em up/brawler (whatever you want to call it) is one of my all-time favourite genres. It feels a bit like an orphaned dog must when potential new owners look around the pound: so much to give, yet so often left behind. So I was thrilled when SoR4 finally arrived, and packed full of such rib-breaking, groin-hitting, unreconstructed entertainment. It's a mucky kebab next to the oyster feet and truffled swan beaks (or whatever poshos eat) that this year's more cerebral games represent but, like a kebab, it fills you up and is best enjoyed at the end of the night, with a squiffy mate.

 

A5. Hades - Each previous Supergiant game had a lot to like, some stuff to love, and some jank to be chucked out the back door. Said jank has been well and truly ejected when forming Hades, which is as slick an experience as you could possibly wish for. Keeping their unique flavour of incremental storytelling and world-building intact, whilst beefing-up the game mechanics into something so aggressively streamlined, was the (super)giant step they needed to take. I'm so glad they did, as everyone wins: the players get the best arcade action game of the year, and Supergiant finally have the recognition they deserve. Thank Christ one dev team had a good plague year, eh?!

 

Biggest Disappointment of the Year

Z1. Crunch in general; CDPR in particular - the Polish developer/publisher seemed to be showing the world how it should/could/would be done. In typical fashion, though, commerce won out over the workers, and they turned into the very thing they seemed to be rebelling against. I'm angry they made me look foolish, by naively hoping they'd be a force for change in the industry.

 

Z2. 13 Sentinels: Aegis Rim - Vanillaware is the only dev I buy games from sight-unseen, as their action adventures with ultra-lite RPG elements really push my buttons. So for Kanitami to spend seven years - probably a quarter of his career - on a strange visual novel/RTS hybrid that is merely...'OK'...is a severe disappointment. It's not a bad game, but seven years to produce something so niche and average? Desperately disheartening.

 

Z3. The 30XX graphics card release clusterbiff.

 

Sound Design of the Year

S1. Cyberpunk 2077 - say what you like about the gameplay (and everyone is certainly vuvuzela-ing their opinion across the realms of the internet), but the sound-scape of C2077 is astonishing. The world building done by the SFX alone is a phenomenal achievement, complemented by a raucous and nasty soundtrack that always gets the blood pumping. Stellar work here from the team.
S2. Hades
S3. Gears Tactics

 

 

Visual Design of the Year

V1. Paper Beast - the use of colour and contrast is phenomenal. It feels like being inside a Van Gogh painting at times with huge splashes of pastel and primary colour. It almost reaches synaesthesia at times.

V2. Death Stranding - making monochrome beautiful again

V3. Paper Mario: The Origami King - A Nintendo studio once again schooling the wider world on visual design using limited resources.

 

Writing of the Year

W1. Paper Mario: The Origami King - Although I was underwhelmed by the nuts and bolts of the gameplay, you can't deny how witty the script is for this one. So few games ever make you laugh that the successful few always stick out and remain memorable for years to come.

W2. Hades - a classical education by stealth

W3. Half-Life: Alyx - Valve once again managing to fit high technology, familial bonds and intelligent humour into a dystopian, Lovecraftian universe of terror.

 

Format of the Year

F1. PC - Not the people's choice by any means, but it still has the widest breadth and deepest tech going. From Half-Life: Alyx and all the best VR experiences, to every Microsoft game going, to Game Pass, to RTX and DLSS, to the emulation possibilities, to the immensity of the Steam and GoG catalogues, it has the biggest catalogue and the greatest power.

 

Publisher or Developer of the Year

P1. Supergiant - for perfecting their secret sauce, and without compromise. Very excited for their future.

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Game of the Year

A1. The Last of Us: Part 2 - Absolutely no doubt. Actually managed to better than the original game in every way. Superb story, drama, gameplay, graphics, sound. Almost perfection. 10. 

A2. Animal Crossing New Horizons

A3. Streets of Rage 4

A4. Hades

A5. 

 

Biggest Disappointment of the Year

Z1. Spelunky 2 - I don't get it. I just get almost no reward from playing it. Just seems very hard but also very unfair. 

Z2. Hades - Enjoyed this but was expecting something more after all the praise on here. I think I just got a bit fed up of the first level because the gameplay just isn't quite enjoyable enough for me. 

Z3.

 

Sound Design of the Year

S1. The Last of Us: Part 2

S2. Animal Crossing New Horizons

S3. Streets of Rage 4

 

Visual Design of the Year

V1. The Last of Us: Part 2

V2. Animal Crossing New Horizons

V3. Streets of Rage 4

 

Writing of the Year

W1. The Last of Us: Part 2

W2.

W3.

 

Format of the Year

F1.

 

Publisher or Developer of the Year

P1. 

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Game of the Year

A1. Gunfire Reborn

A2. Ginga Force

A3. Dezatopia

A4. CosmoDreamer

A5. Super XYX

 

Biggest Disappointment of the Year

Z1.

Z2.

Z3.

 

Sound Design of the Year

S1.

S2.

S3.

 

Visual Design of the Year

V1.

V2.

V3.

 

Writing of the Year

W1.

W2.

W3.

 

Format of the Year

F1. PC

 

Publisher or Developer of the Year

P1. Team Grybanser Fox

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Game of the Year

A1. The Last of Us Part 2.  I completed it twice, back to back. I've never done that before. I just couldn't let it go. The first game is probably up there as goat for me so for this to live up to that expectation was quite the thing.

A2. Death Stranding.  It came out on PC this year so shut up! This game really shouldn't work, but somehow it did and I'm still not quite sure how.

A3. Assassin's Creed Valhalla.  I didn't finish Odyssey. There was too much there. It was like this great all you can eat buffet but after getting halfway through your plate you just wanted to go home and cry yourself into a food coma. Well Valhalla is the same, but the food was even nicer so I finished it and literally died.

A4. Immortals: Fenyx Rising. A big surprise.  If I hadn't had a sub to Ubisoft still going thanks to the above I may not have played it for a long time but I'm glad I did as despite it winding up the Zelda zealots it actually feels quite fresh. The writing is good, it looks and feels great to play, the dungeons are clever. It plays like a 2020 game but it feels like the best console game released in 2004.

A5. Cyberpunk 2077. I've enjoyed this enough for it to make the list, but it's rough man. If it had a few more rounds of polish it'd honestly be pushing top spot as I really do love the game, but man, rough. Rough rough rough. It got beat by two Ubi games lol.

 

Biggest Disappointment of the Year

Z1. Cyberpunk 2077. Rough...

Z2. The state of the PS5 design. It looks like a decepticon.

Z3. Covid not killing Boris or Trump.

 

Sound Design of the Year

S1. The Last of Us Part 2

S2. Cyberpunk 2077

S3. Death Stranding

 

Visual Design of the Year

V1. The Last of Us Part 2

V2. Death Stranding

V3. Cyberpunk 2077 

 

Writing of the Year

W1. The Last of Us Part 2

W2. Cyberpunk 2077 

W3. Immortals: Fenyx Rising

 

Format of the Year

F1. PC

 

Publisher or Developer of the Year

P1. Ubisoft. Okay so they are horrible bastards, but three decent games (yeah watch dogs 3 was great apart from the weird Stormzy bit) GG's this year lads. Now be better.

 

 

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Some excellent games this year all told. Game of the Year

A1. Yakuza: Like A Dragon. The best JRPG in years, from a team that hasn't made a JRPG before. The big baddy is a sort of Japanese Dominic Cummings-meets Nigel Farage piece of shit, pretty unique for a JRPG. 

A2. Hades. Does what it sets out to do perfectly, just didnt hook me quite as much as Yakuza.

A3. Gears Tactics. It's Gears with  Tactics. Much better than you'd ever expect. 

A4. Hyrule Warriors: Age of Calamity. I secretly love musou games and this is one of the best. The performance is poor but it doesn't matter much. 

A5. Wasteland 3. Took a while as it didn't play well on last gen systems at all. Great on Series X though. A really satisfying gameplay system combined with solid rpg. Good stuff. 

 

Biggest Disappointment of the Year

Z1. Resident Evil 3. So much wasted potential. 

Z2. Doom Eternal. It's as if the development team looked at the masterpiece that is Doom 2016 and decided to destroy it, like Gogol burning his manuscripts. Baffling how bad it is. 

Z3.

 

Sound Design of the Year

S1. Cyberpunk 2077. Seriously, play with dolby atmos and headphones and mind will boggle. 

S2. Ghostrunner. A game that narrowly misses out on several categories but really fits well here. Something about cyberpunk games and good sound, isn't there. 

S3. Ghost of Tsushima. This game is absolute typical Sony first party fare - lavish production values, a sad story involving daddy issues, just enough gameplay to keep you interested and entertained but nothing too complex to put off the mainstream audience, and a really empty open world. But man, that empty open world sounds amazing. 

 

Visual Design of the Year

V1. Hades. 

V2. Cyberpunk 2077. The world density is something to behold. I also like the clothes. 

V3. Manifold Garden. This is a first person puzzle game set inside an Escher-esque world. The visual design IS the game and it confuses the hell out of me, but that's the point! 

 

Writing of the Year

W1. Yakuza: Like a Dragon. They always end up hooking me with the soapy, twisty storyline and this one is an excellent example.  A great story about a middle aged guy just out of jail trying to do right by the world. Some funny side stories too. 

W2. Hades. 

W3. Wasteland 3.

 

Format of the Year

F1. 

 

Publisher or Developer of the Year

P1. Sega

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Game of the Year

A1. Cyberpunk 2077

A2. Clubhouse Games: 51 Worldwide Classics

A3. Hades

A4. Mr. Driller Drill Land

A5. Streets of Rage 4

 

Biggest Disappointment of the Year

Z1. Clubhouse Games: 51 Worldwide Classics — Instead of the best game, Go, which I was expecting, this includes a connect four variant, Gomoku. All the poets and all the hyperbolic whiners could never dream of a greater contrast. 

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