df0 Posted February 13, 2004 Share Posted February 13, 2004 Shot these at the Benelux pressconference about two weeks ago http://www.df0.nl/weblog/driv3r/ Important: shots were taken from the not finished at all ps2 beta version. So do not post these elsewhere, ok (and claim they are from the real version!. Thank you Side info: Driv3r can be a success, just because of the name Driver everybody seems to have remembered. I just would like to see better and far more exciting 'walking' sessions (40% of the game if on foot, 60% in car - if I remember correctly (cyhwuhx, help me here will you )). The rest is coming along really well. Link to comment Share on other sites More sharing options...
Guest Penguin_Lad Posted February 13, 2004 Share Posted February 13, 2004 I see the missis has been parking the car again. Link to comment Share on other sites More sharing options...
Cyhwuhx Posted February 13, 2004 Share Posted February 13, 2004 .::: Hehe, good you did place that 'vertical' one. () I still liked the cool 'jump into vertical positioned car' move, Tanner did. [edit] I'll search my notes for those percentages. Link to comment Share on other sites More sharing options...
Cyhwuhx Posted February 13, 2004 Share Posted February 13, 2004 .::: Here they are; DRIV3R maintheme: "Hollywood car-chases"Game Types -undercover -take a ride -driving games Cities -miami -nice -istanbul More than 165 miles of road 44500 buildings in total 78 carmodels excluding boats/bikes and one truck Multiple startingpositions (some are initially locked) Map integration/swap with game (feels like a Flash-animation) Improves Stuntman-physics engine (a bit too loose though). Real- and self-shadowing objects. Full modell damage (from tyres to windscreen and everything in between) 'Bullet-time Toy' - Pull both triggers/L-R buttons at once and the game goes into bullet-time. No limits as to the frequency and length of use. Can ONLY be used in-car. On foot/out of car is FPS controls (without gun on-screen). Exceptionally dull in comaprison. Grenades allow cars to be blown up 'realistically'. Missions are mainly carbased, on-foot will be less (60%-40%) Slight pop-up or even 'drop-up'; cars 'fall' into the game world when they need to be visible instead of fading in from a position. Like they are spawned above ground. Bike handling is very arcade-oriented combined with realistic physics (you are not prone to crashing). Feels odd in a game with a high sense of realism. Film Director -Hollywood like "playground" -Available in both in-mission and take-a-ride sessions. Up to "several" minutes of replay. FMV cutscenes are used to enhance atmosphere (only broke it down IMO). 47 minutes FMV in total. Link to comment Share on other sites More sharing options...
Dimahoo Posted February 13, 2004 Share Posted February 13, 2004 I've just seen the new demo on PSM and it looked rather nice, but i can't help thinking that Wreckless actually looked better. Link to comment Share on other sites More sharing options...
DJ Sack Posted February 14, 2004 Share Posted February 14, 2004 I thought the graphics on the guys face were great as it was downloading, then the TV actually came into view... Link to comment Share on other sites More sharing options...
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