Jump to content

Rom hacks


simms
 Share

Recommended Posts

I've been dabbling with emulation for the last couple of months setting up a beautiful collection with Launchbox (still ongoing) with box art and various media. 

 

Then I discovered the murky world of rom hacks which is quite interesting, I actually found a site that covers all manner of hacks for older games.  Kaizo Mario is I think a well known one but its a bit masochistic.  Super Mario World +2 is another one.  I know Street Fighter 2 had a hack of some sort in the arcades way back when.  Anyone heard of or used any other interesting hacks? 

Link to comment
Share on other sites

I've got zero interest in wacky rom hacks where someone has made entirely new Mario World levels or whatever, but the folk doing stuff like translations, PAL/NTSC fixes, de-localisations, bug-fixes and so on are doing god's work.

 

Some examples:

 

Bug-fixed C64 games

C64 games that save your high score

De-localisations on Mega Drive games like Dynamite Headdy where the stupid extreme difficulty has been removed from the PAL version

PAL60 Atari VCS games that run at 60hz without the colours being all wrong

 

edit: also, check out what a friend of mine - Allan Turvey - is doing with Jetpac on the Soectrum. Way beyond what you'd expect from a rom hack, but still qualifies as it's being released as a patch that you apply to the original game.

Link to comment
Share on other sites

There's some nice Megadrive palette hacks floating about but there's a SF2 Champion Edition one that goes above and beyond, restoring missing animation frames, swapping out portraits for the arcade version, restoring missing background animations and of course tweaking the palette to be closer to the arcade original within the Megadrive's limits.

 

https://www.romhacking.net/hacks/5273/

Link to comment
Share on other sites

12 hours ago, dumpster said:

Brilliant thanks for that 

 

8 hours ago, Camel said:

I've got zero interest in wacky rom hacks where someone has made entirely new Mario World levels or whatever, but the folk doing stuff like translations, PAL/NTSC fixes, de-localisations, bug-fixes and so on are doing god's work.

 

Some examples:

 

Bug-fixed C64 games

C64 games that save your high score

De-localisations on Mega Drive games like Dynamite Headdy where the stupid extreme difficulty has been removed from the PAL version

PAL60 Atari VCS games that run at 60hz without the colours being all wrong

 

edit: also, check out what a friend of mine - Allan Turvey - is doing with Jetpac on the Soectrum. Way beyond what you'd expect from a rom hack, but still qualifies as it's being released as a patch that you apply to the original game.


Awesome stuff

 

2 hours ago, matt0 said:

There's some nice Megadrive palette hacks floating about but there's a SF2 Champion Edition one that goes above and beyond, restoring missing animation frames, swapping out portraits for the arcade version, restoring missing background animations and of course tweaking the palette to be closer to the arcade original within the Megadrive's limits.

 

https://www.romhacking.net/hacks/5273/


Incredible stuff.  I never knew this stuff existed on this level.

Link to comment
Share on other sites

The Castlevania Circle of the Moon romhack for GBA is awesome, see the other thread. It changes the DSS cards into pickups strewn around the castle. Usually they drop when you kill enemies but they are stupidly rare and you can complete the game while only finding a small number of them.  The ROM hack transforms it into an absolutely amazing game.

Link to comment
Share on other sites

13 hours ago, Camel said:

I've got zero interest in wacky rom hacks where someone has made entirely new Mario World levels or whatever, but the folk doing stuff like translations, PAL/NTSC fixes, de-localisations, bug-fixes and so on are doing god's work.

 

Some examples:

 

Bug-fixed C64 games

C64 games that save your high score

De-localisations on Mega Drive games like Dynamite Headdy where the stupid extreme difficulty has been removed from the PAL version

PAL60 Atari VCS games that run at 60hz without the colours being all wrong

 

edit: also, check out what a friend of mine - Allan Turvey - is doing with Jetpac on the Soectrum. Way beyond what you'd expect from a rom hack, but still qualifies as it's being released as a patch that you apply to the original game.

 

I'm also in this camp - also chuck in Bootlegs there to!

 

Such as 

 

hqdefault.jpg&f=1&nofb=1

 

Sonic on NES (which is awesome, more than playable and really fun now!)

 

Final Fantasy 7 on  NES

 

dims?quality=85%26image_uri=https:%252F%

 

Which also got a english translation & gameplay/music/graphic improvements (making it a good game now!)

 

and a myriad of Pokemon RPG's on NES

maxresdefault.jpg&f=1&nofb=1

 

My personal faves I  get the most playtime out of are:

 

Sonic Classic Heroes (3-Player version of Sonic 1 and 2 combined into 1 game)

maxresdefault.jpg&f=1&nofb=1

Heroquest - NES - 2 Player (still a bit buggy here and there, but very fun; and great music!)

 

hqdefault.jpg&f=1&nofb=1

Link to comment
Share on other sites

  • 1 year later...
4 hours ago, simms said:

 

Just came to post this, looks pretty cool, when I go back home next week I'll load it up on the Analogue Pocket, only two SNES games on there right now, Starfox and Chronotrigger.

 

Could probably do with it's own thread this, what with how advanced it looks compared to your standard ROM hack type thing?

Link to comment
Share on other sites

40 minutes ago, MikeBeaver said:

Just came to post this, looks pretty cool, when I go back home next week I'll load it up on the Analogue Pocket, only two SNES games on there right now, Starfox and Chronotrigger.

 

Could probably do with it's own thread this, what with how advanced it looks compared to your standard ROM hack type thing?

This probably won't work on the pocket just yet, it certainly doesn't work on the MiSTer, which I found out before seeing the post below. There's a revised version of the patch being created right now. Hopefully it'll be playable on both platforms then.

 

I've tried it on my Snes, you're in for a treat!

 

 

Link to comment
Share on other sites

31 minutes ago, shiffy said:

This probably won't work on the pocket just yet, it certainly doesn't work on the MiSTer, which I found out before seeing the post below. There's a revised version of the patch being created right now. Hopefully it'll be playable on both platforms then.

 

I've tried it on my Snes, you're in for a treat!

 

 

Cool :) Thanks for the update, I won't be back at mine till Monday anyway, although I do wonder if it would work on the Super Mt?

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. Use of this website is subject to our Privacy Policy, Terms of Use, and Guidelines.