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Ghosts 'n Goblins Resurrection


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Thread was long overdue. Cheers!

 

As someone who spent an entire Summer trying to master MD GnG ages ago, I'm looking forward to this. The graphical style doesn't beat nice pixel art at all, but it kinda works. Now to try the game on release, realize it's rock hard and never play it again. Looking at my track record on Ultimate GnG :(

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That looks utterly charmless.

It looks like the kind of animation you used to get on Children's BBC in the 90s when they first realised they could cut costs by using computers instead of hand drawings.

 

I'm a big fan of the original (not so much the rock hard sequel that still eludes me) but can't say I'm enthused to play it.

(old man grumble) I don't like change etc. etc.

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3 minutes ago, Keyboard Koala said:

Thread was long overdue. Cheers!

 

As someone who spent an entire Summer trying to master MD GnG ages ago, I'm looking forward to this. The graphical style doesn't beat nice pixel art at all, but it kinda works. Now to try the game on release, realize it's rock hard and never play it again. Looking at my track record on Ultimate GnG :(

 

Yeah, this would have worked well with some pixel art and a good chip tune. The original games still look surprisingly good, especially Ultimate GnG. Shame I can't find it on the PSN store. I'll have to dust off the UMD.

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28 minutes ago, cubik said:

That looks utterly charmless.

It looks like the kind of animation you used to get on Children's BBC in the 90s when they first realised they could cut costs by using computers instead of hand drawings.

 

I'm a big fan of the original (not so much the rock hard sequel that still eludes me) but can't say I'm enthused to play it.

(old man grumble) I don't like change etc. etc.

 

Nah.

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Hmmm. That art style looks a bit off to me and being the modern heathen that I am, I would preferred a proper hi-res redesign like SoR4 did. In the end it'll be all about the gameplay, so once this hits other consoles I'll be taking a look. :)

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I think the art style is very nice in illustrative terms and it looks like a lot of work has gone into to it. The problem for me is in motion its one of those animation styles that just brings to mind a 1000 horrible flash games/apps at it's worst, at it's best though it really does look like a glorious paper puppet show unfolding with lovely gothic, cartoony stylings.

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12 hours ago, Keyboard Koala said:

Personally I prefer this style over the 2,5D of Ultimate. But Super GnG rules them all.

 

I never had a SNES, but I tried SuperGNG briefly but I didn't like it much compared to Ghouls n Ghosts. In particular is seemed to have pretty bad slow-down. What is it that makes it the best one?

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Have to admit, I was sick in my mouth the first time I saw this. It has that horrible plasticky look you got with a lot of flash games.

Sort of like cut-out animation with it's soul sucked out and all of the charm removed.

 

I have to say though, it's grown on me every time I've seen it since.

I think decent animation can save a game with that style and it might feel a lot nicer when you're playing it.

 

Regardless of that, if it plays well, you're not gonna care either way.

 

I've only played one of these games to completion and it was that one on the GBA, it had a double jump which was a real life saver! Doesn't look this one has that so I'd best roll my sleeves up.

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26 minutes ago, Pob said:

 

I never had a SNES, but I tried SuperGNG briefly but I didn't like it much compared to Ghouls n Ghosts. In particular is seemed to have pretty bad slow-down. What is it that makes it the best one?


Ghouls n Ghosts has been my favourite of the old lot, I like it that has directional firing (at least up, not sure about diagonals, but that's a massive help). I played the GBA version of R which was good fun, I think I'll have a go at the SNES Super Ghouls n Ghosts on switch with the added help of save states :)

 

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I normally hate the kind of cut-out, Flash-like animation where everything's done by rotating around pins, but in this case I think it looks rather good and captures the essence of the original games really well.

 

My only problem with the whole thing is that I'm utterly shit at the series. I managed to get to Level 3 a couple of times on the CPC version of the original, and Ultimate Ghosts 'n Goblins sits on my shelf having been abandoned at a very early stage.

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2 hours ago, Pob said:

 

I never had a SNES, but I tried SuperGNG briefly but I didn't like it much compared to Ghouls n Ghosts. In particular is seemed to have pretty bad slow-down. What is it that makes it the best one?

 

Ah, I was only talking about the graphics. SNES always had better graphics than the MD imo. Super GnG being no exception. Gameplay wise I think I preferred MD GnG as well.

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2 hours ago, Talvalin said:

Hmmm. That art style looks a bit off to me and being the modern heathen that I am, I would preferred a proper hi-res redesign like SoR4 did. In the end it'll be all about the gameplay, so once this hits other consoles I'll be taking a look. :)

Yeah I think it looks off too, not bad or anything but a bit mobile style game graphics rather than the sumptuous sprites in the original games. 

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I've no particular love for the game (I think I played a few times in the arcade and never got anywhere) so my opinion isn't nostalgia based (or biased) - but that looks horrible in a way I can't quite put a finger on. The design of the zombies in particular have that sort of 'wacky' angular cartoon look about it and the animation of Arthur just doesn't look right.

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16 hours ago, Keyboard Koala said:

Personally I prefer this style over the 2,5D of Ultimate. But Super GnG rules them all.

 

After enough time playing Ultimate I didn't even think about the visual style. When you first play, it all looks a bit too garish - with too many bright colours coming together - but the gameplay carries it. :D 

 

(also - damnit Capcom, when are we getting another Gargoyle's Quest/Demon's Crest?)

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Devil's Advocate time : Could this be the art style they always wanted? Back in the day it was artists work getting pixelated, I also seem to remember that some of the motion is parts based (maybe it was bits of the armour like the helmet but I'm sure there was some secondary motion on things).

 

I see it more as Monty Python (than Flash) style which suits the music (and the disastrous way I play these games)

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For some reason, despite having never done very well with the original, I'm interested all the same. The visuals look good to me, I'd be up for giving it a go if they make the character movement more in keeping with modern games, I always thought GNG wasn't so much hard as a battle with the controls. Not being able to jump in a way that felt like I was certain where I was going to land was one of the main gripes for me.  If I heard movement was more like Dead Cells, I'd be very interested.

 

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This just reminds me that I made the mistake of picking Dragons Lair over this on the SNES all those years ago.

 

Still, at least I was able to complete Dragons Lair. I don't think I have ever made it past the first stage in any attempt I have made playing this over the years.

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