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Ghosts 'n Goblins Resurrection


simms
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The only downside seems to be its unforgiving difficulty? Isn't that the point of a GnG game? 

 

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And Capcom deserves credit, to a point, for recreating a game that can stand shoulder to shoulder with Ghosts 'n Goblins, and Ghouls 'n Ghosts, as peers in excruciating gameplay. As entertainment, though, it is an artifact of a time long-past that I'm happy to remember, rather than return to.  4 out of 10

 

How times have changed. Ultimate GnG received so much praise for being exactly that back in the day.

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1 minute ago, Keyboard Koala said:

The only downside seems to be its unforgiving difficulty? Isn't that the point of a GnG game? 

 

 

How times have changed. Ultimate GnG received so much praise for being exactly that back in the day.

It's definitely down to personal choice. I completed Ultimate using save states, and it made it a far more fun game.

 

Locking all the good stuff (that makes the game more varied and interesting) behind offscreen kills and randomly disappearing floors isn't fun. There's difficult and there's unfair, so I'm hoping resurrection falls on the side of the former. 

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I've been playing it for a piece I'm going to write. I've mostly stuck to the second lowest of the four difficultly levels so far, which feels about right to me. It's about on a par with the original Ghouls n Ghosts but you can take 4 hits and there are extra checkpoints.

 

The top difficulty, which is like classic GnG in terms of checkpoints and health, is actually much harder than the old games (I haven't played Ultimate enough to say how it compares to that). Tons of enemies on screen. I think that will be too much for me.

 

All that said, I think it's really good overall. Some great level design.

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1 hour ago, merrychan said:

Eurogamer review makes it sound great (for the likes of me), really looking forward to this.

 

https://www.eurogamer.net/articles/2021-02-24-ghosts-n-goblins-resurrection-review-hard-as-ever-but-clever-with-it

I love the quote:

 

 

Spot on, for me. And Donlan always finds the most lyrical ways to describe these things.

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I played through Ghouls n Ghosts on the Capcom arcade collection to compare and found it easier overall than Resurrection even on the second lowest difficulty. Although that's partly because there are loads of checkpoints on the English arcade version. It's only switching to the Japanese emulation that you get the old one checkpoint per level system. I never knew there was a difference. I suppose I mainly remember it from the MD version.

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From the Eurogamer review:

 

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Resurrected is filled with this stuff. With secrets and set-pieces and a decent local co-op mode in which one player is a sort of protective phantom. And it reminds me: I have always loved Ghosts 'n Goblins as a series, because it's so beautifully video gamey. It is filled with things that feel like classic elements. That tinny organ riff, theatrical dread meeting the tannoy at a basketball game. That neat pile of bones you rattle yourself into when you're dead, such a polite monument to your toil. What astonishes me here is that this game manages to balance the desires of an expert audience with the fumbling progress of a willing chancer like me. Somehow nobody gets short-changed.

 

Yes! This guy gets it, I reckon. This is the exact same reason why I was looking forward to this/ hoping it would be good: I still prefer my gameplay to my polish and/or story. I prefer my videogames to be, well, videogames first and foremost. And they hardly come any more 'videogamey' than the Ghost N Goblins series.

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Had a quick 30 min blast. Started out on Knight difficulty, the second highest, and it was hard as fucking nails. So I started again on Squire, the second easiest, and it was merely hard as flipping nails. Finished the first level without too much difficulty really, and am looking forward to seeing what else the game has to offer.

 

Overall immediate thought: this is exactly what I want for a new G&G game.

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