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Ghosts 'n Goblins Resurrection


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The only downside seems to be its unforgiving difficulty? Isn't that the point of a GnG game? 

 

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And Capcom deserves credit, to a point, for recreating a game that can stand shoulder to shoulder with Ghosts 'n Goblins, and Ghouls 'n Ghosts, as peers in excruciating gameplay. As entertainment, though, it is an artifact of a time long-past that I'm happy to remember, rather than return to.  4 out of 10

 

How times have changed. Ultimate GnG received so much praise for being exactly that back in the day.

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1 minute ago, Keyboard Koala said:

The only downside seems to be its unforgiving difficulty? Isn't that the point of a GnG game? 

 

 

How times have changed. Ultimate GnG received so much praise for being exactly that back in the day.

It's definitely down to personal choice. I completed Ultimate using save states, and it made it a far more fun game.

 

Locking all the good stuff (that makes the game more varied and interesting) behind offscreen kills and randomly disappearing floors isn't fun. There's difficult and there's unfair, so I'm hoping resurrection falls on the side of the former. 

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I've been playing it for a piece I'm going to write. I've mostly stuck to the second lowest of the four difficultly levels so far, which feels about right to me. It's about on a par with the original Ghouls n Ghosts but you can take 4 hits and there are extra checkpoints.

 

The top difficulty, which is like classic GnG in terms of checkpoints and health, is actually much harder than the old games (I haven't played Ultimate enough to say how it compares to that). Tons of enemies on screen. I think that will be too much for me.

 

All that said, I think it's really good overall. Some great level design.

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On 22/02/2021 at 22:17, Keyboard Koala said:

15 minutes of gameplay:

 

 

 

"15 minutes of gameplay"

 

I was expecting it to be 15 minutes straight of someone repeatedly dying to the same enemy without ever reaching a checkpoint :lol:

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20 minutes ago, Professor Puzzles said:

There's a Japanese vtuber playing this on one of the higher difficulties; she's been playing for over three hours and hasn't even got to the first checkpoint.

Fuck that.

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34 minutes ago, Professor Puzzles said:

There's a Japanese vtuber playing this on one of the higher difficulties; she's been playing for over three hours and hasn't even got to the first checkpoint.

Got a link to that?

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I played through Ghouls n Ghosts on the Capcom arcade collection to compare and found it easier overall than Resurrection even on the second lowest difficulty. Although that's partly because there are loads of checkpoints on the English arcade version. It's only switching to the Japanese emulation that you get the old one checkpoint per level system. I never knew there was a difference. I suppose I mainly remember it from the MD version.

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Had absolutely no idea that it was running on the RE-engine!

 

Man, it is such a cool thing - seemingly able to do pretty much anything a team can muster up with it!

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From the Eurogamer review:

 

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Resurrected is filled with this stuff. With secrets and set-pieces and a decent local co-op mode in which one player is a sort of protective phantom. And it reminds me: I have always loved Ghosts 'n Goblins as a series, because it's so beautifully video gamey. It is filled with things that feel like classic elements. That tinny organ riff, theatrical dread meeting the tannoy at a basketball game. That neat pile of bones you rattle yourself into when you're dead, such a polite monument to your toil. What astonishes me here is that this game manages to balance the desires of an expert audience with the fumbling progress of a willing chancer like me. Somehow nobody gets short-changed.

 

Yes! This guy gets it, I reckon. This is the exact same reason why I was looking forward to this/ hoping it would be good: I still prefer my gameplay to my polish and/or story. I prefer my videogames to be, well, videogames first and foremost. And they hardly come any more 'videogamey' than the Ghost N Goblins series.

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52 minutes ago, Doctor Shark said:

The ign review said there is no double jump! :O

Double jump in super g&g on the snes was so good, it actually made navigation a whole lot more interesting. 

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20 minutes ago, robdood said:

Double jump in super g&g on the snes was so good, it actually made navigation a whole lot more interesting. 


I hadn’t realised it was only in Super Ghouls n Ghosts, since that’s the only one I really played so I thought it was standard. 

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Well got it this morning as I loved the old SNES version back in the day.

 

How hard is this tho!!! Can’t even get past the first level after 30 mins of playing.  First big boss just keeps getting me.  Argh!!! 

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Had a quick 30 min blast. Started out on Knight difficulty, the second highest, and it was hard as fucking nails. So I started again on Squire, the second easiest, and it was merely hard as flipping nails. Finished the first level without too much difficulty really, and am looking forward to seeing what else the game has to offer.

 

Overall immediate thought: this is exactly what I want for a new G&G game.

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