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Ghosts 'n Goblins Resurrection


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Started this evening and it's just as hilariously difficult as we've all been led to believe. Although it seems particularly cruel that on restart it doesn't default to the most recent Banner of Rebirth; like it's trying to catch out agitated, huffy button mashing to get the game to start again :lol:

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9 hours ago, Jolly said:

Started this evening and it's just as hilariously difficult as we've all been led to believe. Although it seems particularly cruel that on restart it doesn't default to the most recent Banner of Rebirth; like it's trying to catch out agitated, huffy button mashing to get the game to start again :lol:

If you play on Squire difficulty it does default to that option. It's one of the reasons I decided to stick with that rather than go up a level. The other being that it's an utter bastard.

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I’m enjoying this, starting off on difficulty squire. Just so I can learn the levels. I haven’t played the original games in years but I don’t remember the levels being as cheap in design as they are in this one. There isn’t really much of a warning with some of the platform elements. There’s one bit on one of the first levels where you can slide down a vine to fall in a river, but if you jump off on it the next bit you’ll land on a log. If you don’t immediately jump or react that log will almost immediately keel over.

 

Im not much of a fan of that. 
 

Correct me if I’m wrong though, just haven’t played the original games in ages.

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37 minutes ago, Zero9X said:

I’m enjoying this, starting off on difficulty squire. Just so I can learn the levels. I haven’t played the original games in years but I don’t remember the levels being as cheap in design as they are in this one. There isn’t really much of a warning with some of the platform elements. There’s one bit on one of the first levels where you can slide down a vine to fall in a river, but if you jump off on it the next bit you’ll land on a log. If you don’t immediately jump or react that log will almost immediately keel over.

 

Im not much of a fan of that. 
 

Correct me if I’m wrong though, just haven’t played the original games in ages.

 

The thing that springs to mind is that bridge over the scorpion in the quicksand on level 2 of Ghouls, which has various sections that immediately give way under your feet with no warning.

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Certainly seems like enjoyment of this is dependent on you finding it funny when the game is a total dickhead. There's a bit towards the end of the graveyard that made me laugh... 

 

Spoiler

The floating log that can tip too much in one direction and send you into the river. It took me a good twenty minutes to do the previous bit and then it caught me out. Truly devious. 

 

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5 hours ago, Jolly said:

Certainly seems like enjoyment of this is dependent on you finding it funny when the game is a total dickhead. There's a bit towards the end of the graveyard that made me laugh... 

 

  Reveal hidden contents

The floating log that can tip too much in one direction and send you into the river. It took me a good twenty minutes to do the previous bit and then it caught me out. Truly devious. 

 

I hit this today and laughed out loud.

 

This game is perfect, I'm loving doing runs to the next checkpoint on Knight difficulty.... absolutely loving it. On the second set of levels now.

 

It's all about the Bees :)

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This is definitely harder than most other GnG games. Can't speak for the SNES game, as I didn't play that one very much, but compared to MD GnG and Ultimate GnG (which I was playing a few days ago), this one is a lot harder. The statues of terror boss (aka Shielder) on the execution grounds level for instance, takes a lot longer to take down than in the MD game.

 

Good game, but definitely not for the faint-hearted.

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The trolling of the player in this is masterful at times. In the fifth level, (or third level if you're only choosing to do one each of the firsts sets of two levels) Caverns of the Occult

Spoiler

there's a section of tricky platforming with moving platforms and loads of little enemies flying about, which is difficult enough, with a sub boss at the top. Took me loads of attempts to do it. After the sub boss there's another couple of jumps with moving platforms before the next checkpoint, but nothing that looks too tricky. Only, when you attempt the jump, a fucking treasure chest spawns right in front of you, so you collide with it and fall to your death! Back to the platforming section and sub boss you go, scrub!

 

I was furious and amused at the same time.

 

Also the music on Hellfire Hamlet is an earworm:

 

https://youtu.be/IM2IhSVnZQ0

 

 

 

 

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I've done 2 complete runs on Squire difficulty now. The second one

Spoiler

on the shadow levels, which mix things up in some interesting ways.

There is a bit more I could do, but I think that's enough for now.

 

I had a good time with it. Mostly enjoyed the audacity of its enemy placements and general shithousery. Only one or two bits that I found genuinely annoying, mainly the sections involving

Spoiler

riding dragons.

 

It's basically spot on, though. And very pleasing that they took those of us with more moderate skills and patience into account.

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I'm up to the third level on Knight now and it's just utterly devious. There are a couple of bits that I feel like I may have fluked my way through... 

 

Spoiler

...the bit with the tattooed ogres in the icy route and that bastard candle staircase... 

 

...so it will be 'interesting' to see how I fair the second time round. 

 

Understandably, so much of the conversation around this game is focused on its difficulty which is perhaps a little unfair to the truly excellent game bubbling underneath. Although I would be nervous about outright recommending it to anyone as it strikes me that you probably need to hate yourself to enjoy it. 

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18 minutes ago, Jolly said:

Understandably, so much of the conversation around this game is focused on its difficulty which is perhaps a little unfair to the truly excellent game bubbling underneath. Although I would be nervous about outright recommending it to anyone as it strikes me that you probably need to hate yourself to enjoy it. 

I agree, more devious (great term for it mentioned above), mischievous (mentioned way back) and doable than difficult.

 

Need to get back to it

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I've finished it (by which I mean I've seen the credits) on Squire difficulty. Post game spoilers:

 

Spoiler

And weirdly, haven't been having too much difficulty with the shadow versions of the levels. I've been doing them much more easily than first time round. I guess the practise has improved my skills.

 

I'll try Knight difficulty next. I understand there are no red checkpoints on Knight, is that right? That right there will be the biggest jump in difficulty over Squire, regardless of what extra enemies and whatever there are.

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I think I may have reached my limit with this unfortunately. Zone 5...

 

Spoiler

There's a section where you have to jump up a series of vanishing blue platforms whilst being chased by swarms of insects. I just can't for the life of me figure out what the tactic is supposed to be. Go too quickly and I get hit, stop and I get hit :wacko: 

 

Any pointers? 

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I just fired up the Japanese version of Ghouls and Ghosts on the original Megadrive. It is definitely as hard as I remember. I think the check points are less as well, compared to the USA version, as on that i seem to remember you start before the boss if you die on it, as oppose to the stage checkpoint.

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1 hour ago, Jolly said:

I think I may have reached my limit with this unfortunately. Zone 5...

 

  Reveal hidden contents

There's a section where you have to jump up a series of vanishing blue platforms whilst being chased by swarms of insects. I just can't for the life of me figure out what the tactic is supposed to be. Go too quickly and I get hit, stop and I get hit :wacko: 

 

Any pointers? 

Can't remember exactly, but shoot the bees if you can. Especially the second lot that come on screen from the right directly level with you.

 

I was playing on Squire difficulty though, so maybe easier said than done if you're on a harder level.

 

Also, my sort of review of this was published yesterday, for Gamesradar's 'Have you tried' series: https://www.gamesradar.com/uk/have-you-tried-seeing-how-your-arcade-skills-have-aged-with-ghosts-n-goblins-resurrection/

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1 hour ago, BadgerFarmer said:

Can't remember exactly, but shoot the bees if you can.

 

I haven't even tried that :facepalm:

 

Of course, despite suggesting I was at my limit I had another fifteen 'one more goes' after lunch. 

 

Enjoyed your review too! 

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Just chiming in how great this game is.

 

I bloody love it. It's also bloody hard. Even on squire setting I reckon it's still brutal. But everything in this game is such a loving tribute to one of the greatest series in videogame history. The enemies have never looked better - the comical skeleton murderers still being one of my favourite enemies in the entire series. The bosses in particular have received the care and attention any long-time GnG fan could've wished for. Totally recommended, and a shame there's no physical release to commemorate the glorious return of the Sekiro of the 80s arcades.

 

@BadgerFarmer Great write-up too ;)

 

 

 

 

EDIT: I forgot to say; GET THE KNIFE!! DON'T LOSE THE KNIFE!!

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4 hours ago, Sumire said:

I just fired up the Japanese version of Ghouls and Ghosts on the original Megadrive. It is definitely as hard as I remember. I think the check points are less as well, compared to the USA version, as on that i seem to remember you start before the boss if you die on it, as oppose to the stage checkpoint.

 

Is the Japanese version the same as the arcade game? I've been playing the arcade version loads recently - I've managed to get the final level for the first time since I had it on the Mega Drive when I was 12.

 

Always makes me laugh how 80% of the power-ups are actually a punishment. Dagger aside, did anyone actually want to pick any of the other weapons up? Accidentally picking up the firebombs is a fate far worse than death.

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