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Ghosts 'n Goblins Resurrection


simms

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This is so very good. Mild plug: I reviewed it here.

 

Oh, and @Jolly, if you’ve not cleared that bit yet:

 

Spoiler

The trick is to take it slow(ish) and turn to face the bees and kill them as you go. The flame head monsters are, I think, the harder part of that section once you’ve got the bees sussed out. Having the bow weapon can help a lot here due to its angular attack.

 

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4 hours ago, Pob said:

 

Is the Japanese version the same as the arcade game? I've been playing the arcade version loads recently - I've managed to get the final level for the first time since I had it on the Mega Drive when I was 12.

 

Always makes me laugh how 80% of the power-ups are actually a punishment. Dagger aside, did anyone actually want to pick any of the other weapons up? Accidentally picking up the firebombs is a fate far worse than death.

 

Yeah, bot the PAL and Japanese versions of MD Ghouls N Ghosts were pretty much like the arcade original.

 

In Resurrection, I reckon the hammer's even worse than the holy water (or blue firebombs).

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14 hours ago, Pob said:

 

Is the Japanese version the same as the arcade game? I've been playing the arcade version loads recently - I've managed to get the final level for the first time since I had it on the Mega Drive when I was 12.

 

Always makes me laugh how 80% of the power-ups are actually a punishment. Dagger aside, did anyone actually want to pick any of the other weapons up? Accidentally picking up the firebombs is a fate far worse than death.

 

I'd take one thousand firebombs over the damn axe. I mean, it goes fucking diagonally upwards.

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On 13/03/2021 at 18:29, Pob said:

 

Is the Japanese version the same as the arcade game? I've been playing the arcade version loads recently - I've managed to get the final level for the first time since I had it on the Mega Drive when I was 12.

 

Always makes me laugh how 80% of the power-ups are actually a punishment. Dagger aside, did anyone actually want to pick any of the other weapons up? Accidentally picking up the firebombs is a fate far worse than death.

 

It is the same, just not as good graphics of course, but the Japanese Megadrive version seems to be harder than the Genesis version and EU version due to the checkpoint being more stingy when you die.

 

I played the arcade version and completed that tonight and the checkpoints were even easier on the rom I played. 

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  • 2 months later...
  • 2 weeks later...
On 01/06/2021 at 08:33, StoooTube said:

This is now on Steam - £24.99 or CD Keys have it for £19.79!

 

Cant wait to get stuck into this later!

 

Couldn't resist - and on CDKeys it's now at £17.99, which is nice.

 

It's so lovely looking - I can understand how people might not like the design of it, but I think it's absolutely beautiful.

 

And it's just as hard as I remember the originals being...which may or may not be a problem later on down the line, but for now it's a good thing indeed.

 

Nice thing to pop in and out of whilst replaying Red Dead 2 ;) 

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Yeah I think it looks lovely and the soundtrack is incredible, but holy crap it’s harder than the original arcade games.
Early days, but the fire dogs at the end of stage 2 (Ghouls path) are impossible!

I haven’t figured out the Red Arremer half way through the first Ghosts level either, so far I’m just choosing to outrun him. The fixed-distance tactic in the original game isn’t working for me.

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Yeah, it's brutal but awesome at the same time. I like to fire it up from time to time, just to experience the GnG experience lovingly brought to life again on modern consoles.

My favourite GnG game after MD GnG and SNES GnG. (Still don't really rate the PSP game too highly. Excellent gameplay in that one, but really uninspired (and downright terrible) enemy design make that one my least favourite GnG)

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Like the older games in the series, this somehow manages to keep me coming back for more punishment instead of getting frustrated and angry! Very unusual for me.

 

Ghosts was the first arcade cabinet I ever played, on holiday in Yugoslavia. That was before Todd in Neighbours became addicted to it 😆

 

Funnily enough Ghouls was the first game I ever saw running on a Megadrive. Absolutely blew me away and remains my favourite MD game to this day. The PCE Mini version is also excellent, perhaps closer to the arcade than the MD version, but nostalgia means Sega’s port wins for me.

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  • 5 months later...

I picked this up this week in the sale (PS4).

 

I’m not sure if I love it or hate it 😆

 

I’m currently playing on Knight and have worked my way through to Zone 5. I think my reasoning on why I’m not sure is the new school, old school mentality where you make something brutally difficult but then compensate by making liberal checkpoints. My issue with this is that I’ve found myself multiple times deliberately taking hits just to get to the checkpoint flag without any real focus of keeping myself alive.

 

Makes me feel slightly cheap and I do wonder would I have preferred something less brutal but with checkpoints being further apart.

 

I do think the game is lovely though. It’s hellishly devious and has been made with an real understanding of what makes a GnG tick.

 

For those that have finished the game, are the Shadow stages relative to the difficulty you finished it on? So finishing on Squire will give you easier Shadow stages than finishing it on Knight? I’m in a debate if I could put myself through a harder version of some of these stages!

 

 

 

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This game has totally got its demonic claws in me. While I’ve not really had a chance to play it much since my last post due to being away, it’s well and truly rooted itself in my mind.

 

I have ventured into zone 5 now and although I’ve reached a super tricky bit, my mind is now totally focused on ‘okay, how do I tackle this? As opposed to getting annoyed.
 

I’m also realising now how nice it looks. I know people wrote this off as looking like a flash game but it’s the animation coupled with the style that makes it. This 2d over animated puppet look.

 

I’m already thinking about repeat plays, collecting everything, 1 life-ing levels etc. 

 

I’ve also been listening to the soundtrack, which is a fantastic remix of classic tunes. It’s a top OST! This is probably helping cement it in my head

 

 

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Zone 5 finished!

 

Last level wasn’t too bad apart from Astaroth who was a complete tw@t!

 

Not sure what to tackle now. Part of me wants to revisit the early levels with my new skills/magics and collect stuff. The magic is essential for certain sections and revisiting could help me see things in a whole new light.

 

Really hope this game does well for Capcom and the team. I hope people aren’t too put off by the difficulty. TBH it’s not that bad. I mean it is brutal but as mentioned, liberal check pointing can definitely aid you in a fairly steady progression.

 

More people buy this!!

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4 hours ago, merrychan said:

After finishing my first run at this I have to say it gets particularly tricky going round again.

 

I still love it though, GnG has always been a very special series for me.


Praise the lord someone in the thread!

 

Where are you at with playthrough 2? I just did the first stage, was like a completely different level TBH. I’m definitely gunning for the checkpoint flags on these stages, they’re brutal, although I did notice a lot of Bees to collect so I think they they’re trying to keep you in there rooting around.

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1 hour ago, Goemon said:


Praise the lord someone in the thread!

 

Where are you at with playthrough 2? I just did the first stage, was like a completely different level TBH. I’m definitely gunning for the checkpoint flags on these stages, they’re brutal, although I did notice a lot of Bees to collect so I think they they’re trying to keep you in there rooting around.

I'm on the shadow versions and the first level is very tricky, think I need to have something in my belt other than Umbral Net since I'm trying to grab all the bees. I really like it that you can reconfigure the tree, I've only got 39 bees at the moment so Thunderstorm 3 and ArmourMend are a long way off :)

Had a big old break from this due to Metroid Dread, time to get back on it.

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Haha! Yes, the swearing goes up for sure.

 

You just have to laugh as the game IS trying (and going) to stiff you. Playing yesterday I ran to dodge an enemy coming from behind and above, and as soon as I jumped the gap in front of me it spawned another enemy right where I was landing. >< You can call BS but it’s really not, they knew I was gonna run and jump as soon as I saw the enemies coming and that’s exactly why that enemy is there for me to land on. Just to be tw@ts LOL!

 

All I had to do was run, pause a split second, then jump and I went straight over the enemies head.

 

 

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56 minutes ago, Goemon said:

You just have to laugh as the game IS trying (and going) to stiff you.

 

If it's not a spawn, it's a raft that stops short of where it did last time, or a fucking log that tips you into the water. God knows what other levels of fuckery I have to expect later. I'm enjoying the fact that the environment and monsters actively hate you. Great game.

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Just been having a mess around…

 

Went back in to playthrough 1 and did the first level again. The difficulty has increased from Knight, there’s more enemies in certain locations and more waves spawn. This makes playing the levels again for collecting even more difficult! I guess this is because they figure you’re a lot more tooled than when you originally played the level.

 

Would be interested to know how a Squire level looks replaying the first level again after finishing the game and see if it’s the same as finishing on Knight or if it’s relative to the difficulty you started on.

 

I did a quick Squire run through the first level on a new save and got the undying trophy. Now I’m wondering is it more beneficial to do the collecting on an easier difficulty.

 

I also have NO idea how the chest counter works on the stage select screen.

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Started a Squire run for collecting.

 

The difference between Squire and Knight is pretty significant. I can’t imagine what Page is like, there must be sections where nothing happens!

 

Got all the Bees on the first 3 stages. Squire is a lot better for mooching around an area looking for Bees and Chests, Bees are also an instant save so you can go into a level grab one you’re missing, die and then just quit back to map.

 

I think I’ve figured out the chest stat on the stage select…and it’s completely pointless! Each stage has 2 areas (+boss) and in an area are 6 hidden chests. That means there’s actually 12 hidden chests across the whole stage. So why the stat is out of 6 I don’t know? Also, it’s pointless in that I got all 6 in the first area of the first stage and got the trophy. However I’ve been back in since then looking for bees so now the stat is 4/6 even though I’ve collected 6/6 on a previous attempt. So I don’t get the point of the stat being there at all.

 

I’ve only got the All Bees, Demon Orbs, Magic and the true ending to do, so still plenty but it’s feels very plausible the more I play.

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57 minutes ago, Goemon said:

Started a Squire run for collecting.

 

The difference between Squire and Knight is pretty significant. I can’t imagine what Page is like, there must be sections where nothing happens!

 

Got all the Bees on the first 3 stages. Squire is a lot better for mooching around an area looking for Bees and Chests, Bees are also an instant save so you can go into a level grab one you’re missing, die and then just quit back to map.

 

I think I’ve figured out the chest stat on the stage select…and it’s completely pointless! Each stage has 2 areas (+boss) and in an area are 6 hidden chests. That means there’s actually 12 hidden chests across the whole stage. So why the stat is out of 6 I don’t know? Also, it’s pointless in that I got all 6 in the first area of the first stage and got the trophy. However I’ve been back in since then looking for bees so now the stat is 4/6 even though I’ve collected 6/6 on a previous attempt. So I don’t get the point of the stat being there at all.

 

I’ve only got the All Bees, Demon Orbs, Magic and the true ending to do, so still plenty but it’s feels very plausible the more I play.

I'm still plugging away at the first shadow level, got 3 more bees last night and progressed to the second flag :D. This level reports that it has 16 bees, which a whole lot more than the first version. This is still on Knight and I've opted in to the option of dropping the difficulty when offered so everything takes less damage.

There's nothing that's shared between the different difficulty playthroughs, right? I'm thinking I should make a file on Squire since I might enjoy that more but at the same time I don't want to lose all the abilities :)

 

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2 hours ago, merrychan said:

I'm still plugging away at the first shadow level, got 3 more bees last night and progressed to the second flag :D. This level reports that it has 16 bees, which a whole lot more than the first version. This is still on Knight and I've opted in to the option of dropping the difficulty when offered so everything takes less damage.

There's nothing that's shared between the different difficulty playthroughs, right? I'm thinking I should make a file on Squire since I might enjoy that more but at the same time I don't want to lose all the abilities :)

 


No, it starts as a fresh game. TBH, you catch up quick. If you’re versed in Knight difficulty you’ll get through Squire no problems, like I mentioned I’ve been hunting Bees and I’m actually only like 6 behind my initial run having focused on finding them as opposed to just getting through the level.

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Though I'm completely rubbish and only really progressing by playing on squire difficulty all the endless punishment feels like great fun....not sure it would do for anyone not familiar with the series.

 

Whilst it's hard its not a masochistic endeavour, as you can see generally when its screwed you over how to avoid that in future runs, the fun is in seeving the many shitty unexpected ways it finds to kill you and then outwitting them.

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