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Ghosts 'n Goblins Resurrection


simms
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I’ve finished my Squire run now with all Bees, wasn’t too bad at all TBH.

 

Feel like the real version of GnG is going to start now as it’s going to be the first time I really dig into the shadow stages. Actually really looking forward to them having played the original levels multiple times now.

 

I love some of the level design. Stage 4 in particular is a real lesson in controlling your play.

 

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I can confirm that the shadow stage difficulties are relative, so if anyone is struggling with the shadow stages of Knight then a Squire run may be a better option.

 

For those that have finished the game, I’d personally consider the shadow stages considerably different to the original to warrant another playthrough.
 

Bees are now hidden in chests so you need to find and break all chests. My mooch of the first stage resulted in me finding 10 of 16 Bees, so I missed a significant chunk compared to my first run where I only missed 1 or 2 on each level.

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Did a mooch of the 2nd level of the shadow stages and again came out with 10/16 bees

 

I’ve bought the treasure finder magic now, which should be a big help. I used it in one section and wow the location the chest was hidden in was devious.

 

Yea, Squire is a lot more easy going. I did like digging into Knight to get through but given what the game wants you to I’m happier with something more straight forward. I think they probably should have had trophies for finishing the harder difficulties because as it stands there’s no reason to play them other than for your own sense of achievement. 

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Done all the shadow stages apart from the last one now but missed loads of bees. The zone 3 stage has like 38 to find!!

 

I’ve resorted to a guide as I’ve noticed bees are now a random drop in a chest, which is a bit harsh for multiple reasons; 1 being that you’re not sure if one you’re missing IS a chest drop and 2 it’s random so you can play the level and NOT get the drop. The 2nd point may stop me going for the platinum. I also bought the bee net which is a pretty essential purchase for getting some bees as some are super awkward to catch.

 

I’ve really enjoyed the variation on the levels from the shadow stages too, definitely worth another play.

 

Also, someone mentioned earlier in the thread but it is true…When you play on Knight difficulty and die the default menu option for Respawning is the area start flag, not the mid flag. So a rage induced mash of a restart will put you much further back. Such an hilarious troll! :D
 

I’m starting to wonder about the true ending now too. I assumed it was collecting all demon orbs but one thing that has me interested is that there are black and red chests scattered around. Destroying one one them releases another type of wizard, which if you kill will spawn an essence that files away and you hear a long distance destruction sound. No idea what these are for but wondered if it was ending related.

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  • 9 months later...

Got this last week and it’s fantastic. Was a bit unsure at first as the running seemed a bit off, but not to worry, it really feels like  a modern GnG through and through. 
 

I used to be able to rinse Ghouls n Ghosts,  but there are so many new patterns and jumps to learn here. Really makes it feel like it did when I was getting good at the originals.

 

Also, it is super-bastard hard! Doing a run-through on Page just to open up the levels and still getting slaughtered all the time.

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  • 2 weeks later...

Is Knight the difficulty most went with for a first playthrough? I wouldn't usually stress about difficulty choice in a game but it seems relevant to the experience of a GnG - the balance of unfairness, challenge, progression in baby steps being part of the experience and something I want to balance right - but having started out on whatever the one above that is am almost... ashamed to drop it down again :lol: I can now take three hits before I die which still doesn't seem appropriate but it's fucking hard tbf.

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1 hour ago, Yasawas said:

Is Knight the difficulty most went with for a first playthrough? I wouldn't usually stress about difficulty choice in a game but it seems relevant to the experience of a GnG - the balance of unfairness, challenge, progression in baby steps being part of the experience and something I want to balance right - but having started out on whatever the one above that is am almost... ashamed to drop it down again :lol: I can now take three hits before I die which still doesn't seem appropriate but it's fucking hard tbf.

I think I did a Knight playthrough then dropped down to Squire (or whatever the one down from the default is) and enjoyed it a lot more and made steady progress.

 

ARMORMEND :D

 

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Squire felt like the 'Normal' mode to me. The higher levels may be closer to the old rules - fewer hits and checkpoints - but it's a tougher game than the originals.

 

I also dropped down from Knight because the default option on death is to return to the last major checkpoint, rather than the mini checkpoints in between, and in my eagerness to get back in I kept selecting it accidentally. Squire doesn't do that.

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On 02/10/2022 at 06:55, BadgerFarmer said:

I also dropped down from Knight because the default option on death is to return to the last major checkpoint, rather than the mini checkpoints in between, and in my eagerness to get back in I kept selecting it accidentally. Squire doesn't do that.

 

I did not know this, handy! I might try this and replay levels on a harder difficulty if I take the notion later once I know them a bit.

 

I can't believe I'm obsessing over this trivial choice so much :lol: For several gaming decades I've always accepted default difficulty in everything but it seems like such a vital component of what these games are that I'm a little annoyed to have so much choice from the outset to be honest.

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  • 2 weeks later...

Have Edge even so much as mentioned this?

I love what Capcom did with it. I'd hoped for a console remake of Ultimate at some point, but Resurrection has surpassed even that and they gave Ultimate a well deserved 9. If Capcom wanted to remake Ultimate I'd certainly be up for that, too.

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8 hours ago, LotusEatersPodcast said:

Have Edge even so much as mentioned this?

I love what Capcom did with it. I'd hoped for a console port of Ultimate at some stage, but Resurrection has surpassed even that and they gave Ultimate a well deserved 9. If Capcom wanted to remake Ultimate I'd certainly be up for that, too.

It is the best mischievous game

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I'm currently playing through Rondo of Blood for the first time and while Resurrection gets a slating for its difficulty from some quarters, it's no more difficult or punishing than this 30 y/o 16bit Castlevania game. It doesn't have quite the same level of knowing mischievousness as Resurrection, but that's part of what makes Resurrection great.

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