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PSVR for PS5 on the way


Pob
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My guess is that Sony doesn't want an 'accessory' to cost more than the console – at least the one with the disc drive – so they'll likely take a bit of loss on each unit sold; the original PSVR had a good software attach rate so they should make up the loss relatively easily.

 

On the other hand, it would be great if Sony officially supported PCVR. Technologically this should be pretty simple but it doesn't really gel with selling the hardware at a loss as those users wouldn't be spending money in the PlayStation ecosystem, so I suspect we're going to have to rely on fan-made drivers unless Sony have grander plans in terms of releasing VR games on PC.

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53 minutes ago, Corranga said:

Of course, if you compare it to Quest 2.....  I think we all know Quest 2 is a bit of a bargain, but it's also a bit like comparing a PS3 to a PS5.

But, as they say in the DF video, the Quest 2 includes a computer in the price, and the PSVR2 doesn't need to do that.

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18 hours ago, Calashnikov said:


That “American guy” is a fucking god and he lives in Germany :quote:

 

You'd think he'd be clued up enough to mention which currency when he's speculating then :hat:

(of course in PS5-era Sony land, it's dollar-euros anyway)

 

I admit... I have no idea who he is.  I liked him, which for an American on a YouTube video is definitely a compliment!

 

18 hours ago, Pob said:

But, as they say in the DF video, the Quest 2 includes a computer in the price, and the PSVR2 doesn't need to do that.

 

I completely agree, but.... I'm 99% certain this thing isn't going to be cheaper than a Quest 2 despite it having less kit in there.

 

It'll be much the same situation as PSVR was at the time.  Compared to almost all VR solutions, it'll look like a bargain, everything else needs a PC or doesn't have controllers (google card etc).

Then we get to the Quest, which has very good controllers, and good resolution and FOV, and the CPU power of a budget mobile phone in there, and operates, wirelessly as a PC headset, yet is still cheaper than most PC only headsets available.  As much as I don't want to be that guy that is plugging a Facebook (meta...) product, it's the stand out, not the norm.

 

PSVR is still going to be the cheapest way to get games that look as good as they will I expect.

 

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8 minutes ago, Corranga said:

I admit... I have no idea who he is.  I liked him, which for an American on a YouTube video is definitely a compliment!I


If you ever get a chance, it’s worth rummaging through his DF Retro videos, see if he’s covered some of your faves from back in the day. These are up there with the best gaming content on the internet I reckon:

 


The above is a playlist, worth opening the contents and seeing if anything leaps out :) 

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On 05/01/2022 at 18:58, Reynard said:

 

I could be forgetting stuff (most likely), but I can only remember a roped-off part of GT and then the Aim controller after Astrobot, in terms of support. Edit: of course, I'm forgetting Blood & Truth, from London Studio.

 

Don't get me wrong, as an add-on, it probably saw more games than most others I can recall from previous consoles, and plenty good/great games, just not as many Resi 7 style offerings.

 

Edit: encouragingly from what I've read, they will be trying to get devs to offer straight-up VR modes in their PS5 titles, as an extra feature, rather than Arkham VR stuff.


its going to be tricky to design games that work with a flat screen and Vr.  You cannot move quickly in vr and even cutscenes with dodgy movement is going to make good portion of your users motion sick very quickly, comfort options to mitigate sickness only goes so far.

 

im hoping Sony port all of their PSVR exclusives to PCVR.

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Agreed on the pitfalls, @simms.  Certainly wouldn't be suitable for most games. 

 

I guess they're imagining the likes of Wipeout, Resi 7 and Hitman, where you can play the same content via the different medium, rather than them being completely different experiences/spin-offs.

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  • 4 weeks later...
  • 3 weeks later...

Some interesting extra details about it in the full article:

 

https://blog.playstation.com/2022/02/22/first-look-the-headset-design-for-playstation-vr2/#sf253727454

 

Apparently it has a small vent built into it, to prevent the constant fogging of the lenses which plagued the first version.

 

Quote

When I started to work on the design for the PlayStation VR2 headset, one of the areas I wanted to focus on first was the idea of creating a vent in the headset to let air out, similar to the vents on the PS5 console that allows airflow. Our engineers came up with this idea as a good way to allow ventilation and avoid having the lens fog up while players are immersed in their VR games. I worked on many design concepts to achieve this, and in the final design, you can see there is a little space in between the top and front surface of the scope that contains the integrated ventilation. I am really proud of how this turned out and the positive feedback I have gotten so far. I hope our PlayStation fans will also agree, and I can’t wait for them to try it out.

 

This is a wonderful addition as I had to contend with the fogged lenses a lot, so fixing that is a huge bonus in of itself.

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1 hour ago, monkeydog said:

 

There's been suggestions that PSVR2 won't have back compantiblity.  Since Beat Games are owned by Meta now, it might not see a port.


The problem with a PSVR2 port at the moment is that it’s unlikely Oculus (I’m still holding out on the name thing!) would want a new version of Beat Saber out there that looks way better than the one on their own headset.

 

Maybe a Beat Saber on PSVR2 will turn up after the Quest 3’s released next year - it’s likely that there will be a sequel for that platform, and the visuals of the headset will doubtless be a bit closer (though not ‘close’ close) to PS5. A low effort port might then suffice if it intentionally doesn’t look much better… that game will print money, so it’s just whether Oculus want to leave those juicy sales on the table or have it as an exclusive for their own headset. I’m guessing it will still be exclusive, though, but a port of the sequel (or… ha… a version of the original after the sequel comes out!) isn’t impossible. 

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14 minutes ago, moosegrinder said:

This would be the dumbest shit ever, surely?

 

🤷‍♂️  

 

Are Meta more interested in selling games, growing XR in general or pimping their own platform?  Will people being making a purchase decision between Quest 3 and PSVR2? Is Beat Sabre something that'd tip those scales, if they're really the same potential customers?

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26 minutes ago, monkeydog said:

 

There's been suggestions that PSVR2 won't have back compantiblity.  Since Beat Games are owned by Meta now, it might not see a port.

 

That would properly make me consider getting a PSVR2 or not, while ive had some great VR experiences etc but Beat Saber is the one game we both keep going back too, I’m still considering getting a Quest just for cable free Beat Saber - I hope they see sense and put it on there.

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26 minutes ago, monkeydog said:

 

🤷‍♂️  

 

Are Meta more interested in selling games, growing XR in general or pimping their own platform?  Will people being making a purchase decision between Quest 3 and PSVR2? Is Beat Sabre something that'd tip those scales, if they're really the same potential customers?

 

I meant .ore making PSVR 2 not being BC.

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29 minutes ago, moosegrinder said:

 

I meant .ore making PSVR 2 not being BC.

 

Ah, sorry. PSVR2 has a whole different tracking system.  Sony would need to have PSVR2 emulate the original's external camera tracking somehow and pass that tracking data through to games. I'm sure that's possible, but do Sony consider it worth their time?

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1 hour ago, AI said:

Also all in-game prompts would have Move controllers and DS4 imagery/UI.

 

Good point. They can't even emulate Move with the new controllers, since the new VR controllers have less buttons.  Tracking the Duelsense would be tricky as well, unless it has some IR LEDs in around the touchpad.

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Not having any PS4 VR backward compatibility would be a massive own goal I think (that doesn’t mean it won’t happen). When there’s such a large library of titles, having at least some of them patched for PS5 would help with adoption I would have thought. 

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I don't see much problems in making them backwards compatible to be honest. AOXD is split over two controllers instead of being on one, but they're still available, while both M-button and the Trigger equivalents are on both controllers. I'd assume movement is just something that can be translated across systems? It's detecting and processing a relative position, so that sounds like it would be possible.

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6 minutes ago, MansizeRooster said:

I wonder if it's going to have a breakout box, or just plug straight into the PS5.

PS5, unlike PS4, was designed with it mind and I think there was something about this just being a single USB-C cable to the console. 

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