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Alan Wake 2 - Tramp Gamer Status TBA


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I loved - LOVED -  the pulp horror of the story. And the world. And the characters. And the episodic structure. And the music.

 

But I hated -  HATED - the sluggish, unresponsive controls which were like trying to steer a drunkard through knee high treacle.

 

Hopefully AW2 is happening, but they've learned from Control's controls.

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I think the pace of the game would’ve been fine if there was half as much of it. That slow advance and the oppressive weight of the encroaching enemies was some proper post-RE4 stuff. You just didn’t need a solid hour of it in each episode.

 

Reminds me that they did a perfect job on the structure with the episodes though. Plot development, then action, then twist, then more action, then big reveal! Then you have the credits right when you’re ready to put the pad down and ponder things until your next go.

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The game holds the dubious distinction for me of having the most hideously rendered human face ever. Alan's wife is by far the scariest thing in the game.

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15 hours ago, Scribblor said:

I loved - LOVED -  the pulp horror of the story. And the world. And the characters. And the episodic structure. And the music.

 

But I hated -  HATED - the sluggish, unresponsive controls which were like trying to steer a drunkard through knee high treacle.

 

Hopefully AW2 is happening, but they've learned from Control's controls.

 

Have to agree with this. The setting and basic plot seemed right up my alley but the game has some of the most repetitive and boring gameplay out there combined with a distinct lack of enemy variety. Also, it's been a while but the ending wasn't at all satisfying (maybe they can fix that in a sequel).

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On 31/03/2021 at 20:44, mdn2 said:

Will it be, though? If Epic are funding it won't it be Epic-store exclusive?


It's already been confirmed that the two projects they're making under the publishing deal with Epic will be multiplatform. Same with the Playdead and genDesign projects.
 

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Remedy is working on two multi-platform games for next-generation consoles and PC that will be published by Epic Games. The first project is Remedy’s most ambitious one yet, an AAA multi-platform game already in pre-production. The second is a new, smaller-scale project set in the same franchise. Both games are being developed on Remedy’s proprietary, state-of-the-art Northlight game engine and tools.


In regards to the "omg why didn't Uncle Phil get this", I imagine this is probably why.
 

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The games are part of Epic Games’ new, developer-first publishing effort, giving full creative freedom and IP ownership to development partners such as Remedy.

To give you a bit of context, back in 2016 Remedy set on our current path of becoming a studio making multiple games and have more, uh, control over our destiny. We want to be in a position where we can create our own games and IPs (and hold onto them) like we are on Control with our friends at 505 Games. In addition, we want to continue working on external properties like CrossfireX with great partners like Smilegate and Microsoft.
 

Ultimately, it is our goal to put our development teams in the best position to create and deliver the best game possible for our fans. That’s what this is about. Last time we put ourselves in this position, the result was Control, which has a record 11 BAFTA® Games nominations and got IGN’s Game of the Year, to mention a couple. So that turned out okay!

 

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The ending to the main game wasn't satisfying, I agree. The ending to The Signal/Writer DLC was quite satisfying as I recall though. Wonder how many people ever actually played them. They also added some gameplay elements which made things feel more varied. 

 

I remember reading the making of book and they ended up cutting out a lot of things from the final game. Not just when it transitioned from open world to linear either, they cut out lots of different enemy types such as wildlife and also set-pieces like a forest fire (possibly because the 360 couldn't handle it? It was creaking at the seams trying to run the game as it was).

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