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The Ascent - Game Pass - Out Now!


KartoffelKopf
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1 minute ago, Lovelyman said:

I don't see what's wrong with this though. 

 

Nothing. I like games that tell you when your progress was last saved instead of making you shit yourself every time you try to quit!

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24 minutes ago, the_buddha_of_gaming said:

How is it a hot take? The mission's broken and won't progress and there's no reset mission option so that that. How's that hard to understand?

 

My bad, I missed your previous post, so apologies for that. 

 

I am enjoying it though FWIW. Only a couple of hours mind but I like the feel of it and the setting is right up my alley. It's very pretty and there looks like tons of upgrade options. It's pretty much exactly what I was expecting it to be. 

 

It's not perfect, it needs a sprint and the save points are, well, where are they?

 

I like it though so if anyone is on the fence at least give it a try.

 

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2 minutes ago, PK said:

 

Nothing. I like games that tell you when your progress was last saved instead of making you shit yourself every time you try to quit!

Oh ok cool. Yeah it saves you saving again just in case. 

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4 minutes ago, Benny said:

I think I'll play this instead. Doesn't take an hour to get good:

 

The Ascent doesn't take an hour to get good, it's just solid average fun from the start. It's not particularly amazing but it's entertaining enough.

 

I suppose I can see what the reviewers might be talking about when they say 2-3 hours in it gets better, because it does sort of shift gear a bit at that point. But it's just fine throughout, really. It's basically free anyway so who gives a fuck

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Played it for a bit, it's like someone decided to give some ropey old Mastertronics game incredible graphics, I quickly grew bored and went back to The Last Stop on GamePass (which I must say I thoroughly enjoying).

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16 minutes ago, footle said:

Keep walking through to the serendity garden and shoot four things, and I don’t think it’s bugged - just poorly signposted.

 

it does pick up after that though: upgrading a gun a few times and throwing all the skill points in critical hit has made the fighting seem a bit more even, and the need to make use of cover and your skills ever now and again have added some tactics other than “walk backwards”. But the first hour of the game until you get to the arcology gives such a bad impression, and is so unrepresentative of the game, I wonder why they left it in: perhaps because their arcology path finding is so unintuitive.

 

having done that mission and a couple of side missions, I can see why some reviewers liked it. I can also see why others didn’t.

 

it also looks amazing on PC with ray tracing, which is unfortunate because without DLSS it also stutters a bit (compensates a little with gsync), and the Series X version doesn’t quite compare.

Where are serendipity gardens Footle? I've followed the waypoint and it just leads me to the large rotating neon sign and never progresses the mission. 

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2 hours ago, PK said:

I'm enjoying this, it's a solid B Game. Feels like an updated Crusader: No Remorse. The combat's a lot of silly gory fun and it all looks quite nice.

 

I really wish the camera was zoomed out just a smidgen, but I can see why you probably wouldn't want that on a TV.

Thank god. I’ve been trying to remember the name of that game since I saw the gameplay, it’s exactly like Crusader. Pumped an hour in. Not offensive but also not wowing me so far.

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7 minutes ago, the_buddha_of_gaming said:

Where are serendipity gardens Footle? I've followed the waypoint and it just leads me to the large rotating neon sign and never progresses the mission. 

 

When you get there, your radar should change colour, and there are four big guys in the vicinity of that sign who you have to kill (they're not right next to it, but are around it, up the little staircases). 

 

If your objective hasn't changed to Kill Four Chrome-men or whatever they're called, then yeah it's probably bugged.

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1 minute ago, PK said:

 

When you get there, your radar should change colour, and there are four big guys in the vicinity of that sign who you have to kill (they're not right next to it, but are around it, up the little staircases). 

 

If your objective hasn't changed to Kill Four Chrome-men or whatever they're called, then yeah it's probably bugged.

Yep it's bugged. Objective doesn't change and just says get to the grinder District and the way pint continues to point to the large neon sign. Is there really no way to reset/quit a mission like there is in every other game like this? 

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5 minutes ago, the_buddha_of_gaming said:

Yep it's bugged. Objective doesn't change and just says get to the grinder District and the way pint continues to point to the large neon sign. Is there really no way to reset/quit a mission like there is in every other game like this? 

Could try starting a side mission and coming back, but I don’t think so, no.

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Played for about 2hrs and then deleted - nice looking game with decent controls and a nice futuristic setting, but too much going on and too much clutter - not enough shooting either and why can’t I zoom in on the play area? Would probably evolve quite nicely, but it all seemed like a chore. Booted up skydrift infinity and it was instantly forgotten.

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Playing on an RTX3070 and all the RT stuff is greyed out. Every time I select DX12 it just drops back to 11. This happening to other PC players?
 

Also, even on High (not Ultra) this slows to a crawl with any pyrotechnics, even an exploding barrel tanks the frame rate. Only playing on 1440 ultrawide.

 

The game itself is fine. Though the interface is shit. Just up to Poone. I’ll give it a couple more hours.

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13 minutes ago, jonamok said:

Playing on an RTX3070 and all the RT stuff is greyed out. Every time I select DX12 it just drops back to 11. This happening to other PC players?
 

Also, even on High (not Ultra) this slows to a crawl with any pyrotechnics, even an exploding barrel tanks the frame rate. Only playing on 1440 ultrawide.

 

The game itself is fine. Though the interface is shit. Just up to Poone. I’ll give it a couple more hours.

 

Seems to give me horrific frame rate drops at the start of a session whenever an effect goes off for the first time but settles down over time.

 

Loads of stutter which might be the camera and not the frame rate? I think it might be stuttering on my One S too, but the poor frame rate masks it... 

 

It's a disaster technically but for whatever reason I'm having loads of fun.

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Played it for about 45 minutes but decided to delete it. The world is superficially detailed and rh explosions are cool, but the gameplay is quite dull and the shooting feels off - too twitchy. I thought the setting was devoid of atmosphere and pretty charmless, too. Nothing has grabbed me or given me an incentive to keep playing.

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12 minutes ago, jonamok said:

Playing on an RTX3070 and all the RT stuff is greyed out. Every time I select DX12 it just drops back to 11. This happening to other PC players?
 

Also, even on High (not Ultra) this slows to a crawl with any pyrotechnics, even an exploding barrel tanks the frame rate. Only playing on 1440 ultrawide.

 

The game itself is fine. Though the interface is shit. Just up to Poone. I’ll give it a couple more hours.


You have to switch to DX12 then press esc which gives you a save option. Then restart the game and it should be in DX12 mode with RT options active. However it’s apparently a bit bodged in DX12 and some are saying RT effects aren’t always working or FR is all over the place, which, to be fair, it is anyway. Sounds like there’s some bugs to be ironed out. 
 

Ive played 90 mins or so solo. It seems they’ve out a lot of love (and neon) into the world but not sure if it’s interesting enough and the plot seems a bit meh. I quite like the feel though the walking backwards and shooting mechanic is getting a little stake already. Wanna break through the first few hours and will try MP with the boy. 

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Thanks. Will try that ESC trick.
 

There’s also no DLSS support for the GP version, but there is for Steam. On resetera one on the devs has stated that they’re separate builds at different stages of patching, so clearly the platform that has the ongoing direct sales is being prioritised. Unsurprising, but poor.

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Just tried ray tracing on my RTX2070 and, no, that's just not happening. Frame rate stutters, then dies when enemies appear.

 

Reading about these bugs has me wondering if I had something similar with a side quest. I followed the marker to a level 2 quest, the steroid collection one, and it took me into an area full of level 17-18 goons, and then to a door that opened but wouldn't let me enter. I thought I'd gone the wrong way, but no idea now.

 

I do, however, quite like the actual action in this. The cover mechanic and the weapons - got a shot gun now - are pretty decent. And I'm still in the first 3 hours.

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Had a few hours on this last night. It's okay - looks absolutely excellent and I love the crowded areas, lighting etc. 

 

But there's nothing jumping out at me yet. I think I'm going to stick with it as some people have said it gets better. But right now, it's quite good but nothing extraordinary whatsoever.

 

8 hours ago, PK said:

 

When you get there, your radar should change colour, and there are four big guys in the vicinity of that sign who you have to kill (they're not right next to it, but are around it, up the little staircases). 

 

If your objective hasn't changed to Kill Four Chrome-men or whatever they're called, then yeah it's probably bugged.

 

I'm at this bit and also couldn't find where to go next - the mission definitely updated to kill the 4 guys but after 30 minutes of wandering around, I couldn't find them! 

 

I'll try again - fortunately I found a cool looking disintegration gun whilst I was wandering around so I want to try it out on these punks.

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20 minutes ago, Boothjan said:

 

I'm at this bit and also couldn't find where to go next - the mission definitely updated to kill the 4 guys but after 30 minutes of wandering around, I couldn't find them! 

 

What I meant by 'your radar should change colour' is a light red circle appears on it, and that's indicating the area you have to search in order to find the 4 guys to kill.  If you're miles outside that area to the point that you can't see it on your radar, pressing the objective button should show you a path to it.

 

image.png.60d153197ad8c117ab604b79ce883dce.png

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15 minutes ago, PK said:

 

What I meant by 'your radar should change colour' is a light red circle appears on it, and that's indicating the area you have to search in order to find the 4 guys to kill.  If you're miles outside that area to the point that you can't see it on your radar, pressing the objective button should show you a path to it.

 

image.png.60d153197ad8c117ab604b79ce883dce.png

 

Ah - I think my game might have a bug then. I've definitely got the light red circle and have explored every small area of it but there's not a single person within it.

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From what I played of this last night, I quite enjoyed it. It's got quite a retro vibe to it. It reminds me of a PS1 game for some reason - I suspect the mix of shooting, very light RPG elements, and the limited view of the game world. It makes me think of Abe's Oddysee too for some reason, even though the setting doesn't have a lot in common with Oddworld. Plus, Eurogamer pointed out that the environment looks like a pre-rendered background from that era, except it's in realtime. Massive nineties vibes, in the sense that it feels like a game from that era rather than a game that's deliberately trying to evoke or exaggerate the aesthetic. It looks great, and I love the mix of cyberpunk and space opera - it reminds me of Alastair Reynolds' books. 

 

I had it in my head for some reason that the game was a ray-tracing showcase for the new-gen Xboxes, so it's slightly disappointing to find out it's only available on PCs, and only in a very buggy form that even the developers don't recommend you use.

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