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Nintendo Switch OLED - who needs 4k, dat screen


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Just as a recent example, if you started watching the Euro games in BBC HD on iplayer and then switched to UHD (which for them is HLG HDR), it makes HD look like SD used to when we moved to HD.

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4K is a race to wasted potential and creativity, imo. Long may (and will) Nintendo rebuff the cries from the tiny minority of their players who feel like it will magically justify a new gaming system. DLSS offers a gentle path for Nintendo to support a form of 4K in the future, likely the Switch 2.

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8 minutes ago, gizmo1990 said:

4K is a race to wasted potential and creativity, imo.


I don’t really understand this, but I may not understand how 4K impacts development.

 

I mean all it is (from my POV) is a sharper picture - how does that waste potential or creativity?

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57 minutes ago, The Mighty Ash said:

So you've not tried 4k but written it off?

I just don’t think it’ll take off or be worth the cost. Even HD broadcasts haven’t dominated television unless you only watch Netflix and Amazon Prime and so on. I don’t have any 4K devices, own no modern consoles apart from a Switch, and my home internet is probably not going to cope with streaming 4K content even if I owned something to play it on. Feels like owning a TV with unusable 3D features all over again. Plus, important point for this forum, not everyone can or is willing to drop thousands of pounds on an expansive TV/AV rig needed for the full 4K experience.

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When the PS5 is the system actually providing the enhancements for PS4 games that the PS4 Pro sold itself on (such as a locked framerate) then I don't blame Nintendo for bowing out of the Performance Arms race.

 

That being said, the Switch is clearly reaching its limits with the likes of Bowsers Fury & I don't have confidence that more time & clever programming can prevent something similar happening to Breath of the Wild 2.

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Hold on, people are using 4K video as an example of why 4K is better than 1080p?

 

4K is better than HD, of course. But for the performance increase required, I just don’t think 4K is worth it for most games right now, and the difference isn’t as noticeable as it is with video. The fact that it’s often a choice between 1080p60, and 4K with half the framerate, says a lot. Just imagine if your iPlayer stream was 4K at 12.5 frames a second.

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11 minutes ago, Paulando said:

Hold on, people are using 4K video as an example of why 4K is better than 1080p?

 

4K is better than HD, of course. But for the performance increase required, I just don’t think 4K is worth it for most games right now, and the difference isn’t as noticeable as it is with video. The fact that it’s often a choice between 1080p60, and 4K with half the framerate, says a lot. Just imagine if your iPlayer stream was 4K at 12.5 frames a second.


It’s exactly the same with games imho - if I play Stadia it is pin sharp, if I play Switch it’s visibly at a lower resolution.

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22 minutes ago, ZOK said:


It’s exactly the same with games imho - if I play Stadia it is pin sharp, if I play Switch it’s visibly at a lower resolution.


But it’s not worth the (likely) performance hit and loss of graphical fidelity for a console like the Switch. Also imho. Give me Breath of the Wild 2 (or 3) in HD with HDR, 60fps, and improved graphics over… some more pixels.

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Just going back to the Dave Lee video for a minute I'm not sure why he was talking about a 1080p screen being unnecessary on the handheld. As far as I can a 1080 screen was never mentioned by anyone credible, the story from Bloomberg was always a 720 OLED display. 

 

 

Moving on, the whole "I r real gamer, me no care about grafix, only gamez" shite is just boring at this point. I finished the Switch version of Links Awakening last week. Its a good game but I did notice the parts where the framerate dipped and I'm not one of the give me 165hz or give me death brigade. Would it be a dramatically better game if the dips didn't happen? No. Would it be better though? Yes. I don't think its at all unreasonable to be a little disappointed that Nintendo didn't give this version of the Switch a bit of a boost to help smooth out issues like that. People going as far being angry that they didn't boost the OLED models are obviously being silly though. 

 

 

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1440p is the sweet spot if you can't hit 4k60. It's very hard to differentiate. 

 

This isn't taking into account dlss and advanced uspcaling methods that lots of games use now. Returnal is rendering at 1080p apparently but looks great due to various techniques. Resolution, above a certain threshold, isn't very meaningful any more. 

 

An eventual Switch 2 will most likely support some sort dlss (which the other consoles won't). 

 

Edit: I don't believe for a second anyone who has a 4k TV on here hasn't used 4k at all, unless you never use amazon prime or something. 

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2 hours ago, ZOK said:


I don’t think so, the difference is that measurable to me.

 

It’s entirely subjective though of course.

One reason fot this is due to the quality that the games have been broadcast in. It has been criticised by fans all over the world as being poor quality with lots of glitches.

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The PS5 and XSX are not going to be 4K for the vast majority of their lives. They struggle hitting 4K on last gen games. 4K is absolutely not where they should be putting their horsepower either.

 

4K might come with the PS6, XSX+1.

 

The full fat next gen nintendo wion't be 4K. It will be a Xbox One/PS4 level machine, but with some compromise somewhere in the pipeline, and an SSD - cos Nintendo hate loading.. Nowhere near a PS4 Pro. Nowhere near a £1000 phone. Nowhere close to the S.

 

So it won't be 4K, let alone a mid-gen refresh.

 

It might have an upscaler, like an decent TV does these days, but it will be 1080p max in handheld.

 

And it will be my favourite console.

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The Verge hands-on - they like it.

 

Quote

The screen looks brighter and more vibrant to me than the original Switch. The increased contrast is definitely noticeable on Rainbow Road, where the neon lights popped out of the screen more brightly compared to the darker background. I’ve also been using a Switch Lite for the past year or so, and its screen looks positively dim and muddy by comparison.

 

One concern I had was that increasing the screen size while staying at the same 720p resolution would make pixels stick out and some things would look jagged. Pixels were more visible when I stopped the action and looked for them. I could see some subpar antialiasing on thin text on the home screen and on the blades of grass surrounding Link on the Great Plateau. But once I was actually playing, all I saw is that the screen was bigger and everything looked brighter.

 

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Re: 4k, I have to say I haven't really noticed a difference for streaming. Disney+ is 4k and I'd be hard pressed to tell it from 1080p, sitting back on the sofa. The nature of a compressed stream, I guess. Obviously, HDR is nice.

 

Only really noticed what the TV can do when an XSX was connected up, games look pin sharp. That said, the Switch looks great upscaled (I assume the TV is doing it), I've never thought to "nrgh, it's only 1080p" about the output.

 

I won't be participating in the 8k con.

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