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Forza Horizon 5


Mr Do 71
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1 minute ago, CrichStand said:

Anyway, yeah, the way people react to stuff on here.......they don’t seem to realise, it could actually put people off buying a PS5, Xbox, Switch whatever, if the folk that already own them act like fannies when someone’s asking genuine questions about them.

 

It's certainly true that I'm less willing to admit owning a PS5 when you're on a posting binge.

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It's out on Xbox One as well. That'll have to be 30 fps too and I'll be surprised if they release much lower than 1080p on them. 

 

So maybe that means performance mode will have Xbox One lower quality assets, less effects, cheaper lighting? Rather than a dip in resolution.

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10 minutes ago, CrichStand said:

Jesus, why are people so tetchy over a lump of plastic that plays games! It’s insane!

I'm not. I genuinely didn't know it was 30 FPS until after the fact, when the faq was posted. It's not a big deal. I don't know if it's teething issues, cross gen, or a tendency to put out enough visuals to only hit 30 FPS irrespective of the hardware.

 

I'm not tetchy, but I do ask people to back up assertions. No big deal. You didn't for any others in the other threads I took the time to respond to.

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2 minutes ago, Boozy The Clown said:

Its a mode where you can get up close to the cars at maximum detail and have a wee chug over the car Pron

 

 


Ah right! Cheers for clearing that up for me man! Loved Horizon (pretty sure I can remember playing with some guys on here back in the day a few times) but I’m a bit behind on it all now having not owned an Xbox One. 
 

I find Forza way more fun than Gran Turismo, it’s one of the games I’ve missed being PS4 and Switch only.

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5 minutes ago, TehStu said:

I'm not. I genuinely didn't know it was 30 FPS until after the fact, when the faq was posted. It's not a big deal. I don't know if it's teething issues, cross gen, or a tendency to put out enough visuals to only hit 30 FPS irrespective of the hardware.

 

I'm not tetchy, but I do ask people to back up assertions. No big deal. You didn't for any others in the other threads I took the time to respond to.


Sorry dude, wasn’t aiming that entirely at you. On the other thread I thought it best just not to respond to some stuff, as people you’ve disagreed with in the past tend to come out of the woodwork and just start throwing insults about and claiming I’m a troll and shit. Ends up shitting up threads. 
 

I can’t do 30fps anymore. I’m playing all the PS5 stuff 60fps and would be all over the performance mode on FH5. Don’t think there’s anything wrong with performance modes. I just genuinely thought that Series X footage was 4k 60fps from the way stuff was worded. Hopefully it will end up looking very close to what they showed anyway. 

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1 hour ago, AK Bell said:

It's out on Xbox One as well. That'll have to be 30 fps too and I'll be surprised if they release much lower than 1080p on them. 

 

I didn't realise it was coming to the One as well, I assumed it was next gen current gen only. In which case I will be there Day One with the most expensive bundle just to find out which Chvches song has made the Horizon Pulse this time and to start car Pokemon collecting early. 

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29 minutes ago, AK Bell said:

It's out on Xbox One as well. That'll have to be 30 fps too and I'll be surprised if they release much lower than 1080p on them. 

 

So maybe that means performance mode will have Xbox One lower quality assets, less effects, cheaper lighting? Rather than a dip in resolution.


will it be cutdown, like 360 FH2?

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https://www.ign.com/articles/in-depth-with-forza-horizon-5-the-largest-most-diverse-horizon-ever

 

Quote

Microsoft’s Forza universe changed forever with the arrival of the original Forza Horizon in 2012, developed by Playground Games with the DNA encoded by the automotive experts at Turn 10 Studios. Unleashing the spirit of Forza Motorsport upon the wide open roads of Colorado, Forza Horizon immediately became the apex of open-world racing. The series subsequently travelled to southern France (and a sliver of Italy) for the fantastique follow-up, Australia for the fair-dinkum delightful Forza Horizon 3, and – most recently – to the United Kingdom for the pure dead brilliant Forza Horizon 4.

 

In an era where racing games are routinely and mistakenly viewed by some as niche curios, and forced to compete against entirely unrelated genres for recognition, it can’t really be understated just how big the Forza Horizon series has become. The two highest-rated first-party games on Xbox One are Forza Horizon 3 and Forza Horizon 4. At the time of the Xbox Series X│S launch it was revealed that Forza Horizon 4 had accumulated over 24 million players since launch – a whopping number that only would have grown in the past six months, especially since its arrival on Steam in March.

 

While 2018’s Forza Horizon 4 continues to evolve – new, free cars are still arriving weekly to this day – the time has come for a change of scenery. With Forza Horizon 5, the globetrotting Horizon festival is heading back to North America for the first time in almost a decade.

This time, however, it’s staying south of the border.

 

“In any Horizon game, it’s the decision that we deliberate on the most,” explains creative director Mike Brown on the move to Mexico. Brown, an Evolution Studios veteran who previously worked on the MotorStorm and Driveclub series, joined the Playground Games team in 2013 for Forza Horizon 2. After instrumental roles during the development of each Horizon game since then, Brown shifted to creative director to steer the post-launch support of Forza Horizon 4 and the development of Forza Horizon 5.

 

“Right from the very beginning of development, we knew that we wanted to make the biggest Horizon ever,” he continues. “And you don’t go very far down that path before realising that there’s no point making the biggest Horizon if you’re just expanding it and offering more of the same.”

 

“So it also has to be the most diverse and the most contrasting Horizon ever, as well. That limits you, actually, to a fairly small number of countries. But Mexico really stands out because it’s one of those countries that almost feels like it’s the whole world in one country. You’ve got snowy mountains, incredible beaches, historic cities, beautiful jungles, rolling hills, farm land, incredible mountain ranges. It just has this incredible natural diversity to it. And then you add on the fact that it’s got this culture that is known and loved all around the world. It’s got the music, the artwork; the people are just loved worldwide. And so it just became this really, really exciting option as a destination for Horizon. Honestly, I don’t think I could think of a more exciting destination for Horizon.”

 

The first glimpses of Forza Horizon 5 reveal a stunning range of biomes that the excellent but admittedly less-varied Forza Horizon 4 lacked. There’s an intimidating active volcano – described as the highest point ever in a Horizon game and boasting “geology detail implemented with precision accuracy using photogrammetry data captured on location.” There’s the beautiful and colourful city of Guanajuato, an undulating city of narrow and twisting alleys and streets, quaint plazas, and a fascinating network of underground tunnels. Guanajuato was one of the sites that Ken Block and the Hoonigan team shot a segment of Gymkhana Ten, the 2018 edition of Block’s viral stunt-driving series. Watch that and it’s easy to see what makes it a perfect Forza Horizon playground. There’s wide open desert and a dense rainforest filled with ancient ruins, and bright sunny beaches and rugged mountain ranges. Brown confirms the map is one-and-a-half times the size of Forza Horizon 4’s Britain.

Quote

 

“Mexico has, I would say, a more interesting seasonality compared to the UK,” says Brown. “I think the UK, certainly for those people who live in a temperate climate, has really pronounced spring, summer, autumn, winter. Mexico, being a country that has huge elevation changes and obviously quite a large country, has different seasonality in different regions, which we’ve tried to recreate as accurately as possible.”

 

Brown describes that, unlike Forza Horizon 4 where the weather is universal and “if it’s raining in Edinburgh, it’s raining everywhere else in the world as well”, Forza Horizon 5’s Mexico will support different weather conditions across different parts of the map.

 

“It creates great scenarios where you can have snow on top of the volcano and you can go up there and you can even get blizzards up there, while at the exact same time down on the coast it can be blazing hot,” says Brown. “It’s still four seasons – you’ll still see that seasonality change – but it affects the different biomes in different ways. You get dust storms in the dry season, you get tropical storms in storm season, which is autumn. So there’s these big, massive weather events that can occur as well based on which season you’re in. Both of those are just really dynamic; they have a really great impact on the driving experience.”

Attributing the strength of these effects to the power afforded by the Xbox Series X│S, Brown stresses that they’re able to do so much “in both cases with volumetric lighting, loads of great VFX systems, and loads of debris and stuff flying around.”

 

“I think 10 years ago a sandstorm would just be an orange filter on the screen,” says Brown. “But now it’s a genuine, in-world 3D effect that the light can properly play through; that you can see little bits of scenery popping in and out as that 3D dust moves through the scene.”

“Similarly for the tropical storm, there’s just so much atmosphere and mist in the scene. It just creates a really visceral experience.”

 

The breadth, beauty, and immense detail of Forza Horizon 5’s Mexico is immediately impressive, from the individual spikes of a cactus to the eye-catching murals of Mexican street artist Farid Rueda, but Brown is eager to stress that the biggest and most diverse map for the series to date needs to be supported by all other components of the game for it to work.

“Diversity of cars, diversity of gameplay, diversity of driving experiences; it’s a world full of things to see and do,” says Brown, insisting that Forza Horizon 5 is set to be “the most fun and accessible and inclusive Horizon ever.”

 

 

Attributing the strength of these effects to the power afforded by the Xbox Series X│S, Brown stresses that they’re able to do so much “in both cases with volumetric lighting, loads of great VFX systems, and loads of debris and stuff flying around.”

“I think 10 years ago a sandstorm would just be an orange filter on the screen,” says Brown. “But now it’s a genuine, in-world 3D effect that the light can properly play through; that you can see little bits of scenery popping in and out as that 3D dust moves through the scene.”

“Similarly for the tropical storm, there’s just so much atmosphere and mist in the scene. It just creates a really visceral experience.”

The breadth, beauty, and immense detail of Forza Horizon 5’s Mexico is immediately impressive, from the individual spikes of a cactus to the eye-catching murals of Mexican street artist Farid Rueda, but Brown is eager to stress that the biggest and most diverse map for the series to date needs to be supported by all other components of the game for it to work.

 

“Diversity of cars, diversity of gameplay, diversity of driving experiences; it’s a world full of things to see and do,” says Brown, insisting that Forza Horizon 5 is set to be “the most fun and accessible and inclusive Horizon ever.”

Diversity of cars, diversity of gameplay, diversity of driving experiences; it’s a world full of things to see and do.

A good deal of this is thanks to the way the community has embraced Forza Horizon 4.

“Forza Horizon 4 has just gone from strength to strength, really,” says Brown. “It’s been a community that’s been growing all the while. We’ve had three successful holidays out of it, where each of those holidays was more successful than the previous.”

 

“We’ve learnt an absolute ton about our community and about the way that they play the game, and a lot of those learnings come about the way that people interact with our free roam experience. As people’s experience matures in Horizon they tend to spend more and more time driving around in free roam.

“That is the first point that led us to thinking, ‘Well, you add value to those guys by giving them a bigger and more diverse world to explore.’ This was, I think, the very start point of knowing that we just needed [Forza Horizon 5] to be a bigger game. We needed it to be a diverse game. We also want it to be a game that really rewards exploration. So it’s now a world where there is just that much more to find. There’s a challenge system that rewards you as you explore, and there’s different things to find… but also there’s a campaign that really reinforces that as well, so as you’re exploring, you’ll be progressing your campaign as well.”

During the evolution of Forza Horizon 4 the Playground team has added a range of new modes to the experience, from the battle royale-inspired Eliminator mode to the stunt-centric suite of crazy custom events, Super 7.

 

“Each of those are really distinct and they really target different player types, and different players who like to play the game in a different way,” says Brown. “We’ve learned that when you’re serving all these players, you can really build a vibrant community of creators and sharers.”

“That’s been one of the real strengths of Horizon 4, and all of those learnings are coming into Horizon 5 to just help all those players hop across.”

The Eliminator will be a part of Forza Horizon 5 from the get-go, as will Super 7 – although the latter has been superceded somewhat by the brand-new Events Lab, which Brown describes as an “incredible new toolset that allows you to create your own races, game modes, and gameplay experiences.”

“You customise everything, right down to the fundamental rules of the game,” says Brown.

 

Another of the Forza Horizon series’ core strengths is its dedication to earnest reflections of regional car cultures – something it pulled off especially wonderfully with Forza Horizon 3 and its well-considered barn finds and exceptionally curated Australian cars, and equally well in Forza Horizon 4 and its huge garage of iconic British supercars, sports cars and oddball antiques. However, other than brief glimpses of new-to-the-series cars like the 2021 Ford Bronco and Mercedes-AMG’s Formula One-bred Project ONE in the first reveal, Playground is remaining entirely tight-lipped on Forza Horizon 5’s garage at this early stage.

Brown explains the Super 7 challenge creator now sits inside the broader Events Lab toolset, “but generally speaking, we wanted to make sure that as we were adding features to Forza Horizon 4, that we were thinking about how they might come into Forza Horizon 5.”

 

“We’re not really discussing the full details of the car list just yet and so I’m going to have to be a little nonspecific,” concedes Brown. “But I would say that Mexico does have a really, really quite interesting car culture. As soon as you speak to any Mexicans they relax when they start to tell you, in much the same way that Aussies did in Horizon 3.”

 

“There is a culture the rest of the world may not have full awareness off, but once you start to dig into it, there’s real great history there. There are really great stories behind it all. We’ve enjoyed finding out about that and I think players will as well.”

“I’m sorry I can’t give you a better answer in terms of the specific details of the car list, but I think you can rest assured that Mexico has a great car culture and Horizon 5 will do a great job of sharing it for the world.”

 

Playground Games will be sharing Forza Horizon 5 with the world on November 9.

 

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9 hours ago, SeanR said:


will it be cutdown, like 360 FH2?

 

We don't know officially but there's been joint box art.  It being actually crossplay would be a separate discussion too.

 

It seems likely though, how much if at all this holds back what they wanted to do with the series version we'll find out in 2-3 years I guess.

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11 hours ago, Boozy The Clown said:

Forza Horizon games  are a  really good 30fps though.


They were until,you played one at 60, I can’t play FH3 anymore and have been hoping it would get a framerate boost thingie!

 

I assume it will have 4k/60 performance alongside 4k/30 visual - maybe DF will let us know what the demo stuff was.

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I think it's good they're presumably using the processor power for new stuff like volumetric lighting and other fancy stuff rather than pure resolution. 60fps all the way, of course - I'm a bit surprised they'd retain the 30 option on Series consoles.

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12 hours ago, SeanR said:


will it be cutdown, like 360 FH2?

That was technically a completely different game. Done by Sumo on top of the FH1 engine. 

 

This time round I think they'll be scaling down, much as they scaled up for FH4. But rather than adding higher res textures and a few bells and whistles to Series X, they'll be scaling down features and assets. 

 

In the gameplay video they mention rendering each spike on the cactus. I think you'll live with a lower LOD for that on Xbox One! And it likely won't get the 3D volumes of sand being whipped up or some other weather (Series S might, depending on if the feature leans into cpu or gpu).

 

I'm just not sure if they'd scale down to that to get it running at 4k/60FPS, where you'd actually see each spike. Personally, I'd rather they offer that than 1080 or 1440. I like my resolution to be 1:1 with my monitor can do.

 

One half of me knows it's a good, possible option to go down, the other knows how much extra work of just testing a mode with different assets and features would be on top of several different platforms would be compared to just whacking the resolution down 😕 

 

 

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Yeah it does lock FH5 into using a last-gen physics engine though but that was likely anyway since unlike last gen it's being released ahead of the first new gen FM.

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21 minutes ago, Dudley said:

Yeah it does lock FH5 into using a last-gen physics engine though but that was likely anyway since unlike last gen it's being released ahead of the first new gen FM.

That reminds me ... I've read that at least the earlier games were doing shenanigans so it's updating at 60FPS and renders at 30FPS. All so it's a bit more responsive (and I think to keep the physics in line with proper Forza). I'm not sure if that carried on into the later games?

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So excited for this! Mexico is an inspired choice.

 

4K is massively over rated, the horsepower can be far better spent on frames or image complexity. Demon Souls 4K and performance mode look identical at a normal distance on a OLED C9, but the frame rate boost is huge. Were not PC gamers treating the screen like a monitor.

 

To be honest, I would love to see the XSX run a 1080p/30fps game and really see it move triangles/rays instead. The picture quality would be insane.

 

 

 

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43 minutes ago, LaveDisco said:

Were not PC gamers treating the screen like a monitor.

 

Some of us are. And it is glorious...

 

The Mexico setting looks spectacular but I do hope the gameplay is shaken up a little as I got bored of FH4 much, much, more quickly than the previous iterations. The ludicrously icon (over)populated map with dozens and dozens of samey events and thousands of cars were more of a turn off than an attraction. The Lego DLC was great though as that added a little more focus so it'd be nice to see that expanded upon.

 

As others have mentioned, it'd also be great to see some real difference between on and off road driving as, in FH4, I basically took any car, pointed it at the objective, and floored it with minor deviations for unavoidable obstacles. I'd much rather see road cars struggle off road and vice versa and/or incentives for using the right car for the job.

 

 

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  • Mr Do 71 changed the title to Forza Horizon 5

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