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Forza Horizon 5


Mr Do 71

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3 hours ago, scoobysi said:

The off-road looks as smooth as the tarmac.

sharp knees

 

I'm not sure what you hoped that comment would add given being able to drive anything anywhere (with varying degrees of success) has been a staple of the Horizon series since its inception, and no, it has never been as smooth as the tarmac. You have Motorsport or GT for po faced realism if that's your bag. Horizon leans heavily into the arcade side of things, and is all the better for it.

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1 hour ago, layten said:

sharp knees

 

I'm not sure what you hoped that comment would add given being able to drive anything anywhere (with varying degrees of success) has been a staple of the Horizon series since its inception, and no, it has never been as smooth as the tarmac. You have Motorsport or GT for po faced realism if that's your bag. Horizon leans heavily into the arcade side of things, and is all the better for it.


Yep I get that, trouble is Horizon hasn’t really evolved other than better graphics. It can still be arcade yet interact with the environments a lot more realistically, look at Dirt 5 and Wreckfest. In those videos it’s very hard to see the cars moving around much more off-road rather than on the tarmac. Spoils the immersion for me and the world just becomes a background rather than an environment you’re properly interacting with.

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5 hours ago, scoobysi said:


Yep I get that, trouble is Horizon hasn’t really evolved other than better graphics. It can still be arcade yet interact with the environments a lot more realistically, look at Dirt 5 and Wreckfest. In those videos it’s very hard to see the cars moving around much more off-road rather than on the tarmac. Spoils the immersion for me and the world just becomes a background rather than an environment you’re properly interacting with.


taking this as a good faith argument, it’d be very difficult to play a horizon game in the way it’s been intended (since Horizon 2) if as soon as you went off-road you crawled to a halt at the first rut or wall.

 

dirt 5 and wreckfest penalise you for going off track. Horizon isn’t that game: it’s really “cars, anywhere, big open environment”. It’s a bit of a lazy critique.

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6 hours ago, scoobysi said:


Yep I get that, trouble is Horizon hasn’t really evolved other than better graphics. It can still be arcade yet interact with the environments a lot more realistically, look at Dirt 5 and Wreckfest. In those videos it’s very hard to see the cars moving around much more off-road rather than on the tarmac. Spoils the immersion for me and the world just becomes a background rather than an environment you’re properly interacting with.

And being able to fly 500 yards in an extremely fragile hypercar, land on a tarmac road, smashing through a drystone wall in the process, and then drive off untroubled doesn't? 

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7 hours ago, scoobysi said:


Yep I get that, trouble is Horizon hasn’t really evolved other than better graphics. It can still be arcade yet interact with the environments a lot more realistically, look at Dirt 5 and Wreckfest. In those videos it’s very hard to see the cars moving around much more off-road rather than on the tarmac. Spoils the immersion for me and the world just becomes a background rather than an environment you’re properly interacting with.

Well, at least it isn't mis placed trees in something simulating the entire world this time.

 

🙄

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Looking very pretty! :)

 

Takes a few cues from Motostorm which is great - especially the well storm section of the footage. Look forward to playing it. Hopefully it will run at enough pace on my PC looks to be quite scalable as it will run on Series S and X. Also the OG Xbox One?

 

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1 hour ago, ScouserInExile said:

And being able to fly 500 yards in an extremely fragile hypercar, land on a tarmac road, smashing through a drystone wall in the process, and then drive off untroubled doesn't? 


It does but that’s more like an over the top blockbuster film (e.g. Fast & Furious) not sure why that couldn’t go along with different surface interaction when on the ground.
 

1 hour ago, LaveDisco said:

Horizon needs to be less realistic not more. Jesus Christ , it’s the one vaguely arcadey big budget game left. 

 


It can still be arcade, tune/upgrade your car for on-road, tune/upgrade your car for off-road. Pretty much any car could have an off-road/Paris Dakar spec. Magically transform it as you drive along, I don’t really care but once you hit off-road I’d like it to feel like it. Dig into the gravel, bounce off the bumps, pick up a dirt road for faster progress vs across a field, depending on vehicle you’re in perhaps.

 

It’s obviously successful and probably doesn’t need players like me but FH is the game that I’m most interested in on XBOX yet it just seems like the same game in a new location. Clearly what many want.

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1 minute ago, scoobysi said:

why that couldn’t go along with different surface interaction when on the ground.

The games literally do this. I don't know why you are labouring this point (I mean I do, but we have a thread dedicated for that).

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51 minutes ago, layten said:

The games literally do this. I don't know why you are labouring this point (I mean I do, but we have a thread dedicated for that).


More like the Forza Horizon Defence Force. It’s a discussion forum, I don’t think anything I’m saying is that controversial, there are plenty games that get criticised for rehashing the same basic gameplay. The whole racing genre is stagnating, sequels to popular franchises but little new or innovative. Wreckfest is one exception imo, GT Sport was innovative in console multiplayer but will GT7 really move things on from GT6? Will Forza 8(?) just be prettier graphics, wait and see if the improved tyre physics are significant? Whether you like it or not the DualSense is one of the big innovations for console racing games and the games come alive with surface changes, damage etc.

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27 minutes ago, scoobysi said:


More like the Forza Horizon Defence Force. It’s a discussion forum, I don’t think anything I’m saying is that controversial, there are plenty games that get criticised for rehashing the same basic gameplay. The whole racing genre is stagnating, sequels to popular franchises but little new or innovative. Wreckfest is one exception imo, GT Sport was innovative in console multiplayer but will GT7 really move things on from GT6? Will Forza 8(?) just be prettier graphics, wait and see if the improved tyre physics are significant? Whether you like it or not the DualSense is one of the big innovations for console racing games and the games come alive with surface changes, damage etc.

Cool. Now take it to the PS5 and GT thread.

 

27 minutes ago, scoobysi said:

More like the Forza Horizon Defence Force.

At least you were attempting to disguise the trolling up until this point. I mean you obviously had genuine concerns about the realism in a series that has included Lego and Hot Wheels, just like you had genuine concerns about some trees in the Flight Simulator thread, totally ruining the 'immersion' for you then. I'm sure you will find something about the next big Microsoft first party title to have genuine concerns about as well.

 

Anyway, I think this person put it best, when presented with somebody arguing in bad faith with a point that had been shown up.

Spoiler

 

 

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1 hour ago, scoobysi said:


 not sure why that couldn’t go along with different surface interaction when on the ground.
 

 

It does , the cars interact differently with different surfaces in FH4 at the very least (and probably the previous ones). The interactions are not 100% accurate because if you drove a supercar on a muddy field it wouldn't go anywhere apart from wheelspin - the interactions are there in terms of different grip and slide and acceleration etc just not as per real life.

 

I do see your point (up to a point as you are wrong in your assertion that there are not different surface interactions). It was either FH3 or 4 where the races and routes took you cross country and initially I thought that it was "dumb" that a supercar could work offroad... then I got used to it and noted that the cars handle differently so it isn't the same as all surfaces having the same conditions.

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39 minutes ago, scoobysi said:


More like the Forza Horizon Defence Force. It’s a discussion forum, I don’t think anything I’m saying is that controversial, there are plenty games that get criticised for rehashing the same basic gameplay. The whole racing genre is stagnating, sequels to popular franchises but little new or innovative. Wreckfest is one exception imo, GT Sport was innovative in console multiplayer but will GT7 really move things on from GT6? Will Forza 8(?) just be prettier graphics, wait and see if the improved tyre physics are significant? Whether you like it or not the DualSense is one of the big innovations for console racing games and the games come alive with surface changes, damage etc.

Well VR for me is the next major step in racing games. PSVR2 + GT7 is been pre-ordered as soon as I can. Really looking forward to it.

 

However Forza Horizon series is fun... love the locations and just hooning around in cars without purpose through the stunning scenery. Its all about escapism and freedom. And this it does in spades.

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4 minutes ago, scoobysi said:


This is a sad place these days. You’ll be pleased to hear I’m done on this topic.

Sometimes you just have to accept what a game actually *is* to what you want it to *be*. Forza Horizon series isn't for everyone. But if you want a bit of fun messing around in an amazingly rendered open world online or otherwise this is where you need to be! :) Even better its on GamePass. :) 

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23 minutes ago, MattyP said:

Sometimes you just have to accept what a game actually *is* to what you want it to *be*. Forza Horizon series isn't for everyone.


I have, I bought a 360 for Forza & Horizon but after FH3 on PC I gave up with it. Doesn’t mean I never want to jump back in if I think it’s something I’d enjoy though.

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