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Metroid: Dread - October 8th


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10 hours ago, Number 28 said:
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Isn't it true that Kraid wasn't really Kraid, but Kraid cloned by X-things? Because y'know, Kraid bought it in Super Metroid?

I don't dwell too much on the plot to be honest, I'm just piaow piaow, space lasers!

 

Spoiler

Mother Brain is an Aurora Unit (which you destroy multiple of to get your Omega Cannon shots in Dread), and is basically a now commonly accessible bio-computer. Kraid and Ridley are 'geoforms' and canonically they are expendable units: biological military units with capabilities beyond the drone-like behaviour of common space pirates. There's some indication that both Ridley and Kraid are made/designed by Mother Brain. MB itself was a Chozo invention which the Galactic Federation either reverse engineered or stole themselves during the Prime series.

Ridley was already rebuilt multiple times and even cloned by the X after the GaFe rebuilt him in Fusion. Dread seems to imply Kraid was likewise rebuilt. Could be that Kraid and Ridley both were Chozo designs to begin with. The lore is a bit of a mess because of Prime so anything's possible really.

 

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11 hours ago, Cyhwuhx said:

 

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Mother Brain is an Aurora Unit (which you destroy multiple of to get your Omega Cannon shots in Dread), and is basically a now commonly accessible bio-computer. Kraid and Ridley are 'geoforms' and canonically they are expendable units: biological military units with capabilities beyond the drone-like behaviour of common space pirates. There's some indication that both Ridley and Kraid are made/designed by Mother Brain. MB itself was a Chozo invention which the Galactic Federation either reverse engineered or stole themselves during the Prime series.

Ridley was already rebuilt multiple times and even cloned by the X after the GaFe rebuilt him in Fusion. Dread seems to imply Kraid was likewise rebuilt. Could be that Kraid and Ridley both were Chozo designs to begin with. The lore is a bit of a mess because of Prime so anything's possible really.

 

Think I’m with @Cyhwuhx - Pew Pew!

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On 14/11/2021 at 20:28, Bushtopher said:

I had to give up on the Burenia one as it was just too frustrating and I couldn’t get close. 
 

I’ve managed a fair few in other areas since though, and where I’ve needed help found this site to be really useful if anyone needs pointers:

 

https://game8.co/games/MetroidDread/archives/346124#hm_2


I finished off the rest of the map - bar the final area - and still had this impossible Burenia shinespark puzzle to do. 
 

Well, I say impossible…. I’ve only just gone and bloody well done it!

 

Spoiler


The feeling of relief was up there with beating Ornstein and Smough for the first time. Genuinely didn’t think I’d manage this!

 

Now on to the boss I guess….

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Hurrah!! I bet when you accidentally jumped at the end there you were shitting it. :lol:

 

I've watched a few people play this on Twitch who seem to have completely forgetten that you can dash with B. I think when the game first gives you the ability it points you towards the shutter doors and some players don't realise it's super important elsewhere, i.e. boss battles.

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13 hours ago, Number 28 said:

Hurrah!! I bet when you accidentally jumped at the end there you were shitting it. :lol:


Oh god, I was panicking and cursing when I did that!

 

I’m at the boss now and managed to get to the third stage on my third go which was a pleasant surprise. Maybe going back to 100% everything sharpened up my skills (or maybe it’s just the massive amount of energy I have now!). 
 

Didn't last long on what I assume is the final stage though but gives me hope this is doable at least. 

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To those who finished this, how the fuck did you beat the final boss? I played for four solid trying to beat it, and never got past… 

Spoiler

The winged attack section where beakface unleashes a 360 degree rainbow machine gun burst. Controls were too laggy and sticky to avoid getting hit every time, but there was no energy recharge opportunities during that segment of the battle. No matter how many times I blasted storm missiles at him, the battle never progressed to the never phase either.

 

(I only got 76% of the items by the end boss, so possibly did not have enough resources to survive the boss battle anyway.)

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1 hour ago, Protocol Penguin said:

To those who finished this, how the fuck did you beat the final boss? I played for four solid trying to beat it, and never got past… 

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The winged attack section where beakface unleashes a 360 degree rainbow machine gun burst. Controls were too laggy and sticky to avoid getting hit every time, but there was no energy recharge opportunities during that segment of the battle. No matter how many times I blasted storm missiles at him, the battle never progressed to the never phase either.

 

(I only got 76% of the items by the end boss, so possibly did not have enough resources to survive the boss battle anyway.)

Spoiler

Run under him at first then treat the rest of the circle as a slow, U-shaped space jump up one side of him and down the other. Don’t try to rush it.

 

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1 hour ago, Protocol Penguin said:

To those who finished this, how the fuck did you beat the final boss? I played for four solid trying to beat it, and never got past… 

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The winged attack section where beakface unleashes a 360 degree rainbow machine gun burst. Controls were too laggy and sticky to avoid getting hit every time, but there was no energy recharge opportunities during that segment of the battle. No matter how many times I blasted storm missiles at him, the battle never progressed to the never phase either.

 

(I only got 76% of the items by the end boss, so possibly did not have enough resources to survive the boss battle anyway.)

You just have to circumnavigate him, staying in front of his fire. It's easy when you get the hang of it. You space jump upwards, dash twice past him one way, fall to the floor and dash twice past him the other way.

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6 minutes ago, Protocol Penguin said:

The space jump is very difficult to pull off reliably and continually.

I think it's the easiest way to beat it.

 

1 minute ago, Number 28 said:

I combo'd space jumping and dash. Dunno how you'd stay ahead of the fire without dashing also.

You can easily do it just by space jumping. I'm not saying it's the only way to do it though. 

Edited by Stoppy2000
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Space jumping here too with a dash or too if I missed the timing. The space jump is definitely a little snot slower than I wanted it to be. I think I’m Hollow knight the same equivalent can be activated at any point in the jump but Metroid needs a specific timing?

 

I played a lot of Hollow Knight and I kept reverting back to that. 

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I did it by standing on the ground and initiating the Charge Beam just as he signposts the 360 attack. I Space Jumped three times on the right side, over his head, then dropped while releasing the Charge Beam at point-blank. Land on the ground and repeat. Dropping is really fast, so you can gain a big lead here on the circular attack wave. You only need to do this three times or so each time he attempts it. By the time I was reliably passing this phase I wasn't losing any health at all during this attack, and I wasn't even being that careful.

 

Space Jump at peak height on every pulse for maximum efficacy.

 

The real tricky one is the big standing power beam attack on phase 3. I never mastered that one, but I didn't need to because he was already beat. I think the best result was something like two Space Jumps from his cue, then Phase Shift left and drop. Dropping is the fastest vertical movement (that doesn't require being charged up), so obviously it trumps out a big near-horizontal attack.

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I ended up loving that last boss fight. My first attempt was late at night, and led to me quickly giving up and going to bed. After that every stage started out feeling impossible, only to reveal that all the patterns could be learnt and dealt with pretty quickly. Just the right amount of trial and error, basically.

 

Spoiler

I was a bit worried to find it had what seemed like a fourth stage after I scraped through the third though. Thankfully it wasn't quite what it seemed. :D

 

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On 22/11/2021 at 18:37, Protocol Penguin said:

The space jump is very difficult to pull off reliably and continually.

 

18 hours ago, Colonel Panic said:

 

That's what I did anyway. 

 

Recording of a failed attempt, in that I died but did nail the spoilered technique

 

 

The space jump needs a slightly longer gap between each jump than you'd think. There's a rhythm to it you just need to find it. And yeah, a couple of space jumps up, then dash across his head and drop down for me. Rinse and repeat. I'm stunned everyone doesn't just use the lock on missiles though. It does so much of the work for you!

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3 hours ago, Mogster said:

 

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I was a bit worried to find it had what seemed like a fourth stage after I scraped through the third though. Thankfully it wasn't quite what it seemed. :D

 

 

Spoiler

I died on this because I tossed the controller across the room in celebration and opened a Red Stripe.

 

I stared open mouthed at the TV convinced I'd be dropped right back at the beginning of the fight.

 

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The lock-on missiles can indeed be leveraged to a great extent. If you hold the button down constantly, even during other actions, it’s always on tap and ready to fly. I’ve held off of mentioning it here because of certain lack of ammo concerns, until destroying the black holes is mastered at least.

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Apologies for asking a question which I'm sure every fucker asks, but I've only just started playing this and don't want to trawl through the thread in case of spoilers. Is there any point to covering every inch of every room in order to show on the map that you've done so? Or is it purely for the satisfaction?

 

I can see it becoming extremely tedious if at the end of the game you have 99% map completion because there's a single pixel in the corner of a single room somewhere you haven't covered.

 

Like, I'm literally at the beginning of the game, just past the first save point, and I already feel a compulsion to systematically run and jump all around every room. I immediately strongly dislike this feature. I wish the whole room lit up on the map in one go, rather than forcing you to cover all the ground. Somebody please tell me that it doesn't matter at all and it all lights up when you find a map room or something.

 

I know I'm overreacting.

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The percentage relates to collected items (rockets/health tanks/etc) and has nothing to do with the colour of the rooms on the map. Whizzing about every inch of every room is just for the weirdos (I did a fair bit of it, tbf). You're not even able to 'clear' most rooms until you have the space jump, so stop worrying and crack on. :)

 

Btw, I started playing Hollow Knight and... Metroid Dread is a piece of piss compared to that. Samus can tank so much damage, where as Hollow Knight feels like playing a steady hand game that goes BZZZZZZZZ with the blurred screen effect if there is even the tiniest collision.

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Cool, thanks. I've already had an encounter with an EMMI which forced me to run through a room and now I can't get back in. So even if I want to, I can't colour in all the map as I'm going, so I'll try not to think about it.

 

On the plus side, I'm liking the feel of the controls. Samus feels zippier and more responsive than ever.

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