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Generic ‘eFootball’ mobile game also on consoles. The artist formerly known as PES.


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2 hours ago, meatbin said:

Such a shame. 

 

Would be great now if Konami drop this series and open up a path for another developer to have a go. 

 

 


As a long-suffering Castlevania and Silent Hill fan, I’d say you probably shouldn’t hold your breath :(

 

It’ll be impossible for this to escape how poorly this launch went, no matter how good it goes on to be. DriveClub and No Man’s Sky ended up being superb games, but folks only remember how they were on release.

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2 hours ago, meatbin said:

For a PES Master League player, who's never owned or really played a FIFA game in the last 20 years, is it worth getting FIFA 2022 to play the 'Career' mode?

 

They've never captured the magic of a classic PES master league mode. Playing old versions of PES you really could tell when you signed a new striker who had slightly better stats. Players just felt different. EA don't care about career mode - it's all about the legalised gambling of ultimate team mode and making the game look as close to how sky present it on tv. 

Konami have really shit the bed. 

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9 hours ago, Stoppy2000 said:

Playing old versions of PES you really could tell when you signed a new striker who had slightly better stats. Players just felt different.

 

Yeah, this has always been the best bit of PES ML for me, they always did the 'player identity' really well, even if it was a fairly unknown or computer generated player. 

 

I remember spending hours upon hours trawling through players to buy, and keeping a spreadsheet at hand to maximise the transfer market opportunity.   When you finally get your updated squad and team together, playing the new faces is such a joy.

 

Think I'll pass on Fifa, or at least until it's a lot cheaper or on Game Pass - thanks.

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25 minutes ago, meatbin said:

 

Yeah, this has always been the best bit of PES ML for me, they always did the 'player identity' really well, even if it was a fairly unknown or computer generated player. 

 

I remember spending hours upon hours trawling through players to buy, and keeping a spreadsheet at hand to maximise the transfer market opportunity.   When you finally get your updated squad and team together, playing the new faces is such a joy.

 

Think I'll pass on Fifa, or at least until it's a lot cheaper or on Game Pass - thanks.

Yeah I used to be obsessed with getting strikers in on the cheap who had 90+ for speed. They were lightning quick but useless at finishing. Was great when you could finally afford a superstar. Was similar on Sensible World Of Soccer. Don't think it's ever been captured by FIFA.

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1 hour ago, deerokus said:

the manager career mode is actually decent now in FIFA, but there's something oddly hollow about playing the actual game of football in those games (although I've not played 22)

Yeah that's it - just a weird feeling of the games not being exciting. Even with all the bells and whistles added it still doesn't capture it. 

I think PES got the champions league spot on when it finally integrated that into master league. Games felt different somehow. 

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PES 2020 (and 2021, though I played less of it) still had that magic when it came to differentiating players. I often opted for speedy wide forwards who could be set free with a good through ball, and their poorer finishing would be balanced by the number of chances they'd get. I'd then look to find an attacking midfielder with some good control and dribbling, who could work well in compact spaces and give those forwards the balls they need.

 

Having sunk a lot of time into FIFA 21's career mode (albeit the player career, rather than the manager) in the last couple of months, that aspect is just nowhere near pronounced enough, it feels like a much more gentle incline of ability, and the best players don't really stand out over their peers because of it. A good player can still destroy poor opposition, but they're usually playing in a side full of similarly good players all of whom seem to be capable of it, so it never really feels like you've just found your equivalent of Bruno Fernandes, the player who seems to transform the side's fortunes.

 

It's just a shame a lot of PES's master league is a load of old rubbish with little interest in maintaining a link to reality. Though that's a step above the actual football being a load of old rubbish, which is what they've served up now. I gave the Xbox version a spin and it at least performs well compared to the PC edition, but there's so much that just feels broken right now. 

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1 hour ago, Pockets said:


Hard disagree there. FIFA 22 is perhaps the biggest change in feel for a while.
 

Admittedly, that’s within the FIFA realm and is like saying one bottle of Rioja is very different to another - a lot of people like me will just say ‘it’s still fucking red wine’. 
 

There is a weird ‘narrative’ with football games that I used to buy into which is that fifa is all money and no soul and pes is the real gamer’s choice that catches the magic.
 

That exists because it used to be true and perhaps there is something to it but it’s not as black  and white as that. I’m not a big fan of EA by any means and I do think their game would be better if it wasn’t so corporately focus grouped but it is pretty decent and this year’s is quite a big improvement over 21 if you’re enough of a cork sniffer to notice. 

Agreed. FIFA 22 is the biggest change in years. Up to now I've enjoyed both games but end up playing FIFA more. People who haven't played FIFA in years might be surprised if they give it a proper go how good it is. 

 

Hoping Konami can fix this game as I thought last years PES showed a lot of promising signs that they were back on form 

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24 minutes ago, Dudley said:

 

I'll find out when Fifa 22 appears on game pass in about 6 months :D


EA Play is a good route for PS owners too, you can generally get it for around £14 a year, my son uses it for Madden but still buys FIFA on release. There’s quite a few other decent games on there too.

 

PES 21 was great, picked it up cheap for the Euro’s mode while they were on but I’m going to try and dedicate some time to FIFA this year and from what I’ve played, it seems really good.


eFootball looks like a complete disaster though.

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2 hours ago, Pockets said:

Hard disagree there. FIFA 22 is perhaps the biggest change in feel for a while.

 

I've only played one match of it, so maybe I'm just missing stuff.

 

It did look strikingly different though, players seemed a lot chunkier than the little stick people that have graced the field in the past. And Gullit's hair bounced around like it was made of pure happiness.

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My tactic with FIFA is to buy it every other year, when it's probably different enough to warrant a purchase.

 

I'm gutted that what was once PES is no more - I just can't get along with Master League in the year 2021 - FIFA plays well, maybe not as well as PES used to but the licenses, presentation, vast game modes etc have to count for something.

 

One question though - why is there no generic FIFA 22 thread?  I know there's the FIFA online subforum, but I only ever play the offline modes.  FUT can get in the bin - career mode is what I play 75% of the time.

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My best guess is that because the online forum exists, nobody thinks to start one.

 

FIFA needs to hurry up and get women's club teams and a proper women's career mode in there. The small handful of international sides were a great addition when they first arrived in FIFA 16. Six years on, it feels abandoned.

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1 minute ago, Fry Crayola said:

 

FIFA needs to hurry up and get women's club teams and a proper women's career mode in there. The small handful of international sides were a great addition when they first arrived in FIFA 16. Six years on, it feels abandoned.

 

Very true - seems odd it hasn't happened yet as the women's game is growing in popularity every season.

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3 hours ago, Fry Crayola said:

Having sunk a lot of time into FIFA 21's career mode (albeit the player career, rather than the manager) in the last couple of months, that aspect is just nowhere near pronounced enough, it feels like a much more gentle incline of ability, and the best players don't really stand out over their peers because of it. A good player can still destroy poor opposition, but they're usually playing in a side full of similarly good players all of whom seem to be capable of it, so it never really feels like you've just found your equivalent of Bruno Fernandes, the player who seems to transform the side's fortunes.

 

 

This really rings true for me, even now I remember my old Master League campaign with the default team (although not which version of PES it was on) where they're doing alright until I can eventually sign Gheorghe Hagi from the classic player list. Suddenly everything's going through him and I'm sure he gave the other players an invisible stats boost. Castolo in particular, lethal.

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Sadly there’s very few decent single player sports games anymore, Madden is a complete fucking joke, NHL plays and looks almost exactly the same as it did 13 years ago and even the 2K NBA games are filled with so much shitty micro-transactions, they are being ruined too.

 

Fifa 22 is better than the last one but it still doesn’t play a very exciting game of football against the AI.

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  • 1 month later...
  • 2 weeks later...

Had a quick game of this, back to back with PES 2021, and the latest patch certainly ironed out the biggest issues with diabolical defensive AI and slow passing. It kinda felt like playing the same game instead of some leaked alpha.

 

Still fuck all to it, of course, and the botched release will have damaged the whole thing. 

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  • 4 months later...

Hark! Some news! Version 1.0 is on the way, released on 14 April.

 

https://www.konami.com/efootball/en-us/page/update_announcement_20220406

Spoiler

The "eFootball™ 2022" v1.0.0 update will be released on April 14, 2022.

"To offer soccer fans around the world an opportunity to enjoy a new soccer game with unparalleled realism like never before."
With that resolve in mind, we entered what would eventually be a two-year period of development for eFootball™ 2022. However, we were too focused on getting the game out on time that we lost sight of the most important thing — quality.
Naturally, we were met with critical reviews from rightfully disappointed fans.

The development team has been hard at work since to regain the trust of our esteemed fans, as well as to make the game even more enjoyable for soccer fans around the world.
As part of our commitment to improving the game, we have added new commands and numerous elements (both offensive and defensive) that are prevalent in the modern game of soccer. We have also readjusted the balance of the game and fixed bugs to ensure an enjoyable gaming experience.

All these changes were only possible because of your valuable opinions garnered from user feedback that we gathered from in-game surveys and social media posts — your "real voices".
Among those voices, many of them were encouraging us to create the best game possible. We were inspired by the warmth of the feedback and were able to pull together as a team, even amid the global health crisis. For this, we would like to thank you from the bottom of our hearts.

Although it has been 6 months since the initial release last September, we believe we have finally reached a level of quality that we can be confident of. Hence the decision behind the release of v1.0.0.
Rest assured, we still have some more functionalities that will be implemented in future updates, so keep an eye out for further information in the future. In the meantime, we certainly hope you enjoy this "New Soccer Game"!

Improvements and New Elements in v1.0.0
In response to your valued feedback, as well as to accomplish our aim of creating an even more enjoyable "New Soccer Game" for everyone, we have implemented a variety of fixes and new features in the game. Now, let's go through some of the highlights of the coming update.

Changes to Defending Controls and the Addition of "Call for Pressure"
Out of all the feedback we have received, most of it mentioned defending. In particular, many of you commented on how difficult it is to defend and to win the ball back.
After reviewing the prioritizations of defense-related plays, we decided to change the default button settings to make defending more intuitive. Pressing commands that were available in previous installments will also be reintroduced into the game.
Furthermore, we added a new command, "Shoulder Charge", for you to regain possession in a more proactive manner.

Pressure: Regain possession by applying pressure to the opposing ball holder.
Match-up: Jockey the opposing dribbler with a lowered stance and finer steps. This is also effective for blocking passes and shots.
Shoulder Charge: Win the ball back by barging your shoulder against the opposing player. Especially effective when the opponent has touched the ball far from his foot or is trying to trap the ball.

Apart from individual defending, we have also reevaluated the elements of team defending. As such, the command "Call for Pressure" has also been implemented in the game. On top of having several players going for the ball, other teammates will also work in tandem to regain possession by blocking passing lanes as well as pushing up the defensive line.

On top of these functional additions and changes, we have also made numerous modifications to other elements of the game that are fundamental to defending to provide a more responsive and intuitive defending experience.

Passing Improvements and New Command "Stunning Pass"
Besides defending, we have also received a lot of feedback regarding passing. Many of you commented that the passes were too slow and there were too many unforced passing errors. In light of this, improvements have been made to the game with a focus on game balance and satisfaction of controls.

We have generally increased the pass speed so that the pace of the game matches with the aforementioned defense-related improvements. Moreover, we have also implemented a mechanism that utilizes the rebound of the ball as a force of acceleration. This will be useful, for example, when performing one-touch passes, as the ball speed will increase due to this mechanism. The result of all these changes is a "rhythmic passing game", which is an important element in modern-day soccer.

Regarding passing errors, we have deduced that they were caused by both the passer and the receiver's actions during and after the pass was made. As such, we have implemented fixes to the following points:
- Improved targeting decisions for passes
- Improved AI decision-making when receiving passes
- Improved movements when receiving passes
Following these corrections, the occurrence of unnatural passing errors has decreased substantially.

On top of that, as a new element to make the passing game all the more enjoyable, we have added "Stunning Pass" commands that allow you to kick the ball with various special trajectories. With these commands, you can dictate the rhythm of attack and put in that decisive final pass.

Additional Shooting Trajectories for Enhanced Satisfaction
Regarding shooting, we have made specific improvements to the following 2 points:
- Improved shooting speed with a focus on realism and satisfaction
- Adjusted the rate of on-target shots to appropriately reflect match circumstances

Furthermore, we are adding to the game a wide range of shot variations and trajectories for each situation, such as the incisive "Stunning Shot". We believe this can allow you to experience a variety of realistic goal-scoring scenes.

Strategic Evolution Through Improved Dribbling Functionality
In terms of dribbling maneuverability, we have made significant improvements to the following points to present a gratifying one-on-one experience through realistic motions. These include:
- Better ball tracking accuracy and response to L Stick inputs
- Improved response to Dash inputs
Other functional enhancements include improved response and ball behaviors for the new "Sharp Touch" command, as well as simpler feint inputs. We hope that these improvements create an enjoyable dueling experience against the opposing defenders.

Improved Online Connectivity
To improve the stability of online connections as well as to reduce the number of voided matches, we have decided to adopt a client-server system starting from this installment.
We are also constantly looking for ways to improve the response time of online matches.
To ensure the best soccer experience, we will continue monitoring the situation after the update and make improvements as needed.

Additional Features for Game Plan
We have implemented the following additional features and modifications to the Game Plan to bring back some beloved functionalities and fix some issues:
- Additional features such as "Formation Change", "Individual Instructions", "Auto Select", "Sub-tactic", "Data Management", etc.
- Improved processing load for better responsiveness

This is just the tip of the iceberg, as we have implemented many other gameplay-related features and fixes. Please stay tuned, as we will be going through this "New Soccer Game" in detail when the coming update goes live!

New Team Building with "Dream Team"
Previously introduced as "Creative Team", a game mode in which you can enjoy building your very own team will be added to the game in the coming update as "Dream Team". The name was not the only thing that changed. We also decided to revamp a lot of our original ideas to ensure you will be able to create your very own dream team.
"Dream Team" is not just about building a team with the strongest players and managers.
In this mode, you will be able to choose your favorite players and managers when signing them. You can then develop your players to fit your personal playstyle, which means you have almost infinite freedom to shape the team to your liking.
Build your "one and only Dream Team" with your favorite players as well as players you have developed, and bring your own style of soccer to life. Play against other "Dream Teams" from around the world, and experience as many titanic clashes of differing soccer ideologies as there are fans throughout the world.

Regarding "eFootball™ 2022" Mobile Version
We would like to apologize once again for the delay of the "eFootball™ 2022" mobile version update.
The development team is working hard on the mobile version of the game to ensure that the eventual release is of the highest quality, which our esteemed fans rightfully deserve.
We will be making an announcement regarding the release of the mobile version update soon. In the meantime, your patience is much appreciated.

We will continue to work on game improvement and updates beyond v1.0.0 to bring the best soccer experience to more and more fans. As always, your valued feedback is much appreciated.
Mark April 14 on your calendar, which is when we plan to disclose more information.
Thank you for your continuous support of eFootball™.

Tl;dr: making the game not shit was only possible because of YOUR feedback!

 

I particularly love one line. 'Among those voices, many of them were encouraging us to create the best game possible.'  I'm sure it never occurred to the devs to do this beforehand. Then they were on a Zoom call reading that feedback, and were like:

200.gif

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21 minutes ago, Eighthours said:

I particularly love one line. 'Among those voices, many of them were encouraging us to create the best game possible.'

 

Followed by:

 

Quote

We were inspired by the warmth of the feedback 

 

The feedback:

 

200.gif.1bda15137c3ed27bc16cd20b1fd00ccb.gif

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I had the same thought. I've genuinely not seen anyone talking about this since the disastrous launch. Such a shame, god knows what they were thinking. I would have been quite happy with a slightly updated 21, I thought it played a decent game of football to be honest.

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