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Dead Space Remake: Isaac is back, in Pog form!


Fargo

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Finished this tonight in 12 hours. What a fucking excellent remake. I'd played through Dead Space twice, once on release on Xbox and a few years later on pc, and love the story and atmosphere, but always thought it was a bit clunky tbh. A solid 7 game.

 

This sweeps all that clunk aside and just says, this is me now bitch, with a sassy head nod and just hits it out of the park. A joy from start to finish.

 

I really hope this is the beginning of something, because it is a brilliantly made videogame. 

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Played the original for a couple hours with mates when it first came out, on the highest difficulty setting where spamming the trigger makes your gun jam and you can't shoot while moving. Terrifying.

 

Anyway, this is a bit good isn't it? I had to stop playing the other night after an hour because my hands were slick with sweat and I shrieked at a jump scare and woke my wife and set my dog off growling for five minutes.

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Guys stop fucking with me it definitely happens! Scared the fucking shite out of me :lol:
 

Spoiler

 

 

 


 

 

It would be hilarious if it was a bug though, it's one of my all timer gaming moments :D
 

Edit - I think I just had it. It's

Spoiler

the bench in the mining extraction area opposite the store. Only this time, he popped out of a vent behind me as I walked away.

Was it always supposed to work like this or did they dilute the best jumpscare ever?

 

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Impossible it not that difficult, if anything it's boring. The rules are:

 

- One life. If you die the difficulty is immediately lowered to Hard.

- One save slot. Emphasis on slot, you can save as often as you want which is what I highly recommend.

- Loading is obviously allowed and can be abused. Not happy with how an encounter is going? Pause -> Quit to Main Menu -> Continue.

- PS Plus Only - upload your saved game to the cloud and have it there safe and sound. If you die, download the Cloud save and continue with the run. There's no limit to how often you can download and upload.

 

Suit - upgraded with sense. HP + Stasis. HP to survive, Stasis to melee and when applicable flee.

Plasma Cutter - the main weapon fully upgraded. Ammo is cheap, dismembers with ease, rapid fire, large ammo clip.

Line Gun - traps. Invaluable when you know there's a combat zone incoming.

The plasma machine gun - grenades to deal with those tentacle walls. Never bothered upgrading it.

 

Ammo is scarce, in 1-1 fights Stasis + Melee is your friend. For every second of Stasis you can get no more than 2 hits in. Each upgraded to Stasis gives you max. 2 more hits.

 

Most annoying enemies:

Tentacle babies. Difficult to spot in dark areas, even more difficult to spot in open areas. They're tiny, move around and can take a lot of punishment. The absolute worst.

Close second, those lanky pricks that fall apart.

 

At around Chapter 7 I caught myself not having fun at all. I don't think the clunky movement, lack of projectile indicator and narrow hallways make for a tense run, it's annoying if anything.

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1 hour ago, df0 said:

Impossible it not that difficult, if anything it's boring. The rules are:

 

- One life. If you die the difficulty is immediately lowered to Hard.

- One save slot. Emphasis on slot, you can save as often as you want which is what I highly recommend.

- Loading is obviously allowed and can be abused. Not happy with how an encounter is going? Pause -> Quit to Main Menu -> Continue.

- PS Plus Only - upload your saved game to the cloud and have it there safe and sound. If you die, download the Cloud save and continue with the run. There's no limit to how often you can download and upload.

 

Suit - upgraded with sense. HP + Stasis. HP to survive, Stasis to melee and when applicable flee.

Plasma Cutter - the main weapon fully upgraded. Ammo is cheap, dismembers with ease, rapid fire, large ammo clip.

Line Gun - traps. Invaluable when you know there's a combat zone incoming.

The plasma machine gun - grenades to deal with those tentacle walls. Never bothered upgrading it.

 

Ammo is scarce, in 1-1 fights Stasis + Melee is your friend. For every second of Stasis you can get no more than 2 hits in. Each upgraded to Stasis gives you max. 2 more hits.

 

Most annoying enemies:

Tentacle babies. Difficult to spot in dark areas, even more difficult to spot in open areas. They're tiny, move around and can take a lot of punishment. The absolute worst.

Close second, those lanky pricks that fall apart.

 

At around Chapter 7 I caught myself not having fun at all. I don't think the clunky movement, lack of projectile indicator and narrow hallways make for a tense run, it's annoying if anything.


With that Cloud save exploit, it sounds like it’s you who’s making it boring 😂 

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Fair point, I’d say no. I used it thrice and all three were in my opinion bullshit deaths: tentacle babies I did not even know were there sniping me. Maybe I cheated but I’m not gonna lose like 7 hours of careful progress over a bullshit death.

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I remember Dead Space 2's Hardcore mode. You could lose a lot of time, but I actually managed the whole thing without dying.

 

One moment came really freaking close though. One of those bastards with the exploding arms was just out of view when I was in the corner using stasis on someone. I caught him in the field and couldn't get out as I saw his big dynamite arm slowly, slowly descending and exploding right on target for all my health aside from the tiniest fraction. 

 

Doubt I'd have patience to do this now, but who knows. When I get it, I might give Impossible Mode a go anyway.

 

Problem with this approach in games is that they're super fun and tense right up until the point you get killed at which point it's immediately bullshit and annoying.

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In Dead Space 2 you could save a maximum of three times right? Imagine dying to that eye moment and losing a ton of progress... 

 

Back to Dead Space, I started Impossible 3 times: first time I died in Medical (chapter 2) due to stupid mistake (too confident and forgetting my gear is not up to par), second death was in the Mines elevator (due to tentacle babies obviously. Dark area with dark enemies shooting at you from either above or the ground). The last one was upsetting and cost me like 5 to 6 hours. I played decent enough the entire time, had a good inventory management going on (apart from being out of stim packs) only to meet my end like that? Nah, so the third time I started to upload my saves on rare occasions.

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2 hours ago, BubbleDragon said:

The alternative is to start the game again each time you die…ouch.


this was my approach in far cry 2 one time until I hit a game-breaking bug halfway in - never played it again. Obviously super relevant to a thread about Dead Space

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1 hour ago, df0 said:

In Dead Space 2 you could save a maximum of three times right?

 

Yep! Longer game so they were a bit more generous with the saves. I think the first save was in the latter stages of the church, then two in reasonably quick succession towards the end. Not right next to one another, but maybe a few hours apart.

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5 minutes ago, Kayin Amoh said:

 

Yep! Longer game so they were a bit more generous with the saves. I think the first save was in the latter stages of the church, then two in reasonably quick succession towards the end. Not right next to one another, but maybe a few hours apart.

That sounds rough, knowing how long and action-focussed DS2 is.

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Just now, df0 said:

That sounds rough, knowing how long and action-focussed DS2 is.

 

I'm racking my brains to remember exactly where the saves were. I think one happened soon after the disc swap, to avoid potentially having to scuttle back and forth to the machine. Or maybe I decided to brave it so that I'd have more saves for the rougher areas... been too long.

 

Also made a death animation compilation for youtube at the time scored to Scatman John where you can see the handcannon I got for it all early on. No regrets, though it annoyed some viewers to have that playing in the background. 

 

 

And man, the hand cannon is an absurdly excellent weapon. Maybe a smidge out of place, but...

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As I near the end of my first run I cannot shake the idea that Dead Space would make for a fantastic roguelite with endless levelling and upgrading etc, randomised weapons and perks/upgrades. The levels are perfect for bolting together at random like dungeons.

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You sure you mean Returnal? Sure it was a wee bit unstable at launch (debug mode, crashes, no saving etc) but most broken game ever seems a hyperbole in a world where Fallout 76 exists.

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59 minutes ago, Moz said:

I've been playing games for 32 years and Returnal is the most broken game I've ever played at launch. Go look at the thread if you like but I will not relive that horror show.

I’m pretty sure it’s ok now. 

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1 hour ago, Stanley said:

I’m pretty sure it’s ok now. 

 

I started a new game and it seemed fine but I'd seen it all before. Albeit backwards and broken to the point that even the devs couldn't figure it out on their Discord and asked me to wipe my save and start again. Anyway, it's not really Dead Space is it?

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