Jump to content
IGNORED

Tournament/Competitive Warhammer 40k in 2021/2022


Oracle
 Share

Recommended Posts

Starting a new thread to document my first ever 40k Tournament, the London GT!

 

I'm taking Necrons, over the last few months I managed about 3 games that has given me the ability to refine the list and lean into what I think are the strengths of a necron faction: tankiness and board control. 

 

I am not using the 6 inch pre game move, its not been of any real benefit, and if you go second it just increases the chance of a unit being wiped. Instead I am using the option of a 3 inch increase in range to help my shorter range guns so my warriors guns become 15 inch S5 AP-2 reaper weapons, potentially hitting on 2+ with My Will Be done and double shoots in half range (a chance of 40 S5 AP-2), back up with a chronomancer and the veil of time.

 

There is also two technomancers, one with the control node to babysit my doomstalkers and another with the canoptek cloak to increase speed + repair units.

 

There are two units of scarabs for screening and/or objective holding, alongside two ghost arks to help move units around the board, block line of sight and repair units. As mentioned I have two doomstalkers for vehicle killing (if the dice are fair), D6 shots and D6 damage can really rain on someones parade if it comes off.

 

Finally there is a Doom scythe for some turn two distractions and to help earn some  secondaries.

 

Full list:

 

++ Battalion Detachment 0CP (Necrons) [99 PL, 1,995pts, 8CP] ++

 Battle Size [12CP]: 3. Strike Force (101-200 Total PL / 1001-2000 Points)

Detachment Command Cost

Dynasty Choice: Circumstance of Awakening: Healthy Paranoia, Dynastic Tradition: Eternal Conquerors, Dynasty:

+ No Force Org Slot + Dynastic Advisor [4 PL, 80pts] . Technomancer: Canoptek Cloak, Rareified Nobility: Thrall of the Silent King

+ HQ +

Catacomb Command Barge [9 PL, 190pts, -2CP]:
Gauss Cannon, Hand of the Phaeron, Relic: Orb of Eternity, Resurrection Orb, Staff of Light, Warlord,
Warlord Trait (Codex 1): Enduring Will

Chronomancer [6 PL, 120pts, -1CP]: Arkana: Countertemporal Nanomines, Dynastic Heirlooms,
Entropic Lance,
Relic: Veil of Darkness

Technomancer [4 PL, 90pts, -1CP]: Canoptek Control Node

+ Troops +

Necron Warriors [12 PL, 260pts] .
20x Necron Warrior (Gauss Reaper): 20x Gauss Reaper Necron Warriors [6 PL, 130pts] .
10x Necron Warrior (Gauss Reaper): 10x Gauss Reaper Necron Warriors [6 PL, 130pts] .
10x Necron Warrior (Gauss Reaper): 10x Gauss Reaper

+ Fast Attack +
Canoptek Scarab Swarms [4 PL, 60pts] .
4x Canoptek Scarab Swarm: 4x Feeder Mandibles Canoptek Scarab Swarms [4 PL, 60pts] .
4x Canoptek Scarab Swarm: 4x Feeder Mandibles Tomb Blades [4 PL, 105pts] .

Tomb Blade: Shadowloom, Twin Gauss Blaster .
Tomb Blade: Shadowloom, Twin Gauss Blaster .
Tomb Blade: Shadowloom, Twin Gauss Blaster

+ Heavy Support +

Canoptek Doomstalker [7 PL, 140pts]
Canoptek Doomstalker [7 PL, 140pts]

+ Flyer +

Doom Scythe [10 PL, 200pts]

+ Dedicated Transport+
Ghost Ark [8 PL, 145pts]
Ghost Ark [8 PL, 145pts]

++ Total: [99 PL, 1,995pts, 8CP] ++

 

It's a fairly simple list, the challenge is always remembering to select the units for buffs in the command phase, as only one character has a non command phase aura.

Link to comment
Share on other sites

Interesting list, my mate plays necrons and those -2ap gauss guns are a fucking bastard. 
 

How come no skorpekh lord / destroyers? as they seem to mince anything they come into contact with. Had one punch my knight to death, to be fair I was playing like a penis, but didn’t expect it to get ripped apart by something that came up to its knee!

Link to comment
Share on other sites

I had 6 in a previous list but they didn’t do all that much. 
 

Just back from a game and I lost by 6 points but I’m really happy with the progress I’ve made. I also killed Bjorn turn one with my Doom Scythe! 
 

I think the list is balanced as it can be, it will still be weak against psychic heavy lists but otherwise I think it should do ok. 

 

 

Link to comment
Share on other sites

I almost won a game! Lost by 6 points but very happy with how the list went.Mission: Scorched Earth
(hold 1, hold 2, hold more) - 45 points

 

Secondaries:Assassinate - 7
Engage on all fronts - 8 points
Mission specific (Raze objective) - 0 points

 

Some poor placement of a technomancer meant that my opponents snipers killed him turn one, this meant my Doomstalkers were hitting on 4+, which is impactful (but not devastating), I also held my tomb blades back when I should have put them forward to clear an objective turn one, what was good however was using the Doom Scythe to one shot bjorn (warlord) turn 1, Bjorn gives a wide range of buffs to wolves inc charging etc so removing him really left a hole in the opponents line  and then just had Scythe flying around being a good distraction till it died. 

 

The failure to clear that objective allowed the wolves to deep strike in a unit of hell blasters + Incinerators that were hard to shift and killed off the Scythe in quick measure. Other than that I was happy with how the game went, this list is balanced as it can be and so I think I am in good shape for the tournament this month.

Link to comment
Share on other sites

I do have a part built void dragon, but to fit it in my list (350 points), I'd have to drop:

  • 8 Scarabs 
  • 1 Technomancer
  • 10 warriors

Which feels like a lot of flexibility/screening to give up.

Link to comment
Share on other sites

 

5 hours ago, And said:

What does a void dragon do?

 

Makes things (normally vehicles) go bang.

 

More seriously, it gives you access to C'Tan powers which are like a Psychic phase and can really do damage against vehicles, you get one specific to your C'Tan, and one extra. So for the dragon its Voltaix Storn and Antimatter Meteor, theres a 1 cp strat to get another as well:

 

Antimatter Meteor: Pick an enemy unit within 24" and visible to a C'tan shard. on a 3-5, deal 3 mortals. A 6 does 3+D3

Time's Arrow: Chose an enemy unit within 18" and visible to a C'tan shard. Roll a D6. If it's greater than a model's wounds characteristic, it is slain.

Sky of Falling Stars: Chose an enemy unit within 24" of a C'tan shard. Roll a D6. 1-5 deals D3 mortals if the number is less than the total number of models in that unit.

Cosmic Fire: Roll a D6 for each enemy unit within 9" of a C'tan shard. On a 4+, deal D3 mortals.

Seismic Assault: Chose an enemy unit within 18" and visible to a C'tan shard. Roll a dice for each model in that unit. For each 6+, deal a Mortal Wound up to 10.

Transdimensional Thunderbolt: Chose an enemy unit within 24" and visible to the C'tan (you cannot chose a character while they are within 3" of enemy models and they are 9 wounds or less). On a 2+, D3 mortals. Plus, roll a D6 for each other enemy unit within 3". On a 4+, they suffer 1 mortal.

Voltaic Storm (Void Dragon): Choose a visible enemy unit within 18" following Look Out Sir rules. Roll a d6; on a 2+, that unit suffers d3 MW. If that unit was a vehicle, it suffers d6 MW. If that unit was a vehicle and it brackets, its wounds characteristic is considered halved for the purpose of bracketing.


It has the Fly keyword and can only take 4 wounds per phase, regains wounds in the command phase + if it kills a tank it regens also.

Link to comment
Share on other sites

Sounds nasty. I don’t like that can only take so much damage per phase rule. My mate is threatening to get the nightbringer which looks like a total beatstick and can only take 3 per phase!

Link to comment
Share on other sites

3 hours ago, And said:

Sounds nasty. I don’t like that can only take so much damage per phase rule. My mate is threatening to get the nightbringer which looks like a total beatstick and can only take 3 per phase!

 

Nightbringer is naaasty, but slow movement - it will delete anything it gets in combat with.

Link to comment
Share on other sites

I only really get as far as theory crafting at the moment but if I had chance to play a 2 k game I’d be looking at something like this:


 

Scars 2k
Adeptus Astartes - Strikeforce - Eternal War ( 12CP - 2000PT - 0PT )

Adeptus Astartes Battalion Detachment ( 3CP - 2000PT )
 SUB-FACTION: White Scars
    HQ
        WARLORD: Primaris Chaplain on Bike (115)  
            TRAITS: The Imperium's Sword  
            LITANIES: Mantra of Strength 
            RELICS: Benediction of Fury 
         Primaris Librarian (95)   
            PSYCHIC POWERS: Might of Heroes, Null Zone   
         Primaris Lieutenant (90) Master-crafted power sword, Neo-volkite pistol, Storm shield     

    TROOPS
         Assault Intercessor Squad (100)
            4x Assault Intercessor
            1x Assault Intercessor Sergeant: Plasma pistol     
         Intercessor Squad (100)
            4x Intercessor
            1x Intercessor Sergeant: Astartes chainsword     
         Intercessor Squad (100)
            4x Intercessor
            1x Intercessor Sergeant: Astartes chainsword     

    ELITES
         Bladeguard Ancient (85)      
         Bladeguard Veteran Squad (110)
            2x Bladeguard Veteran
            1x Bladeguard Veteran Sergeant: Neo-volkite pistol     
         Bladeguard Veteran Squad (110)
            2x Bladeguard Veteran
            1x Bladeguard Veteran Sergeant: Neo-volkite pistol     
         Judiciar (85)      
         Primaris Apothecary (80)      
         Redemptor Dreadnought (175)      

    FAST ATTACK
         Outrider Squad (150)
            2x Outrider
            1x Outrider Sergeant     
         Outrider Squad (150)
            2x Outrider
            1x Outrider Sergeant     

    HEAVY SUPPORT
         Eradicator Squad (135)
            2x Eradicator
            1x Eradicator Sergeant     
         Repulsor (320) Icarus rocket pod, Onslaught gatling cannon, Twin lascannon     

 

Total Command Points: 3/15
Reinforcement Points: 0
Total Points: 2000/2000

 

the idea being the chaplain on bike is buffed to be an absolute monster in melee, shoots off to kill whoever wants killing with outrider support. Use the encirclement stratagem to drop the librarian in within range using might of heroes on the chaplain and maybe null zone to remove invulnerable saves. 
 

 

Meanwhile the repulsor turns into a murder bus with the 6 blade guard, and the 4 support characters all piling out as a blob of stabby horribleness, with the tank itself a good general Dakka platform. 

 

Dread & intercessors are to hold the back field, eradicators are general fire support. 

 

The assault doctrine will make both the chaplain and the blade guard a total nightmare as the attacks and ap build up.
 

 

Link to comment
Share on other sites

59 minutes ago, Oracle said:

That is nasty. 

If the chaplain gets the buffs he goes to hitting with 7 attacks at S9, -2AP, D4, on a 2+, with wound rolls of 6 adding a mortal wound. Assault doctrine gives an extra ap and damage.
 

oh and he can move up to 20” with advancing before charging, which can also be rerolled. 

 

Or him and his biker buddies can do 14” then put in 7x2x2 bolter rounds into a target - then charge. The 6 bikers will also do 32 attacks on the charge, which becomes ap-2 and d2 with the assault doctrine. 

So in theory you could be punching a knight to death in one turn, but it’s unlikely. 

Link to comment
Share on other sites

Final tournament list, submitted it earlier today:

++ Battalion Detachment 0CP (Necrons) [99 PL, 1,998pts, 6CP]

 

Battle Size [12CP]: 3. Strike Force (101-200 Total PL / 1001-2000 Points)

[12CP] Detachment Command Cost

Dynasty Choice: Circumstance of Awakening: Healthy Paranoia, (+3 inch range for shooting)

Dynastic Tradition: Eternal Conquerors, (everything has obsec)

Dynasty:  <Custom>

 

Gametype: Matched + No Force Org Slot [4 PL, 80pts, -1CP] + Dynastic Advisor [4 PL, 80pts, -1CP] .

 

Technomancer [4 PL, 80pts, -1CP]: Canoptek Cloak [5pts], Voidblade (FLY plus can repair Dynasty models and they regain up to D3 wounds)

 

+ HQ [19 PL, 400pts, -5CP] + Catacomb Command Barge [9 PL, 190pts, -3CP]: Dynastic Heirlooms [-1CP], Gauss Cannon [5pts], Hand of the Phaeron [-2CP], Relic: Orb of Eternity, Resurrection Orb [30pts], Staff of Light, Warlord, Warlord Trait (Codex 2): Eternal Madness (rerolling wounds)

 

Chronomancer [6 PL, 120pts, -2CP]: Arkana: Countertemporal Nanomines [2 PL, 30pts], Chronotendrils, Dynastic Heirlooms [-1CP], Entropic Lance [10pts], Rarefied Nobility [-1CP], Relic: Veil of Darkness, Warlord Trait (Codex 1): Enduring Will (-1 damage)

 

Technomancer [4 PL, 90pts]: Canoptek Control Node [15pts], Rarefied Nobility [-1CP], Staff of Light, Warlord Trait (Codex 4): Thrall of the Silent King (+3 inch to aura)

 

+ Troops [24 PL, 520pts] + Necron Warriors [12 PL, 260pts] .

 

20x Necron Warrior (Gauss Reaper) [260pts]: 20x Gauss Reaper Necron Warriors [6 PL, 130pts] .

10x Necron Warrior (Gauss Reaper) [130pts]: 10x Gauss Reaper Necron Warriors [6 PL, 130pts] .

10x Necron Warrior (Gauss Reaper) [130pts]: 10x Gauss Reaper

 

+ Fast Attack [12 PL, 228pts] + Canoptek Scarab Swarms [4 PL, 60pts] .

 

4x Canoptek Scarab Swarm [60pts]: 4x Feeder Mandibles Canoptek Scarab Swarms [4 PL, 60pts] .

4x Canoptek Scarab Swarm [60pts]: 4x Feeder Mandibles Tomb Blades [4 PL, 108pts] .

 

Tomb Blade [35pts]: Shadowloom [5pts], Twin Gauss Blaster [5pts] . (4+ invul)

Tomb Blade [35pts]: Shadowloom [5pts], Twin Gauss Blaster [5pts] . (4+ invul)

Tomb Blade [38pts]: Shadowloom [5pts], Shieldvanes [3pts], Twin Gauss Blaster [5pts] (3+ save, 4+ invul)

 

+ Heavy Support [14 PL, 280pts] +

 

Canoptek Doomstalker [7 PL, 140pts]: Doomsday Blaster, Twin Gauss Flayer

Canoptek Doomstalker [7 PL, 140pts]: Doomsday Blaster, Twin Gauss Flayer

 

+ Flyer [10 PL, 200pts]

 

+ Doom Scythe [10 PL, 200pts]: Heavy Death Ray, Twin Tesla Destructor

 

+ Dedicated Transport [16 PL, 290pts] + Ghost Ark [8 PL, 145pts]: 2x Gauss Flayer Array

Ghost Ark [8 PL, 145pts]: 2x Gauss Flayer Array

 

++ Total: [99 PL, 1,998pts, 6CP] ++

Link to comment
Share on other sites

I made a small change to my list, gave my warlord a void blade to better align with the rerolling wounds, I didn't have the points for the warscythe which is a much better weapon but the void blade's stats are as follows:

 

 8 S5 AP-3 1 damage attacks, hitting on 2+, re-rolling wounds and wounding marines on a 3+ and anything under than on a 2+. 

 

Link to comment
Share on other sites

Also in my final practice game ahead of the Tournament this weekend, I'll be playing against Grey Knights! I've not played against them or a psychic heavy army before, it's going to require some good screening to avoid being smashed I think, as reanimation protocols don't work in the psychic phase. This means my smaller units of warriors (10) are at risk of being wiped. Canny use of Ghost Arks and rights of reanimation + the Canoptek cloak to repair units should help with that somewhat.

Link to comment
Share on other sites

Narrator: he was smashed

 

Effectively tabled turn 2! He killed two ghost arks and 40 warriors, 3 tomb blades and 1 doom scythe, a technomancer. 84 failed wounds dealt into two turns In return I killed two inceptors. Two!!


I would really need to build all specific list to have a chance but even then I doubt it would make a major difference. 

Link to comment
Share on other sites

Found out my first opponent:

Imperial Knights

 

image.thumb.png.e5ae9fd9076945ad9eca070dfa6778d5.png

 

Plan is to focus fire on the Armigers and Moiraxes to take out their board control ability and then just hunker down to try and avoid the larger knights.

Link to comment
Share on other sites

Do armigers get an invulnerable? 
 

My experience of playing a knight against necrons went terribly as a skorpekh lord just punched my knight to death. and it was super difficult shifting scarab swarms off objectives with so few bodies.
 

Helverins have no real CC weapons so you can bully those. dunno about the moiraxes. 
 

what secondaries will you pick to take advantage of these guys?
 

 

Link to comment
Share on other sites

On 25/09/2021 at 19:18, And said:

Was it today? How did it go?

 

Sooo tired. 

 

BUT I WON TWO GAMES!!! First time I have ever won a game of 40k. 

 

Game 1: Knights absolutely smashed me, my anti tank just plinked off his armour (this will be a consistent theme)

90 - 36 

 

Game 2: Astra militarum 

Squeaked a win at the last second by killing his tank commander and getting assassinate!

53 - 52

 

Game 3:

At 4pm the venue hummed, the stench of that many bodies was grim. My brain was also fried. Necron Vs Necron but it's was great to play a more experienced Necron player and our lists were polar opposites. He had a close combat list and mine was shooting. I made some mistakes not getting troops out to delete his wraiths and I chose a secondary I scored 0 on which cost me the game. 

48-38

 

Game 4:

 

A win against Tau, not played them before and they are not  a competitive army in 9th (8th edition codex), really close game and if we had time to play a fourth round he would have won. But lucky for me we didn't! 

77-64

 

Game 5:

 

Death guard, I didn't delete Mortarian. Mortarian deleted me. 

30-95

 

 

 

 

Link to comment
Share on other sites

Yeah he went turn 1 and bracketed my Doom stalkers which severely limited my anti tank. This meant I didn't have the damage output to do anything to Mortarian. 

 

I then made three tactical mistakes:

 

1) not disembarking troops from the ghost arks turn 1 so that they could shoot Morty

2) prioritizing attacking a plagueburst crawler over Mortarian. 

 

The PBCs are nasty and did a lot of damage so it was good to get rid of the threat but there were bigger Morty shaped targets to prioritize. 

 

3) not clearing off a unit of plague marines from the central objective. 

 

The contagion range was also devastating turning my warriors in t3 making them really weak. 

 

It was fun deleting another PBC with my 20 unit warrior blob. 40 S5 Ap-2 attacks really do some damage. 

Link to comment
Share on other sites

Was that 5 games over 2 days or just one?

 

well done on the wins, mortarion seems to be an absolute beast in this edition, more so than in 8th where he was oddly fragile. 
 

would you do it again?

Link to comment
Share on other sites

2 hours ago, And said:

Was that 5 games over 2 days or just one?

 

well done on the wins, mortarion seems to be an absolute beast in this edition, more so than in 8th where he was oddly fragile. 
 

would you do it again?

5 games over two days (3 & 2), I'd prefer 4 games over the two days to space things out, as it felt quite rushed. However I would 100% do one again, all the games were great fun and the players played fair/friendly.

 

I'd like to go to a Campaign event or another tournament at Warhammer world. 

Link to comment
Share on other sites

I also can't underestimate how much of a better player I am at Necrons and at Warhammer today, compared to Friday last week. 5 back to back games really levels up your skillset, I'm now faster at SWOT/Risk analysis, better at secondary identification and deployment.

 

And I have a good idea of what works in my list and what needs be improved.

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. Use of this website is subject to our Privacy Policy, Terms of Use, and Guidelines.