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Tournament/Competitive Warhammer 40k in 2021/2022


Oracle

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Yeah power is just whatever you want on the data sheet.
Problem with the skorpekh guys is that they reroll Hits of 1 and then if near the lord they also reroll wound rollls of 1.  He’d taken the madness warlord trait that let him re-roll wound rolls. so you’ve got a lord that hits on 2’s re rolling ones and wounds on 3’s and can reroll. And when that hit gets through it’s ap-4 so you die. And then 3 guys who are nearly as bad.  
I was spending a cp each turn on trans human physiology to try and mitigate this. 

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It lost him the game really because it tied up his hq and 10 power of dudes fighting over my backfield objective the whole game, while my other biker unit took his backfield and then tied up his only remaining unit so he couldn’t claim anything until it was too late. He only managed 5 points worth of primary, he could have tabled me turn 4 and I’d still have won. 

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Next match will be 30 power. So do I redo the list or just add a wizard for 5 power? Or do that and swap in infiltrators and inceptors for the heavies and a bike unit. 

 

Or I could build up around a dreadnaught. 
 

Hmm. Choices. I expect he will ditch the wraith and add in more destroyers. 

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It's a shame you cant field a librarian on a bike anymore - can it take a jump pack?

 

Depends on the overall role you want to play, most of his army is single wound bar the destroyers/wraith so D2 weapons might be overkill

 

For my 30PL list, I'd add a technomancer with canoptek cloak and hypermaterial ablator (pick one core/canoptek unit within 9, if they are targeted by a unit 12 away that unit gets the benefit of light cover)

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The last list was basically all 1d weapons (I forgot scars get an upgrade to d2 on melee weapons turn three) and it was really hard to chip through the invulnerable saves. 
 

I’m thinking

Bike chaplain 6

primaris librarian with might of heroes and null zone. 5
 

Infiltrators 6

 

1x outriders 6

 

Eradicators 7

 

Is 30 power

 

so I get a set of bikers to rampage around with the chaplain. Infiltrators make deep strike / teleport harder and the eradications can melt anything beefy. 
I can start the librarian in outflank for 1cp and drop him on top of the chaplain to buff him. 

What I should have done last game was take out the destroyers before trying to fight the lord as they don’t have an invulnerable save so all the attacks that bounced off the lord would have wiped the unit. 
 

otherwise take 

captain in Phobos armour 5

infiltrators 6

Intercessors 5

Redemptor dreadnaught 9

Blade guard veterans 5

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19 hours ago, Oracle said:

Did you have a chance to play this list yet?

Curveball - pcr came back negative, as did a lateral flow this morning so we are back on! 
 

Now, what to play? 
The bikes were brilliant at taking objectives early, and thinning out warrior blobs, but I need something that can take out the big threats as well as getting to objectives. 

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Yeah I’m thinking to keep him on his toes drop the chaplain for a librarian

 

so take 

librarian with artificer armour and iron resolve to boost surviveability, plus null zone and might of heroes 5

 

intercessors with assault rifles and a power fist 5

 

blade guard vets 5

 

dread with Gatling 9

 

outriders 6

 

Dont know if he’ll try the teleport again, but I’ll spread intercessors along the back field with the dread and librarian. Shoot the outriders up one flank for an objective and advance the blades up the other. Librarian can buff the dread into a hulk smash machine and strip invulnerable saves. Marines can advance and shoot assault rifles if need be. 

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Not sure the TS is going to be any good, 12 inch range and 10 inch move at top wounds will work out all that well. 
 

took another look at the profile of the other weapons, particle shredder would be my choice going against your list 8 shots ap -1 d2, each failed wound is a dead marine 
 

I’d still go with LHD or doomstalkers ( DS very swingy though)

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[Arnold Rimmer voice]
Tl;dr - I got whupped. 

He had a lord, overlord,

2 x 10 warriors  with the reapers

Triarch stalker with a heavy 6 weapon that does d3 damage.

 

He’d taken the teleporter and also had something that let his guys move an extra inch and shoot an extra 3, so his 12” range guns now did 15. He got turn 1, So the small board meant on turn one he could get both blobs in range of my units to then shoot out 2x20

shots at s5, ap-2, all buffed to hit on 2’s or reroll 1’s, which is frankly disgusting bullshit. I’ve nothing that comes close to putting out that much high strength, reliable dakka. The lord has some awful weapon as well. 
I’d strung the intercessors out across my backfield to stop him teleporting in anywhere apart from where he’d get shot to bits by the dread but that meant a lot of my units were exposed. 

 

The triarch stalker took half the health off the dread turn one, though I did make a mistake with a stratagem, I didn’t realise the one that set a vehicle as counting as full wounds only affected machine spirit vehicles so hit a cheeky upside out of that. 
I charged in the dread, blade guard and wizard to kill the stalker and lost a blade guard to overwatch, then it was killed by the dread anyway and he made it blow up, killing the dread, then they all died to shooting next turn. Total waste of space.
also lost a bike to overwatch which is ludicrous, we both had some terrible rolls, stand outs were getting double 1 on a psychic test, rolling 1 twice when deciding number of shots on weapons, and my sarge getting 3 hits with his fist,

only to miss all the 3+ wound rolls. 

 

What won the game for him was the teleporter as he just waited for me to move and then moved his overlord onto an empty objective. I ended up on turn 4 with one unit of intercessors. So ran these over to try and get it back but he met me in the middle, so I couldn’t get there in time. My power fist sarge punched the overlord to death though which was my favourite moment of the game. Fuck you necron. 
 

I ended up with 30 points on primaries and he managed to get all 45, 

I scored 2 for thin their ranks (we’d grossly misunderstood that rule until the end of the game, tally of 25 dead models = 2 points!)

I got 6 for his warlord and then 6 for raise the banners. So like 44 points before paint score and he was on 50odd. 

 

So it was fun, but man, necrons have got some ridiculous rules. And I made some silly mistakes on positioning and overcommitting then being gotcha’d by force explosions etc. 
 

Next time is 40 power so I need to figure out how to stop getting shot to shit AND deal with the return of the destroyers. 
 

So I think it’s either go for lots of bikes and try and get him bogged down in melee turn one, or go for loads of dakka with a captain / lieutenant to buff that,

and work on my positioning to make sure nothing can be hit if I don’t go first. 
 

I can see why people say necrons are overpowered, I’ve currently nothing that can compete on firepower output, and am not a good enough player to be able to deal with the massed shooting they put out, keep all my objectives and back field covered for teleporting, and worry about wiping out whole units of nigh unkillable murder bots with knives for arms in one turn to stop them resurrecting. 

My mate loves the bullshit, he’s been and researched the cheesiest bullshit he can produce while I don’t think the marines have anything that competes, all the stuff leans into making decent units a bit better, so there are moments where it’s a bit hard to keep a smile on your face as you’re getting shit on.
At 50 power / 1000 points each we move to a bigger board and I think that would help, but we’re so slow a game of that size would take us days to play! 
 

I’ve ordered another redemptor for the big plasma gun and an impulsor, so when the board gets bigger I’ll have a transport to drop blade guards into his backfield 

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Necrons are stronger at lower power levels, at 2k things swing back in your favour. My go to dynasty is obsec with the 3 inch range. It's much more useful than a pre game move. 

 

That D3 damage weapon is a good choice, I not a massive fan of rando dice rolls as I always roll 1s 😁

 

If you're mate is making cheese lists then you need to do the same. 

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I don’t know if it is actual cheese or it just feels like it because I’m not very good! 
 

So I think I need to either stick with scars and go full on fast and punchy, or switch to maybe imperial/crimson fists and go with loads of shooting backed up with some buffs to hit. 
 

so either :

white scars

smash chaplain 6

Librarian 5

intercessors 5

bladeguards 5

2x outriders 12

Eradicators 7

and concentrate on getting him tied up in fighting all game so he can’t shoot 

 

or something like 

crimson fists 

heavy captain with refuse to die 6

lieutenant with relic rifle 4

intercessors 5

infiltrators 6

apothecary 4

eradicators 7

hellblasters 8

 

Classic plasma captain blob, loads of big shooting, need to figure out whether the infiltrators and apothecary are worth it over 2 lots of intercessors

 

 

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Area denial basically. They can be dropped in ahead, concealed like scouts or sit in backfield and have 12” no teleport zone.
But I’m also thinking take them and the apoc out and run a 10 man squad of intercessors to make the most of the shoot twice stratagem, with assault rifles that would be 30 shots, twice, with +1 to hit against bigger necron units and a lieutenant to help with wounding. 
 

I think having the extra 5 bodies that can do work is going to be better than maybe getting 5 back over the game from the apothecary but missing out on the dakka

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This is an entertaining read 

 

https://www.goonhammer.com/welcome-to-blunderdome/

 

They pick the worst lists they can think of and then fight them to see which is best of worst. 
 

Highlights are a list of chaos cultists and rhino’s but each unit of cultists is 11 models so won’t fit in the rhinos. 
 

or a list with a 400 point fortification too big to fit in any deployment zones. 
Or one that only has like 5 models that can move. 
 

it’s funny. 

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I’m slowly building up my DG again 

Ive got typhus and a lord of virulence and have kitbashed a sorcerer out of the lord felthius model. 
 

Enough marines for 3x5 man squads 

20 odd poxwalkers

 

a foul blightspawn, some blightlords, a helbrute and a drone and a land raider 

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There’s no real competitive strategy, helbrutes are awesome. Land raiders are awesome. Ergo. Thus. Hence. 
I just love the models and they’re really fun to paint. 
 

I think it could be fun running them as mortarion a sons and then do a load of plague spewy guys piling out of the land raider and melting the shit out of stuff. 
 

I sold 4000 points worth a while back but somehow have gone back in
 

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@Oracle

how did you get on? 
 

Had our 40power game last night and absolutely trounced him. 
I played crimson fists with the intent of shooting big blobs of warriors and destroyers.

 

Heavy captain, refuse to die, relic sword  6

Lieutenant, relic auto rifle 4

 

10 intercessors with assault bolters 10

 

Bladeguard vets 5

 

Eradicators 7

 

Hellblasters with assault plasmas 8


I figured volume of shots was better than the -1 ap in these smaller maps. 
using a stratagem to shoot twice the intercessors can put out 60 shots a turn. 

 

He had come loaded for taking out dreadnaught. 
Anrakyr

Technomancer with teleport relic

20 warriors

6 scarab swarms

3 skorpekh destroyers

Canoptek Doomstalker


we rolled incursion map 6. 
 

so he plonked the doomstalker, warriors and technomancer in the middle of the deployment zone and hid the destroyers and anrakyr off in a corner. 

I hid my intercessors and lefty behind a shipping container, put the heavy shooters and captain on the middle objective in cover and hid the vets off opposite his punchy guys. 

 

He went first and took his scarabs off to take the lefthand objective then moved his warriors forwards and shot those and the doomstalker at the eradicators, erm, eradicating them. 
His other dudes did nothing. 
In return the hellblasters took 10 wounds off the doomstalker and the intercessors took out 16 of the warrior blob with some great double shooting aided by the reroll auras of the officers. Then some Fighting as I sent my vets to punch scarabs, killing half. 
Bit more shooting turn 2 cost me a couple of hellblasters then his melee threats came out and took out 2 of the vets. He sent his scarabs over to charge my marines and did 1 wound, and I punched them all to death in return. Then went and took the spare objective and shot him a lot again. 
By the time we got to turn 3 he had 2 models left. 
I’d tabled him turn 4 until we realised he had a stratagem that gave him a 50/50 on resurrecting his warlord so he did and we traded blows ending up with him on one wound. I lost the ‘rads, the vets and all but one of the hellblasters. 
 

Had 62 points vs 39, I scored rubbish on secondaries and only started getting good primaries late on because of his scarabs. 
 

But I think I made fewer mistakes and only used about 4 different stratagems so this was a much simpler and easier list to run. I knew he’d go after the big scary gravis melta guys and the Bladeguard and so they did their job as distraction carnifex. 
Meanwhile 10 intercessors that hit on 2’s vs blobs and can reroll 1’s, extra hits on 6’s are crazy. I rolled 40 wound rolls on one attack. 
Fun. 
 

So 50 power next and the bigger board I think. 
 

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