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New World - New Amazon Queue simulator MMO


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What happens when you’re killed in a massive 50-a-side pitched battle or the like? Are you on a timeout, or can you just run back and start fighting again, in which case how does it end? Is it scored like a shooter deathmatch?

 

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18 hours ago, jonamok said:

What happens when you’re killed in a massive 50-a-side pitched battle or the like? Are you on a timeout, or can you just run back and start fighting again, in which case how does it end? Is it scored like a shooter deathmatch?

 

 

You respawn , as the game goes on the timers get longer, at least for the defenders.

The Wars last 30 minutes. you have to cap 3 control points, then smash in the catle doors and capture the castle , then you claim the region.

So far defenders have been succesful in everyone one that ive seen, but the last one we only won by the skin of our teeth.

Edit: Oh and the whole thing is on a 30 minute timer.

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The first time I played this it was for over 7 hours. I’m not sure if that’s a good or bad thing. :lol:

 

Ultimately they have the framework of something in place that could end up pretty spectacular in years to come.

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I was looking at crafting furniture. The item I want needs level 50 in Furntiure crafting. An optimal path to getting this takes.... 6 hours :(  

Thats 6 hours of mining and chopping trees, assuming no one has skunked you to the ores already. 


 

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4 hours ago, Padaxes said:

I was looking at crafting furniture. The item I want needs level 50 in Furntiure crafting. An optimal path to getting this takes.... 6 hours :(  

Thats 6 hours of mining and chopping trees, assuming no one has skunked you to the ores already. 


 


Every time I’ve played there’s seemingly been far more people chopping down trees than questing. The tree falling sound effect is very good to be fair. :lol:

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On 13/10/2021 at 16:12, vezna said:


Every time I’ve played there’s seemingly been far more people chopping down trees than questing. The tree falling sound effect is very good to be fair. :lol:

 

True , the trees also look gorgeous :) 

I levelled up to 35 in the end which lets me build the storage chest. To my horror I found that Trophies require level 75 and I moved on to other things for a while.

I quite enjoyed mining the Iron and Oil, levelled up my mining to 100 in the process and had these amusing interations with the other folks trying  the same thing.

One guy was calling me a loser every time he beat me to a node. So I dragged a mob onto him, the mob hits him breaking him out of his animation and I swing my pick at his Iron node and land the last strike to mine it 🤣 

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I've never played Runscape but I hear a lot of people say it's a lot like that. It's essentially an open world MMO with a heavy emphasis on (optional) pvp and crafting. There's a slight theme park element with some unimaginative main and side quests. Real time combat with blocking and dodging.

 

Due to some development issues it's a tad barebones and I don't think there's any endgame currently outside of pvp but there's definite promise and room for expansion.

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19 hours ago, Flub said:

I've never played Runscape but I hear a lot of people say it's a lot like that. It's essentially an open world MMO with a heavy emphasis on (optional) pvp and crafting. There's a slight theme park element with some unimaginative main and side quests. Real time combat with blocking and dodging.

 

Due to some development issues it's a tad barebones and I don't think there's any endgame currently outside of pvp but there's definite promise and room for expansion.

 

 

this sums it up quite concisely. My main beef is that it does the same old thing where it makes you "the hero" and sends you off into what is essentially a linear RPG sotry (ie the afformentioned themepark) but it just doesnt wokr in an MMO as EVERY other person is also the hero. 

 

I feel like these games would benefit much more from being more like EVE online where you are just a player , and you do stuff in the world. 

It has elements of this, for example the corrupted portals spawn across the map and you can form a group and go and destroy them.  The economy is also totally player driven which is nice as is the PVP.  So it seems incongruous to me to have a not very interesting saviour of the world type story line levelred in there. 

Id be quite happy being a nother minion recruited into the soul wardens (if I wanted) and going up through th ranks, a bit like the faction ranking etc. 

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I was fairly tempted by this but thought I'd wait a couiple of months to see where it stands then but I'm honestly not being filled with much hope, everyone seems to have the same complaint that it's really basic and barebones right now.

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53 minutes ago, Doctor Shark said:

It’s gameplay mechanics are competent but uninspiring. The story is unengaging. You can tell it had a troubled development. At best the game is “fine”. 

 

Yup. I think it's doing well at the moment mainly because it's been a long time since we had a competent western developed mmo. Given the rather slight and repetitive experience we can probably expect to see an eventual hard dropoff in player numbers. I hope Amazon have an efficient content pipeline and some plans for non-pvp activites at max level.

 

Personally I'm already sick about how scarce resources are in certain zones and I'm done with running for 20 minutes to do a faction mission for barely any reward. I played a bit last night (First time in over a week) and got myself to level 30 so I could craft a second bag. After that I couldn't really face spending most of my time travelling to level up more.

 

Someone posted a town mission in reddit. You had to provide 15 starmetal ingots. The reward was XP (Quite a lot) and just over 1 gold. It would literally cost you more than one gold to craft that much starmetal. And of course once you're at max level the XP is pointless.

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As I said I am enjoying it, it feels a bit like the starting blocks and im looking forward to seeing the first expansion. 

The crafting is quite satisfying, but I find it a bit slow on the woodcutting and a bit annoying that you need iron for EVERYTHING. 

Ive stupidly levellled up all the crafting skills at once, which is a bit too much work, and im not sure it should even be possible. Id like it if it forced people to specialise a bit more perhaps ? 

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Once you’ve played about 10-20 hours of this you’ve saw nearly all it has to offer. It does have potential though but that all depends on how quickly the developers can improve things. If it takes 6 months then I can’t see New World lasting. 
 

A simple reskinning of the mobs to give them variety would be an obvious start. 

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Warning chaps. There's a very servere gold dupe bug at present. There's also reports that you can be given gold without having to accept a trade window (Unconfirmed at present afaik). To be safe it might be worthwhile staying offline for now. You might get caught up in a banwave and this might be serious enough for a rollback (Stranger things have happened).

 

Stay safe peeps.

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