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Games that lose you at "hello"


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 - Unskippable intros, and intro/first hours or so that are a big ol slog. I like FFX and adore FFIX but if I don't have a go-to save ready at Kilika or the just after the Evil Forest respectively, I find it very hard to muster up the attention span to start from scratch.

 

 - Related, too many cutscenes. I love what I've played of Valkyria Chronicles, but it's basically a visual novel with a strategy side game tacked on

 

 - Games that rely on memes.

 

 - Games (usually indie) that have stupid lololol run on titles.

 

 - I was quite taken by the retraux movement when it first started, but these days any nes or amiga-looking (I think many of the latter are trying to be SNES but not getting it) need to be very very good to get more than an eye roll from me.

 

 - Games that base their whole design around jump scares.  Being startled is not the same as being frightened.

 

 - Microtransactions (such a parody-level corporate America term)

 

 - While I acknowledge that a lot of this is down to me, any game that gets too much blind hype. It's not a hipster thing, just a mix of getting sick of the sound of it and it being so blindly hyped up that there's no way it can live up to it. I remember a while back, someone's signature here was just "WATCH BREAKING BAD WATCH BREAKING BAD WATCH BREAKING BAD WATCH BREAKING BAD". However correct stuff that like might be, it just puts me off, at least for a while.

 

- Driving games that have progression but totally undermine it by both adjusting difficulty of ai to scale to your current car, and just pelting dozens of top end hypercars at you for virtually no effort. Looking at you, Forza Horizon 4. Bring back GT2.

 

 - Lists

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9 minutes ago, sandman said:

Rogue like.

 

Nope. Amount of times I’ve downloaded a game from game pass and then I look at the forum to see what type of game it is. Getting uninstalled as soon as I see those 2 words together. 
 

I do not get the appeal of them at all.

 

They're mostly dreadful because level design is sacrificed for pure mechanics and those mechanics aren't strong enough to carry them. I am liking, though, the new ones that work in the more persistent progression, namely Deathloop and to a lesser extent Hades. I know Deathloop isn't really a roguelike at all but I feel like it takes the best parts of the genre and builds on them. For me, these games are better because you don't feel like you've completely wasted your time after a forty minute session.

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I've not played many rogue likes, but they are very hit and miss for me and I'm not sure why. Somehow I didn't rate Dead Cells but roared through Rogue Legacy.

 

Oh, another that just hit me: level up "tutorials" that force you to buy something/spend points on particular thing. I don't care if the floaty hand is hovering over "upgrade basic damage 2%" and a text box is saying "let's go ahead and upgrade this now", I want to buy the life bar upgrade. :angry:

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6 minutes ago, Hideous Kojima said:

- Unskippable intros, and intro/first hours or so that are a big ol slog. I like FFX and adore FFIX but if I don't have a go-to save ready at Kilika or the just after the Evil Forest respectively, I find it very hard to muster up the attention span to start from scratch.

 

If the unskippability of an intro only becomes bothersome on a second playthrough, it's not really losing you at "hello", is it? :P

 

(A first hour that's a slog qualifies, though.)

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1 minute ago, QuackQuack said:

I don’t know if they do it anymore but EA/Ubisoft wanting you to create an account before playing on a console. No, thank you, bye bye

 

Ah yes, not sure if that's more or less mental when it's on something like Game Pass where you might just be having a cursory glance at a game. Downloaded two Tom Clancy games on XGP and deleted them after the account page popped up.  If that page wasn't there, there's a chance I may well have enjoyed the games and bought more.

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Games that forget to even attempt to be fun in their moment to moment gameplay.

 

Open world racing games. Usually I just won`t play them in the first place if I read the words "open world". When I do give them a shot I usually last until the first or second time it asks me to drive 15 km of boring nothingness just to get to a race. Also, when I inevitably take a wrong turn on some city street halfway through a race and realise I`m no longer in first place, but am in fact going the opposite direction from the other cars because I didn`t pay enough attention to the minimap in the corner of the screen.

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To echo a few comments already made, long intros and dull tutorials. At least let me get me to the action quickly, then maybe provide some story afterwards?!

 

As amazing as Metroid Dread is, the long intro is unnecessary. At least let us skip it! 
 

Oh and card battle games / tower defence games. Two genres I normally can’t stand. 

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1 hour ago, StoooTube said:

To echo a few comments already made, long intros and dull tutorials. At least let me get me to the action quickly, then maybe provide some story afterwards?!

 

Indeed. Even 'pure' storytelling mediums like TV and Films try not to front load on the exposition or at least keep it short and sweet. A TV show might end up having a mountain of continuity to deal with, but they will usually not include it all in the first 15 minutes of the pilot episode. 

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3 hours ago, El Spatula said:

Oh tweeness as well. Can't stand it. Even you Mario. Take your woohoo and shove it where the sun don't shine.

 

 

I'd never call Mario twee and I strongly prefer colorful/fun games to moody/violent ones but I find the smug/forced twee tone of every media molecule game borderline unbearable right from the opening narration (not saying it gets any better after the intros,it doesn't).

 

So yeah, media molecule games. Sometimes I like the idea behind the game or the look of it but as soon as the smug narrator or narrators start talking down to the player, it's a struggle to keep playing. 

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23 hours ago, Fletch said:

I didn’t like the controls in Red Dead Redemption 2. 

 

I didn't like the slowness and the bleakness. I put about 4 hours in and nothing had happened so I gave up. Tried again about a year or so later and didn't get much further. And that was that.

 

i just wanted to play cards again like in the first one. :(

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52 minutes ago, partious said:

 

I'd never call Mario twee and I strongly prefer colorful/fun games to moody/violent ones but I find the smug/forced twee tone of every media molecule game borderline unbearable right from the opening narration (not saying it gets any better after the intros,it doesn't).

 

So yeah, media molecule games. Sometimes I like the idea behind the game or the look of it but as soon as the smug narrator or narrators start talking down to the player, it's a struggle to keep playing. 

 

Mario is no different in my eyes. Twee as fuck. Hate him. Except for Mario 3. Um cos.

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Games that make you download updates inside the actual game itself. I've seen a few of these, but the standout one for me is Street Fighter V on the PS4. You load it up for a quick game, but no, you have to wait there whilst it downloads a thousand updates. And no, you can't play something else whilst they're downloading, because you need this game open in order to get the updates. Just download and install updates in the background like all the other games do FFS! I've played this one maybe 3 times, because usually I load it up, it starts to download updates and then I quit out of it and play something else.

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2 hours ago, LaveDisco said:

It may not cause me to uninstall, but if you're using one of those terrible default fonts (you know the ones I'm talking about - poor mans Ariel, or my first comic book font) then we are one straw away from calling it a day.

This used to be a marker of janky but interesting Japanese games. From software pre-souls and the like.

 

These days it denotes low-rent Unity games that won't run well and look like shit. For example, My Time At Portia.

 

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