Jump to content
IGNORED

Annoying bits in videogames


FishyFish
 Share

Recommended Posts

965?raw=1

 

The "beam corridor" in Quick Man's stage in Mega Man 2. Insta-death beams go across the width of the screen so you need to drop down before that happens, but you have to know the quickest route down there and you'll never know without dying repeatedly as you attempt it. You can stop the beams using Flash Man's ability, but Flash Man's ability is also Quick Man's weakness.

 

I can do this stage without any additional abilities now, but when you first attempt it, it can be rough.

Link to comment
Share on other sites

11 hours ago, Qazimod said:

 

:D

 

My approach was always to slow down, fire once and retreat before they got to me. But then the game wants you to do everything at full pelt. The worst moments are when you warp into an area at top speed and bump straight into one before you have a chance to slow down...


And then you find yourself over solid ground and suddenly you’re walking instead of flying. Uuuurgh.

Link to comment
Share on other sites

2 hours ago, Mr Do 71 said:

The whole of The Library level on Halo, and Cortana level on Legendary on Halo 3.


I went through CE and 3 on the Master Chief Collection last year and actively loved the Library and surprisingly enjoyed Cortana. Sharper graphics and high framerate really helps with both of these levels! 
 

Playing on heroic or higher helps as well - the Library on normal is a monotonous and unchallenging shooting gallery, on Heroic it’s more like aaaarrrrgh noooo there’s fucking millions of them they’re coming out of the walls game over man.

Link to comment
Share on other sites

image.thumb.png.8efb11ef2caf78c0c94531ffa3c83ed8.png

 

I mean i could just point to all of Skyward Sword. But Fi every two seconds butting in to tell you obvious stuff, there being a puzzle but before you can even look at it there is Fi to tell you how to do it. Not pointing your wiimote exactly right, theres Fi again. Not Fi related, but close, every single time you pick up a rupee after a power on and the game going 'This is 5 rupees, try not to spend it all at once lololololozzzzzzzzzzzzzzzzzzzzzzzz'. For every single rupee type.

 

Oh wait i know whats worse, Flooded Foron Woods. The NPC you meet tells you that you've done loads of quests, have got all the little shiny things you need, but they're just not sure about you. Only the actual Hero of time whos done all the quests and got the shiny things can pass and whilst you look and sound exactly like that guy they want you to do one quick test just to make absolutely sure. Cos you know, theres other guys just like you with these one of a kind objects or something also pretending to be the hero of time. So what do they do for this test? Fill the level with water and add music notes you have to get within a tight time limit. No, stop it! I've already proved who i am with all the other quests.

 

Actually i change my mind, can i just say Skyward Sword the game, cos once you add in the same crappy boss repeated 3 times, stupid fetch quests and a game that can't help itself in giving you endless tutorials i never want to see it again.

 

PS. I actually liked the motion controls.

Link to comment
Share on other sites

Any parts of games that change the properties of an energy bar for certain enemies. An energy bar should be a guage of how long it will take to beat an enemy. Don't refill it for no good reason or suddenly decide that the depiction of the bar that the player sees is actually a third of the actual bar. Bonus dick points if your normal powers or perks are nerfed. 

Link to comment
Share on other sites

Almost all bosses.

 

In so many cases the gameplay of bosses isn’t fun or a fit for the rest of the game. They’re a thing I have to do to get back to playing the game I’m enjoying. And I’ll have to do everything 3 times with slight variation as if this will bring me joy rather than wanting to kill every game designer.

Link to comment
Share on other sites

3 hours ago, thesnwmn said:

Almost all bosses.

 

In so many cases the gameplay of bosses isn’t fun or a fit for the rest of the game. They’re a thing I have to do to get back to playing the game I’m enjoying. And I’ll have to do everything 3 times with slight variation as if this will bring me joy rather than wanting to kill every game designer.

 

Yep, I'm playing through Demon's Souls at the moment and it's quite jarring how incredible most of the levels are and how they contrast to how shit most of the bosses are. Especially with the long runs back that game has. I tried to do the spider melee this time but it was incredibly painful.

 

 

Some games get bosses right but it's sadly more rare than it should be.

 

Link to comment
Share on other sites

On 27/11/2021 at 20:07, KartoffelKopf said:

Swampy levels where you are poisoned and need to stand on a dry bit for a while or eat some kind of plant to take the poison effect away. 
 

Yes, I’m looking at you From Soft. 


I remember ranting in the Bloodborne thread about the Nightmare Frontier and the absurd run through the poison lake to get back to Amygdala, but it turns out I’d just missed a crucial elevator shortcut or something… :doh: 

Link to comment
Share on other sites

19 hours ago, Rayn said:

 

Stealth bits in any non-stealth game, tbh. 

Insta-fail stealth bits are universally bad, I think. I don't recall one that wasn't, anyway. The Yiga clan hideout in BOTW is perhaps the standout for being so awful in a game that's otherwise so brilliant.

 

Also, they rarely justify themselves narratively. Rather than a game over state, you're often just escorted off the premises, from where you immediately attempt to break in again.

Link to comment
Share on other sites

On 28/11/2021 at 09:51, Mr Do 71 said:

The whole of The Library level on Halo, and Cortana level on Legendary on Halo 3.

 

On 28/11/2021 at 12:02, Flanders said:

I went through CE and 3 on the Master Chief Collection last year and actively loved the Library and surprisingly enjoyed Cortana. Sharper graphics and high framerate really helps with both of these levels! 
 

Playing on heroic or higher helps as well - the Library on normal is a monotonous and unchallenging shooting gallery, on Heroic it’s more like aaaarrrrgh noooo there’s fucking millions of them they’re coming out of the walls game over man.

 

I'd never call it one of my favourite Halo missions, but I quite like the Library! On lower difficulties I even find it relaxing to go through mindlessly blasting everything on autopilot.

 

And on Heroic/Legendary, completing it really does feel like you've survived an endurance test. I'm not sure it's exactly fun, but it is a satisfying relief to survive what Edge once called "the long dark night of the shotgun." (Same goes for Blighttown in Dark Souls - but I'd say the Library is more enjoyable to replay.)

 

 

Cortana on Halo 3 was more annoying, because the multi-tiered vertical structure was harder to navigate than the Library's wide corridors, and because of how awkward it was to kill those ranged forms if they were in an inaccessible position and you were stuck with inappropriate weapons.

 

But the Flood level that I really remember being my least favourite was Quarantine Zone in Halo 2.

 

 

I think these YouTube videos are a pretty fair assessment of those three Flood levels:

 

 

 

 

 

 

 

Link to comment
Share on other sites

16 hours ago, BadgerFarmer said:

Insta-fail stealth bits are universally bad, I think. I don't recall one that wasn't, anyway. The Yiga clan hideout in BOTW is perhaps the standout for being so awful in a game that's otherwise so brilliant.

 

Also, they rarely justify themselves narratively. Rather than a game over state, you're often just escorted off the premises, from where you immediately attempt to break in again.

 

Sneaking around the tanker hold full of Marines in MGS2 was an insta-fail stealth section that I liked. Yeah, it had some cheap trial-and-error tricks (like the projector that's designed to swap between the left and right screens at just the perfect time to catch your shadow if you don't go past it correctly). But seeing a wave of "!" alerts travel through that massive crowd as they turn to face you is funny enough that it takes some of the sting out of getting caught.

Link to comment
Share on other sites

On 30/11/2021 at 16:43, Nick R said:

 

Sneaking around the tanker hold full of Marines in MGS2 was an insta-fail stealth section that I liked. Yeah, it had some cheap trial-and-error tricks (like the projector that's designed to swap between the left and right screens at just the perfect time to catch your shadow if you don't go past it correctly). But seeing a wave of "!" alerts travel through that massive crowd as they turn to face you is funny enough that it takes some of the sting out of getting caught.


almost as funny as starting from the back and seeing how many you can beat unconscious before you’re discovered

Link to comment
Share on other sites

I still distinctly remember being thoroughly pissed off the moment you found out that you would not always be playing as Master Chief in Halo 2. 
 

It didn’t help that the levels I was playing as the Arbitor seemed to actually be more fun.

 

It confused and upset me.

 

These days I’ve come to terms with it, and really love the Anniversary edition of H2 in the MCC collection. It makes more sense now I guess.

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. Use of this website is subject to our Privacy Policy, Terms of Use, and Guidelines.