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Evil Dead: The Game


robotattack
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This was pretty on the X1X, but a bit choppy at times. Looks fantastic on the Series X.

 

Only done the tutorials so far, but physical attacks are very visceral and the zooming around spirit camera feels very authentic to the camera work. The team clearly love the franchise. I mean, why wouldn't you?

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Oh it's been done with a ridiculous amount of reverence for the source material. I like that every character in the classes aren't just reskins of one skill set, and I like how you can remove and re-apply skill points at any time with no cost or penalty. I'm definitely having fun with it. Also don't forget to do the solo missions to unlock other characters.

One thing I do find funny is there's a £24.99 season pass with absolutely NO indication of what content it's going to have.

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Man the presentation is next level. It just oozes evil dead from every open wound. Even the mission select, with each mission being a vhs tape, the art work that pops up, there’s just so much. 
 

gameplay wise it seems good but a bit clunky - only done the tutorial and had a couple of goes on the first mission. 
 

Graphically the game is super impressive as well, actually. It has no business looking this sharp. 

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I did the Xbox Argentina code after popping into this thread and had a go earlier. First game with randoms was good fun.  It ended when one of our party panicked and drove us into a ravine, which felt weirdly appropriate for an Evil Dead game. And like others have said the games looks nice and clearly is made with a lot of love. 
 

One thing I will say though is that the weird Five Nights at Freddy pop up jump scares can absolutely get to fuck. I adore pretty much every Evil Dead film (including the underrated remake!) so it’s not like I’m not into jump scares, but these are unbelievably cheap and irritating whereas in the films (particularly the first two) there’s something of an art to them; they’re clever and mischievous. This is literally just a massive face flashing on screen apropos of nothing accompanied by a loud noise. Get out of here with that mid-noughties meme bullshit. 

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I didn't even realise this was a thing, is there a proper single player campaign, or is it a training mode for the multiplayer? I wanted to play the Friday 13th game but the lack of single player put me off.

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2 hours ago, bumclasshero said:

Thanks, I'll give this a skip then I think, shame a decent story Evil Dead game would have been great!

 

There hasn't been one yet, but maybe one day! :lol: (Although I am fond of Fistful of Boomstick)

 

I guess the easiest thing to liken the single player 'missions' mode is like trying to play Left 4 Dead on your own. Sure, you can do it, but it's gonna be hard as hell. The 'story' of the first mission is just a series of objective: go find Linda's necklace in the cave (no idea why it's there). Go dig up Linda's head. Go search the nearby manor for supplies. Take Linda's head to the woodshed and end it (queue huge horde mode battle).

 

The missions are so tough. The deadites can spawn from thin air through portals and sucker punch you. There's not much health lying about (think I've found 4 max on the first level?) the enemies will often hit you as you hit them in melee, especially the big brute elites, so you're really just trading blows.  The shotgun does decent damage up close but takes forever to reload and, against those elites, is probably too slow - by the time you've started to reload they're on you and you either get hit, stopping the reload, or dodge out of the way, stopping the reload. Either way, you're still out of slugs! A few times now I've got to the last stage with little to no health left and just couldn't keep up with the amount of enemies and damage going out. Shame so many characters are locked behind this mode, because I can't see many people getting them!

 

 

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Dunno about a bug, but the delay on animations can make doing things difficult - there’s no animation cancelling or queuing - and you need to position your character just right for button prompts to work sometimes, it seems. 

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It absolutely wouldn't come up and it's happened more than once. There's a delay on picking shit up which is really annoying but trying to revive people is the main reason matches fail because we just get annihilated. Which I hope will balance out as people get better at the game, but now it seems the stages are absolute piss right up until you have to protect the Necronomicon, then it becomes a horde rush and you get fucked.

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Pick them up or revive them? Revive works fine, I didn’t know you could pick them up. 
 

Played three games as Survivor, won one and came pretty close in the second two but ultimately overwhelmed because we’d been messing about for too long. 

Played a game against an AI demon and won, which fees like decent practice. 

 

Tried single player, got murdered. I’m guessing you need to level up a few times before you can complete them. No checkpoints is a fucker, but the first one at least seems fairly short. 
 

Talking of levelling up, I didn’t realise your characters seem to have an available skill point from the off, so go and use that. 
 

Game looks great, runs well on Series X and the artwork is fantastic throughout – the card for the Fear No Evil perk made me laugh. 

All in all, pretty good fun. 

 

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Sorry yeah when they're bleeding out and you can pick them up the prompt doesn't come up. I've not figured out how to ressurect people yet. I assume it's something to do with the swirly icons on the map.

 

Also don't forget you can convert the point under the overall level bar into XP and skill points for any character.

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I'm really beginning to get proficient playing Henrietta and crew. I'm level 18 now and managed to wipe two fairly good groups in a row. I almost felt sorry for the bastards as I swallowed their souls.

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