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Ps3 Tech Speculation


JPickford (retired mod)

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Re: Silent Hill / Star Wars Galaxies / PS2 power relative to Xbox, Gamecube or PC -

You are mixing up the quality of art and design, and the talent of the developers with the technical power of the machines - completely different things.

this is probably true but with regards to SH3 i was stunned when i saw it. it's technically very impressive - the details in the characters faces etc. it really does look better than anything else i've seen.

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Re: Silent Hill / Star Wars Galaxies / PS2 power relative to Xbox, Gamecube or PC -

You are mixing up the quality of art and design, and the talent of the developers with the technical power of the machines - completely different things.

But in real terms, though, the overall result is all that matters. We're not seeing a huge difference in graphical quality despite the fairly sizable differences in specs.

The N64 was way ahead of what the PSone could handle, and yet many of its games actually looked worse!

At this stage, I'd have to wonder what the point of worrying about specifications is anyway!

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Sounds like a concept our very own Sir Clive Sinclair was pushing not too long ago: that the real potential in CPU's is not their potency, but their size and that combining several hundred tiny CPU's into one large PU would be the next big breakthrough.

I think we should be combining several tiny PUs into one large CPU! :huh:

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Hmm.

Problem is that the vast majority of us are just not qualified to interpret even the interpretation.

I have "problems" with the kind of processing power leap implied.

"Optical connections between processing units"

Intel have recently demonstrated a low(er) cost electronic light emitter. This is at least a couple of years from commerical use, and they've got the patents.

It's something that sounds cool, but isn't actually that feasible for the Sony/IBM collaboration (there's too much money involved by demonstrating / getting these patents first - they'd have announced it ASAP). Scale that one line up to the rest of the documentation and...

I'll wait before getting excited.

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I have a really cool picture in my head of this architecture - now if only I could draw it out!

It does sound very interesting though (nice to see some innovation rather than just sticking a load of off the shelf PC components in a box :big-fat-winking-smilie:)

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Hmmm. Very interesting (Mr Bond).

Would not one of the advantages of this architecture - many 'identical' chips - mean overall production costs would end up being lower (economies of scale)?

I do think it's a rather ambitious architecture though and unless supported by some seriously clever development tools, we may never see anywhere near it's true potential.

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Graphically you have to expect that all of the next gen consoles will be within spitting distance of each other and may all be difficult (initially) to develop games on. They'll all be going for paralell CPUs and all that too, but maybe in different ways.

Given their success both with the PS1 and PS2, Sony know that developers will make time to use the PS3 and get to work with it. Third party development will be slightly more interesting for MS and Nintendo though, particularly if their consoles are radically different to work with.

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I can gaurantee this is not a plant of any kind unless the patents themselves are a plant.

Cheers

Quexex

I do believe you. I'm sure that the speculations in that article are all theoretically possible. I'm just very sceptical, after the last launch of a Sony machine, as to claimed capabilities. I'll wait until I see the actual machine on my TV with my own eyes before passing judgement.

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I do believe you. I'm sure that the speculations in that article are all theoretically possible. I'm just very sceptical, after the last launch of a Sony machine, as to claimed capabilities. I'll wait until I see the actual machine on my TV with my own eyes before passing judgement.

A good Ps1 game: 300,000 polys per sec (guess)

A good PS2 game: 10,000,000

A good Ps3 game: 200,000,000

Seems quite a sensible guess, conservative even.

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Surely this could back fire on Sony? think of it you could develop for the ps3 which wont have many people buying to start with or you could develop for the xbox 2 and port to the GC2 which in theory would have at least if not more uses shared between them?

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Surely this could back fire on Sony? think of it you could develop for the ps3 which wont have many people buying to start with or you could develop for the xbox 2 and port to the GC2 which in theory would have at least if not more uses shared between them?

This is exactly what I've been thinking. If memory serves, aren't both Xbox 2 and N5 going to be using an ATI graphic chip set. Xbox 2 will be using a variation of the G5 chip, and with the Cube currently using a variation of the G3 chip, it does seem probable that both NG machines will be using power PC architecture. This would make the N5 and X2 very similar on a technical level, and surely make life much easier for conversions between the two.

If the above isn't a load of old tripe (cos I may have not remembered correctly :() it could be a fight between an emerging gaming standard in the PS3, or the fall of Sony from the top spot. With such a radical difference in architecture, some developers may simply have to choose between making the game for both the X2 and N5, or the PS3 alone. This will make the first year of sale for the next generation of consoles infinitely more important, as developers will be even quicker this time around to abandon an underperforming platform.

I think.

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This is exactly what I've been thinking. If memory serves, aren't both Xbox 2 and N5 going to be using an ATI graphic chip set. Xbox 2 will be using a variation of the G5 chip, and with the Cube currently using a variation of the G3 chip, it does seem probable that both NG machines will be using power PC architecture. This would make the N5 and X2 very similar on a technical level, and surely make life much easier for conversions between the two.

If the above isn't a load of old tripe (cos I may have not remembered correctly :() it could be a fight between an emerging gaming standard in the PS3, or the fall of Sony from the top spot. With such a radical difference in architecture, some developers may simply have to choose between making the game for both the X2 and N5, or the PS3 alone. This will make the first year of sale for the next generation of consoles infinitely more important, as developers will be even quicker this time around to abandon an underperforming platform.

I think.

that's an interesting point though i fear Nintendo would be squeezed out of the market by MS is they volunteered cross platform development.

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This is exactly what I've been thinking. If memory serves, aren't both Xbox 2 and N5 going to be using an ATI graphic chip set. Xbox 2 will be using a variation of the G5 chip, and with the Cube currently using a variation of the G3 chip, it does seem probable that both NG machines will be using power PC architecture. This would make the N5 and X2 very similar on a technical level, and surely make life much easier for conversions between the two.

If the above isn't a load of old tripe (cos I may have not remembered correctly :() it could be a fight between an emerging gaming standard in the PS3, or the fall of Sony from the top spot. With such a radical difference in architecture, some developers may simply have to choose between making the game for both the X2 and N5, or the PS3 alone. This will make the first year of sale for the next generation of consoles infinitely more important, as developers will be even quicker this time around to abandon an underperforming platform.

I think.

I'm sure middleware like renderware will help smaller dev studios produce PS3 games along side their N5 X2 SKU's without to much of an issue.

Cheers

Quexex

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I'm sure middleware like renderware will help smaller dev studios produce PS3 games along side their N5 X2 SKU's without to much of an issue.

Cheers

Quexex

I'm not sure about that at all.

This is completely different architecture. A machine without a CPU.

The PS2 was a step in that direction but it was possible with something like Renderware to ignore that and treat it like a more traditional machine.

The PS3 will be more like a load of VU units and no actual central processor.

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I'm not sure about that at all.

This is completely different architecture. A machine without a CPU.

The PS2 was a step in that direction but it was possible with something like Renderware to ignore that and treat it like a more traditional machine.

The PS3 will be more like a load of VU units and no actual central processor.

Don't forget the authors question at the end though: "2. Can the PUs run user code or just system code?". Possibly theres a sort of 'built-in' middleware and developers code for the system as they would any other.

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