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Strange Horticulture


choddo
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Surprised there isn't a thread for this, think Edge gave it a 9. Great little indie puzzle game with some seriously nice artwork and atmospheric audio and evocative setting around the lake district. Can complete it in a handful of hours but I'm on my second playthrough just to see alternative endings.

 

 

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  • 2 weeks later...

I haven't had much time for gaming recently, but was sent this as a lovely surprise, and it's great so far. Part visual novel, part puzzle / detective game - the setting seems full, rich and interesting, and a little creepy. One thing in particular I appreciate is that the UI that you spend all your time with has been really thoughtfully designed. Also, it's beautiful. Recommended!

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  • 3 months later...

Bump.

 

Been on my wishlist for a while but a drop to £9 pushed me over the edge yesterday.

 

Got a few hours in first thing and it's utterly lovely. Made it to day 3 and really enjoying the whole presentation.

 

Takes the basic Papers Please desk to things to shuffle around and makes a delightful puzzle game out of it. Loving checking the books and plants. Loving pouring over the map for locations. Loving the cat. Loving labelling plants.

 

Playing on Deck. I had to turn off the cursive text which makes it easier to read: maybe a touch smaller than is ideal. Having to manually pop up the on-screen keyboard isn't ideal. It should probably by "Playable" rather than "Verified".

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And completed. Got one ending and went on to identify all the plants in the little epilogue.

 

Really wonderful experience. Relaxed puzzling interwoven with a nice little story.

 

I think it looks fantastic. Delightfully rendered and animated plants. Beautiful old school map that I think I appreciated more and more as I went along. Sounds fabulous. Particularly on rainy days on in a storm when you can hear the rain hitting the windows of your shop and the lightning flashes fill them with white light. Glorious.

 

I'm aware there are more endings but I doubt I'll go back for them. Whilst I think they could be interesting, without the general unawareness of which plant is which I don't think they'll grip me in the same way. And I worry that once I go back for one the simple auto-save list (which is well named) will become a mess.

 

I'd like games with branch narratives and auto-saves to think about displaying and storing their auto-saves in a tree structure. Start with a linear set of saves. If I reload one and do something different show this in the save list. The list of saves (nodes) branches into two separate lists. And in a game like this it could literally be a plant or a tree.

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