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Rllmuk Top 100 Games 2022 - It's over!


Benny
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can't recall if it was Amplitude or Frequency that had Lo Fidelity Allstars in, but I've had Lo Fi's In Ibiza in my head all morning now after reading this, mainly the funky synth line

 

 

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That's a great selection of games; shoutouts to everyone who correctly entered WarioWare's name after Titlegate.

 

Hades might have made my list if I had played it sooner - I only picked it up in the recent Steam summer sale.

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Meh, 2005 PS2 game that's in the list because Vita pity vote ;) 

 

At the risk of protesting too much, the anime stylings and high school setting can be some of P4's least interesting aspects (I mean, there's a reason I still haven't bothered with Q, Dancing All Night, etc.) Few other JRPGs can nail their pacing and challenge so consistently, or bother to put so much into the inter-character relationships, or have such a satisfying risk-reward aspect in the elemental weakness system, or even choose to adopt a grounded, modern-day framing (instead often going for more fantastical settings.) Leaving the weeby high school premise in but taking out everything good is how you end up with P1. Well, maybe.

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Returnal should have been much higher, but then I forgot to vote so I've no real right to complain. It would have been my number 1 pick, perhaps due to recency bias, but it's probably done more than any other game in the last decade to remind me why I play video games. It felt like something completely new, which is becoming an increasing rarity in the identikit world of mainstream gaming.

 

Shenmue was one of my previous best games ever, and still would have been a shoo-in for my top 5. Having played it fairly recently, I can appreciate why those who came to it late struggle to understand why some of us hold it in such high regard, but I still love it.

 

Throw in the original MGS and P4G, 41-50 has been a knockout. I'm going to have to get around to playing Hades, and give MGSV a proper go, because clearly right here is where true gaming taste is showing through.

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The HOTPICK should knock it out of the park.

 

It's a pity a few voters made some little boo-boos with their votes for Returnal, or it might have ranked even higher...

 

Spoiler

32nd to be exact. 10 whole ranks left on the table.

 

3a7.jpg

 

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Ouch! If it hadn't been for that then I'd likely have played all ten games in the decile. Either way, given my... Robust tastes, the fact that I love eight games in this section is a rare pleasure; only really MGS1 letting the side down from my perspective.

 

I'm pleasantly surprised to see Phantom Pain keeping its reputation (though I do still think Ground Zeroes is the series' magnum opus); I did worry that exposure to further explorations courtesy of Nintendo and From of the genre* might diminish its allure somewhat.

 

* i.e. big budget open world games that aren't icon-em-ups or Hollywood tribute acts

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Phantom Pain is scandalously low. One of the best action games ever made and certainly the best combat sandbox. As much as I loved Death Stranding (and I really did love it) I'd love to see Kojima go back to making a big evolving stealth game in an open world again. 

 

Lovely to see Returnal so high though! By some distance the best thing released this gen.

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I’m fond of Returnal but I agree with everything Imp says - once I finished it once I had no desire to keep going. In that respect I think it succeeded as a straight action game - I was addicted until I finished it - but failed as a rogue lite, with each run being too similar to the last. 

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Yeah, I think Returnal's a wicked game, but probably shouldn't have really expected it to be a roguelite mainstay like Slay the Spire or Nuclear Throne. It was a lot of fun while the ride felt fresh though. It's funny, I think it's similar to Deathloop in a way, in that it's really fun to make progress when the game is full of unknown quantities, but as the possibility space narrows as you reach the end I found the spell had been broken. I was left a little disappointed, wondering what could have been if the experience managed to finish as strongly as it began. The sense of wonder and discovery in these games is such a strong driver at the start, it must be extremely tough to avoid enjoyment falling off when you're basing your gameplay around repeating content.

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I think there's two games to Returnal though. One is the creep around discovering things working out what's going on and then there's this incredible Neo moment around the end of Biome 1 where everything clicks into place and you're an absolute beast flying round destroying everything in your path in the most arcade shit imaginable. This then repeats itself with each new biome albeit less and less due to learning a few of the game's tricks and working out which power ups work/are useless. 

 

For me that second play through after the credits was an absolute power trip of smashing around all 6 biomes knowing exactly what I was doing. It may lack the intrigue of that first "discovery" game but it's an amazing example of the "arcade" game in there and a real sign of how far the player has come on their journey. 

 

God Returnal was really really good wasn't it?

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Returnal gained a lot of replayability with the (free) Endless Mode too, which basically distills it into a beautful score-based combat loop. Even though the Tower has some really cool optional story stuff too. I find it more replayable than say Hades, mainly because I feel it's the superior game mechanically and I prefer its awesome atmosphere. And yeah, the Tower is just really cool to blast through and have a blast with when you want to blow off some steam.

 

Returnal is a triumph in so many ways. A pretty bold new IP with an unconventional lead character, very ambiguous storytelling and razor-sharp mechanics that is unlike any other game in Sony's line-up. Was so happy when it won GotY at the BAFTAS (and other places) because it deserves the recognition. Really hope it does well on PC too.

 

God, I love it so much.

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Great Shenmue series write up. It is such a unique and interesting series with an incredible atmosphere. It's got that kind of dense quality that there's always something new to discover no matter how many times you've previously gone through it, like a good TV boxset. I get the same kind of good feelings as rewatching a show like Twin Peaks. I'm not going to play anything else with that vibe, that musical score, that sense of mystery etc. Hope there's some announcement of what's next for the series soon. 

3 hours ago, Vemsie said:

Returnal is a triumph in so many ways. 

 

Agreed with everything you said but also I'd say it has one of the best uses of a licensed song too. Not only is the original track placed at perfect moments in the game but also remixed into an incredibly atmospheric piece throughout an entire stage, and then again as the main musical theme of a crazy good, musician based boss fight. You've got to admire how a developer known for quick arcade action could nail a section like that in every aspect like it's been their bread and butter for years. 

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53 minutes ago, Benny said:

HOTPICK #5

 

Quake III: Arena

 

4503-quake-iii-arena-windows-screenshot-

 

(voted for by: Lyrical Donut)

 

The original Quake didn’t hit the top 100, because I can only assume most of the forum were smoking their little hipster crack pipes and were too busy falling asleep while aiming down their sights in the latest CODBLOPSARMYWANK4 to remember who their daddy is.

 

But, legendary status aside, apart from the incredibly fast movement, mouselook, complex 3D engine, ingenious levels and eerily oppressive atmosphere, what has Quake ever done for us?

 

Kickstarted a goddamn First Person Shooter multiplayer revolution, that’s what.

 

Back in ‘99, you were either a Quaker, or a UTer. But of course being a fully payed up PC nerd, naturally, I sampled the delights of both.

 

Unreal Tournament might have had the team modes, and instagib was enormous fun, but Quake III took that fast, refined, balletic, operatic deathmatch gameplay of the first Quake and turned it into performance art.

 

Rocket jumping, spinning 720 degrees in an instant, one-shotting people across the map… Places like The Longest Yard captivated for days. 

 

Impressive. Excellent. You have taken the lead. The announcer, the guns, the sounds, the gibs, the mastery. Each level was a tightly designed dance of death, with a balanced arsenal that keeps you going while you look for the rocket launcher or railgun.

 

It was fast, it was addictive, it was gorgeous.

 

There were no “perk” systems. No “seasons”. No “ranked mode”. You played because it was fun, for hours and hours and hours. Because all you wanted was to get the most kills. Topping the scoreboard and beating some prick called D34th4ng31 was all that mattered.

 

I played Quake Champions recently but it was like Quake III had become a shadow of its former self. Modern interface aspects and all sorts of guff just slathered over it. Oh how they had massacred my boy.

 

But still, deep within the heart of Quake is a true FPS demon just struggling to burst out, and as the remastered Quake demonstrated recently, sometimes a simple, no frills deathmatch is all a body needs.

 

We had all we needed for a good time in 1999. And it was GLORIOUS.

This reminds me how many hours I played the Dreamcast version in those early days of console online gaming. Sega's 6 billion players and all that.

 

Fun times.

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17 minutes ago, Mawdlin said:

This reminds me how many hours I played the Dreamcast version in those early days of console online gaming. Sega's 6 billion players and all that.

 

Fun times.


with the kb&m, pissing all over the pad players.

 

good times…

 

 

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Incidentally, I nominated Q3A in our 2015 top 100 but it missed out on my vote this time. For shame.

 

It's still one of the best shooters for allowing (almost) nothing to stand in the way of what you wanted to do:

 

On 25/05/2004 at 20:26, Qazimod said:

Quake III offered an experience that was made extremely playable by the fact that there were few limitations to your performance. It offers a brilliant amount of control - witness the way in which a deft flick of the mouse can turn you a perfect 180 degrees - characteristic weapons that are not too complex and create player strategies such as the infamous rocket jump, a pace that is continuous thanks to the absence of ladders and lifts in favour of bounce pads and accelerator pads, and above all, great fun. And you don't need a ninja PC to run it.

 

...but I imagine the spirit of the game lives on in Ultrakill, etc.

 

E: and no, 2004 me wasn't saying that Q3A pioneered the rocket jump or anything.

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4 hours ago, Benny said:

So we can all agree this is better than Mario Kart 64, right?

I prefer Mario Kart 64, but Super Mario Kart is my 2nd favorite.  I should add a disclaimer that I mainly play time trials mode, so I don't care about the AI.

 

I think Mario Kart 64 improved several things.  Mario Kart 64 added the "mini-turbo" technique, which adds a lot of depth to the game in terms of figuring out the best places to do mini-turbos.  Super Mario Kart has something similar called NBT (short for new boosting technique), but it's annoying (and tiring) to do because it requires constant zigzagging, and it also requires modifying your controller.  Mario Kart 64 also added height to the tracks, so there's more variety (in Super Mario Kart, everything is flat).  On the other hand, I like that Super Mario Kart is almost entirely skill, and requires precise driving, with few luck elements.

 

Mario Kart Super Circuit has almost the same physics as Super Mario Kart, but I think Super Mario Kart looks better visually.

 

Most of the later games added mechanics that I find annoying.  For example, Mario Kart Double Dash has A-tech and R-tech, Mario Kart DS has PRB (short for prolonged rocket boost), and Mario Kart 8 has fire hopping.  In Mario Kart Wii, I'm not a fan of the bikes and the wheelies, and I don't like how you slow down so much if you turn in the middle of a wheelie.  The first 2 games, Super Mario Kart and Mario Kart 64, have fewer mechanics that I find annoying, so I find them more fun to play.

 

If you play casually, most of these things will be irrelevant to you, because it's not like you have to use these techniques.  But if you play competitively, then you don't have a choice.

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3 hours ago, Vemsie said:

I think one of the reasons many people prefer Portal 2 is because of its absolutely superb co-op mode.


Yeah if you can rope someone in to play 2p then it’s another incredible experience on top of the single player game.

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On 25/07/2022 at 13:55, Benny said:

54. Chrono Trigger

I was expecting Chrono Trigger to do better.  I've seen a few polls on other websites where Chrono Trigger was in the top 5.

 

I played it for the first time a few years ago, and it's still my favorite JRPG.  It ruined the genre for me a little bit, because now every time I play a JRPG, I compare it to Chrono Trigger and think about the things that Chrono Trigger did better, although Final Fantasy 6 (my 2nd favorite JRPG) comes pretty close.

 

I liked Persona 4, but some parts seemed a little repetitive to me.  I think I would've liked it more if it was a little shorter.

 

Ico reminded me of Zelda, because the whole game feels like one big Zelda dungeon.  Overall I liked the game, but I wish I had more control over the camera.

 

I see several other games on the list that I'm interested in playing, but haven't gotten around to yet (Shenmue, Hades, The Witness).

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  • Benny changed the title to Rllmuk Top 100 Games 2022 - It's over!

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